Release Elite Dangerous HUD Mod (EDHM)

Dear gods, I can't go back to orange, I just can't!
Maybe Fdev can give you a heads up on any changes (or even ask your permission to build this mod into the game).

I think it will go one of two ways .. they won't touch the orange HUD because it's too hard to recode everything from scratch. In this case the mod will still probably work, maybe with a bit of tweaking of the shader addresses

Second scenario, they use a multi-colour HUD to match the ground / space legs HUD. That would probably kill the mod but at least it won't be orange :)

Either way, I don't think we'll be stuck with orange, we must have hope :)
 
Cmdr YOU MADE MY DAY !!!

Thank you very much for helping the ignorant not able to read instruction´s and not understand them :cool:
As solution Gui Effects were enabled when i checked it - i think i disabled them as written in the guide :unsure: but always doublecheck... and i didn´t do that...

So easy fix and many thanks again !

Fly save Cmdr´s <o
 
Cmdr YOU MADE MY DAY !!!

Thank you very much for helping the ignorant not able to read instruction´s and not understand them :cool:
As solution Gui Effects were enabled when i checked it - i think i disabled them as written in the guide :unsure: but always doublecheck... and i didn´t do that...

So easy fix and many thanks again !

Fly save Cmdr´s <o
You are not the only one :giggle:, was the same for me ;)

o7
 
Is there a way to load my profile at the start, without pressing any hotkey ?
The values you find in Profile.ini are the initial values.
Here you have to enter the values you want to start with. So you have to find them first.

Code:
[Constants]

;------------------------------------------------------------------------------------------------------
; Start-up Values (set these parameters to your start-up preferences)
;
; This file is best viewed in Notepad++ with the Obsidian theme
; https://notepad-plus-plus.org/downloads/
;------------------------------------------------------------------------------------------------------

;------------------------------------------------------------------------------------------------------
;  ** HUD Dimmer **                                                            ** HUD Dimmer **☺•
;------------------------------------------------------------------------------------------------------
; There are 6 levels of brightness (5,4,3,2,1,0)
; 5 is maximum brightness, and 0 removes the HUD altogether
; Each press reduces the dimming level by 1
y100 = 5

;------------------------------------------------------------------------------------------------------
; ** OwnShip Hologram Mode **                                            ** OwnShip Hologram Mode **
;------------------------------------------------------------------------------------------------------
; You can switch the hologram between Tron mode and v1.32 mode (traditional)
; 1 = Semi-Tron
; 2 = Full-Tron
; 3 = Traditional (v1.32)
x101 = 1

...
The variables y100=5 and x101=1 are the first ones in the Profiles.ini.
 
It seems my shaders are broken. I followed the instructions in "EDHM1.4-Shader-Repair-Instructions.pdf", but relealized, that there are no jpg created in my "FrameAnalysis" folder. Only two txt files. I've already deleted reshade. Ideas ? :unsure:
 

Attachments

  • 20210112022122_1.jpg
    20210112022122_1.jpg
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It seems my shaders are broken. I followed the instructions in "EDHM1.4-Shader-Repair-Instructions.pdf", but relealized, that there are no jpg created in my "FrameAnalysis" folder. Only two txt files. I've already deleted reshade. Ideas ? :unsure:
Did you really check the settings in ED ?
"DISABLE GUI EFFECTS"
For me, that was exactly the error !
 
It seems my shaders are broken. I followed the instructions in "EDHM1.4-Shader-Repair-Instructions.pdf", but relealized, that there are no jpg created in my "FrameAnalysis" folder. Only two txt files. I've already deleted reshade. Ideas ? :unsure:

Hi CMDR, it usually means your 'disable GUI effects' setting is being switched on.
As our buddies nepomuk and ZT mentioned, the most common cause is the setting in the Elite graphics options (in-game).

Make sure you have it set to OFF


There's a rare issue reported by a few CMDRs on reddit whereby their GUI setting in the XML file is being set to On each time Elite is loaded, even if they turn it off in the in-game settings.

So assuming you have the Disable GUI setting set to OFF in-game, go to this folder:

C:\Users\(User Name)\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics

* insert your windows user name in place of (User Name)

And then open Settings.XML in a text editor.


On Line 12 (in my file), you'll see

<DisableGuiEffects>false</DisableGuiEffects>

Please make sure this is set to 'false'. If it was set to 'true', then change it to 'false' and save the file.

Settings-XML.png


After you save the file, right-click the file in Windows Explorer, select Properties, tick Read Only, and then press OK.

That should lock the correct setting in place.

Load Elite and see if it fixes the issue (you can turn off 'read-only' if this fixes the issue and then try to work out what's accessing this file)


If this doesn't fix the problem, then the only other report I've had is a conflict with ED Profiler.

His shader issue was resolved by uninstalling ED Profiler and deleting the EDprofiler override folder in local appdata, but I can't confirm if that was the actual problem as I don't have the app myself.

Please let us know how you go
 
......

If this doesn't fix the problem, then the only other report I've had is a conflict with ED Profiler.

There was also my issue with the settings file being somehow marked as read only and NOT taking the changes. I edited the property of the file and marked it Read Only then back to NOT Read only to reset the permissions on that file. Just something to check as well. It was NOT showing as read only, but I discovered it would not take a change even with a text editor. Changing the permissions manually fixed the issue.
 
It seems my shaders are broken. I followed the instructions in "EDHM1.4-Shader-Repair-Instructions.pdf", but relealized, that there are no jpg created in my "FrameAnalysis" folder. Only two txt files. I've already deleted reshade. Ideas ? :unsure:

Did you get this fixed yet?
When I had that issue it was because I missed a step. In the instructions it says to replace a file(d3dx.ini), which will put it into developer mode. Well, I already had it in developer mode for editing colors, so I didn't copy it. You MUST copy that file exactly as described. It does other things too that make the files create as needed to fix. Hope that helps. o7
 
Is there a way to load my profile at the start, without pressing any hotkey ?

you can use the created user interface from another github page, it is mentioned in the bottom of the EDHM github site actually.
i had the same though over and over untill i found about the UI at the bottom of the page. Change what you like ina small preview window, apply, save, and you start the game with what you chose in the UI software.
to make it easier to get it, here is the page: https://github.com/BlueMystical/EDHM_UI
 
Did you get this fixed yet?
When I had that issue it was because I missed a step. In the instructions it says to replace a file(d3dx.ini), which will put it into developer mode. Well, I already had it in developer mode for editing colors, so I didn't copy it. You MUST copy that file exactly as described. It does other things too that make the files create as needed to fix. Hope that helps. o7

Yes, it was an error in my "Custom.fxcfg". The multiplier "<SSAAMultiplier>1.25</SSAAMultiplier>" was set to 1.3 instead of any valid setting, like 1.25.
 
Last edited:
Is there any way to change your profile by switching between combat / research mode? Because I have one for exploration and one for combat
You mean switching profiles while you play ? :unsure:
Maybe you could realize this with "Voice attack".

With "VA" you can trigger keystrokes or via voice commands. Or you can add EDDI.

EDDI recognizes the cockpit mode, can pass on the recognition to VA and VA
"presses" the corresponding key for the profile.
 
Is there any way to change your profile by switching between combat / research mode? Because I have one for exploration and one for combat


There's three ways to go about this. Assuming you have already made separate profiles for Combat and Analysis mode (see this link)


1. Create a Voice Attack or Auto Hot Key macro to press your mode change switch and your profile hot key. However, you would need to know how to code for these applications.

------------------------------------------------------------------

2. As @nepomuk mentioned, it's possible to configure EDDI to communicate with Voice Attack and press the profile hot key buttons for you.

There is a thread about this on reddit

I don't use VA or EDDI at the moment so I can't advise here

------------------------------------------------------------------

3. Probably the easiest method is to configure your Profiles.ini file. I'll attach an example (assumes in-game mode swap key is 'm', but you can change that in Profiles.ini)

So when you press your mode swap key, EDHM will toggle between two profiles.

If it gets out of sync just press a modifier key like CTRL + (your mode toggle key) to get it back in sync

Here's the required changes to Profiles.ini

In the top section under [Constants] add the following:

Code:
[Constants]

;------------------------------------------------------------------------------------------------------
; Start-up Values (set these parameters to your start-up preferences)
;
; This file is best viewed in Notepad++ with the Obsidian theme
; https://notepad-plus-plus.org/downloads/
;------------------------------------------------------------------------------------------------------

; This value sets the starting mode for the mode toggle.
; If you usually start in Analysis mode then set this value to 1
; If you usually start in Combat mode then set this value to 0
global $modeSwap = 0


At the bottom, insert the following code:

Code:
;------------------------------------------------------------------------------------------------------
; Mode Toggle Profiles (Combat / Analysis)
;
; Currently set to swap profiles with key 'm' (you can change this key bind below)
; Press your mode swap key when you enter the game
; If the profile is out-of-sync with the mode, press CTRL + (your mode swap key) to get them back in sync
;------------------------------------------------------------------------------------------------------

[keyToggleModeSwap]
; Change the key below to your in-game mode swap key bind (currently set as 'm')
Key = no_modifiers m
type = cycle
$modeSwap = 1,0
run = CommandListToggleMode

[CommandListToggleMode]
; Analysis Mode Profile
if $modeSwap == 0
y100 = 5
w103 = 1
x103 = 1
x104 = 1
y108 = 1
y104 = 1
z104 = 1
x105 = 10
y105 = 1
y106 = 1
x107 = 3
w106 = 1
y107 = 1
z105 = 1
y101 = 1
x101 = 2
z101 = 1

; Combat Mode Profile
else if $modeSwap == 1
y100 = 5
w103 = 1
x103 = 14
x104 = 13
y108 = 13
y104 = 13
z104 = 13
x105 = 13
y105 = 1
y106 = 13
x107 = 1
w106 = 3
y107 = 3
z105 = 11
y101 = 14
x101 = 1
z101 = 1
endif


So in this code block we set up a variable $modeSwap that can take a value of 0 or 1

If $modeSwap = 0 then we load the Analysis mode profile

If $modeSwap = 1 then we load the Combat mode profile

If it's out of sync then press a modifier key (such as CTRL) and your in-game mode swap key to get the profiles back in sync

I'll attach an example, but let me know if you have any questions
 

Attachments

  • Mode-Swap-Profiles.zip
    3.3 KB · Views: 189
There's three ways to go about this. Assuming you have already made separate profiles for Combat and Analysis mode (see this link)


1. Create a Voice Attack or Auto Hot Key macro to press your mode change switch and your profile hot key. However, you would need to know how to code for these applications.

------------------------------------------------------------------

2. As @nepomuk mentioned, it's possible to configure EDDI to communicate with Voice Attack and press the profile hot key buttons for you.

There is a thread about this on reddit

I don't use VA or EDDI at the moment so I can't advise here

------------------------------------------------------------------

3. Probably the easiest method is to configure your Profiles.ini file. I'll attach an example (assumes in-game mode swap key is 'm', but you can change that in Profiles.ini)

So when you press your mode swap key, EDHM will toggle between two profiles.

If it gets out of sync just press a modifier key like CTRL + (your mode toggle key) to get it back in sync

Here's the required changes to Profiles.ini

In the top section under [Constants] add the following:

Code:
[Constants]

;------------------------------------------------------------------------------------------------------
; Start-up Values (set these parameters to your start-up preferences)
;
; This file is best viewed in Notepad++ with the Obsidian theme
; https://notepad-plus-plus.org/downloads/
;------------------------------------------------------------------------------------------------------

; This value sets the starting mode for the mode toggle.
; If you usually start in Analysis mode then set this value to 1
; If you usually start in Combat mode then set this value to 0
global $modeSwap = 0


At the bottom, insert the following code:

Code:
;------------------------------------------------------------------------------------------------------
; Mode Toggle Profiles (Combat / Analysis)
;
; Currently set to swap profiles with key 'm' (you can change this key bind below)
; Press your mode swap key when you enter the game
; If the profile is out-of-sync with the mode, press CTRL + (your mode swap key) to get them back in sync
;------------------------------------------------------------------------------------------------------

[keyToggleModeSwap]
; Change the key below to your in-game mode swap key bind (currently set as 'm')
Key = no_modifiers m
type = cycle
$modeSwap = 1,0
run = CommandListToggleMode

[CommandListToggleMode]
; Analysis Mode Profile
if $modeSwap == 0
y100 = 5
w103 = 1
x103 = 1
x104 = 1
y108 = 1
y104 = 1
z104 = 1
x105 = 10
y105 = 1
y106 = 1
x107 = 3
w106 = 1
y107 = 1
z105 = 1
y101 = 1
x101 = 2
z101 = 1

; Combat Mode Profile
else if $modeSwap == 1
y100 = 5
w103 = 1
x103 = 14
x104 = 13
y108 = 13
y104 = 13
z104 = 13
x105 = 13
y105 = 1
y106 = 13
x107 = 1
w106 = 3
y107 = 3
z105 = 11
y101 = 14
x101 = 1
z101 = 1
endif


So in this code block we set up a variable $modeSwap that can take a value of 0 or 1

If $modeSwap = 0 then we load the Analysis mode profile

If $modeSwap = 1 then we load the Combat mode profile

If it's out of sync then press a modifier key (such as CTRL) and your in-game mode swap key to get the profiles back in sync

I'll attach an example, but let me know if you have any questions
Helped a lot thanks!
 
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