I love you guys so much.
I called it when I said they should do a Linux port before a Mac port, or they wouldn't like the results. Idr, it's in this thread somewhere. A Linux port (a platform with a much further advanced OpenGL than either Mac or PS4) would have been very informative in producing Mac and PS4 ports. Reasonably sustainable ones.
The Good News™ is, it's not too late. And to do (or have done) a Linux port now, would still inform any impending PS4 port, and possibly pave way to save (or redeem?) the Mac port, too.
WHO KNOWS what benefits interdisciplinary build targets could produce, what hidden gems, what abstractable features! Oh the Jenkins jobs that would produce such fascinating insights causing longstanding bugs across all platforms to get squashed by the superpowers of those in Frontier banging away at their collective brainchild.
anyway. I came to game, and still found I couldn't wile the evening away playing what will ultimately be the game I retire to the nursing home playing.. Elite: Dangerous still remains not out for Linux.
It's cool man.. I'll try again later, i guess.. You could have charged me 4 or 5 times over the original price by now.. maybe more.. whatever.. we're still cool..
I'll just go back to playing XCOM2/Deus Ex: Mankind Divided/Rocket League/Stellaris/Master Of Orion/Total War: Warhammer/HITMAN/Day Of Infamy/Shroud Of The Avatar/Civilization VI/exaustive list of titles... all by and large, more boring than Elite.. that I can't play.
=(