sallymorganmoore
Senior Community Manager : Elite Dangerous
Greetings Commanders.
Well here we are. If you've read this as part of the Odyssey Update 8 notes, then forgive me I'm going to repeat myself on the intro again just for the sake of keeping things nice and tidy o7
We're looking at releasing the updates 'This Afternoon'. Time slots to follow.
Regardless of all that behind the curtain as we crack on...Here are the Update Notes for Elite Dangerous: Horizons for PC and Console players.
Elite Dangerous Horizons Update Notes:
This update mostly contains maintenance work, but also fixes below:
See you in the black of the Updates, Commanders o7
Well here we are. If you've read this as part of the Odyssey Update 8 notes, then forgive me I'm going to repeat myself on the intro again just for the sake of keeping things nice and tidy o7
An update for Elite Dangerous Horizons PC & Console is scheduled for today,
HOWEVER I do need to bring the news of a slight change to the expected deployment schedule.
(Now listen...You all warned me last night, right? I'm here to jinx us...clearly.)
I'll be open with you with what's happened:HOWEVER I do need to bring the news of a slight change to the expected deployment schedule.
(Now listen...You all warned me last night, right? I'm here to jinx us...clearly.)
- Last night the team discovered one final, nasty issue with the way languages were suddenly displaying (#gamedev). This needed an immediate fix.
- When you fix something, you must always run sanity checks against the build set to deploy. These checks will need to happen this morning due to the timing of the fix last night.
We're looking at releasing the updates 'This Afternoon'. Time slots to follow.
Regardless of all that behind the curtain as we crack on...Here are the Update Notes for Elite Dangerous: Horizons for PC and Console players.
Elite Dangerous Horizons Update Notes:
This update mostly contains maintenance work, but also fixes below:
- A rare hang has been addressed which Commanders could encounter when returning to the main menu from a game session.
- This isn't the 'black screen hang' issue entirely, but could help in relation to that. Further investigations ongoing.
- Thargoid scavengers should no longer clip through the ground.
- Improvements made to some clipping/misaligned geometry for:
- Floating pipes at a planetary ports.
- Tunnels at Installations.
- Towers at some Horizons planetary settlements.
- Thargoid Imprint doors.
- Improvements have been made to the rendering of text in the Commander Stats pages of the Codex.
- An issue has been fixed with store preview items which may have had empty fields previously.
- The mouse flight control widget is now correctly hidden when using the Camera Suite.
See you in the black of the Updates, Commanders o7