Both of you have a point, but your point only really applies at the start of a project - unless FD have already had to use Vulkan on one platform or another AND achieved the same results they wanted to then your argument is pretty moot now. The horse has already bolted from the relevant gate.Income isn't the only driving force in a business. Minimizing expenses is the biggest way a company can keep their bottom line solid. Maintaining a single multi-OS API that can be used across all platforms reduces costs for Frontier and lets them focus on ONE API for all. This affects 100% of the player base, present and future.
I am not saying there is no logic to adopting the Vulkan API but that is not the only cross-platform compatibility issue in play and the technical costs of doing so should not be underestimated.
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