Elite Dangerous is not a sandbox

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I agree with the sentiment of the OP.. what is the end game here... ED has stayed true to it's roots, which I liked in '84 and do today, but when you have one of very ship and small moon made of credits what is the plan then?

Please understand me, I am not saying "in 8 days time there had better be and end game or I want my cash back" I am just interested as to what people and the devs are looking towards as being the long term game play options.

Personally I would like there to be some of the industry type features that the X games have, eg building your own factories and starting to become the source of the market activity... issue is that IMHO this didn't work out all that well in X because there was no one else to compete against past the AI so again I would be hoping that the player population you have the ability to encounter would grow.

Sure people will read the above and point me back at EvE online but that is not my point, I am honestly not comparing, just saying "What will be aspiring to 12 months from release" because if it's just more trade x to y and shoot z on the way I don't see the long time playability.

Respectfully

-CJ

Really well put, this is exactly how I'm feeling as well.
 
But I do have a right to criticize its development, so that it can be improved. If that upsets you, then maybe you should ignore me.

In any case, yes, the original idea of the kickstarter campaign game is being accurately implemented. But I disagree describing the current game as a sandbox. Furthermore, I doubt that even with the future features this will become a sandbox game.

So the original idea of the kickstarter campaign game is being accurately implemented. ummm... if you didn't like the original idea of the kickstarter campaign why did you sign up? I didn't like the original idea of many games... I didn't buy them.

It's open world, don't get hung up on the whole sandbox thing.
 
Elite Dangerous is not a sandbox

Quite right.....

1 - Elite Dangerous is a computer game developed by Frontier Developments
2 - A sandbox is a box designed to be filled with sand.

So you are correct! Well done! You have clearly identified the differences between the two.

woof woof! - That's my other dog impression.
 
A sandbox game is any game with a very open world environment where the player is not limited to a linear path. They are in effect in a sand box.

Crafting and economic control has nothing to do with it.

7 Days To Die, Minecraft, Jungle Strike, Elite (1984) are all sandbox games.

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Quite right.....

1 - Elite Dangerous is a computer game developed by Frontier Developments
2 - A sandbox is a box designed to be filled with sand.

So you are correct! Well done! You have clearly identified the differences between the two.

woof woof! - That's my other dog impression.

Brilliant :D
 
This pizza is not yet done, let's wait until all the pepperoni is in place, and it has been given some time in the oven.

Although it is possible to drive the pointy end of the slice into the uvula. So handle the hot finished product with care. Or feel the pain. ;)
 
Apply it to Eve:
No physical limitations: +1
Open world: +1
Crafting: +1
good/evil/neutral character role playing: +1
can build ships that signficantly impact universal politics: +1 (I want to give this a +10, but that's my personal bias!)
Completely (or almost completely) player driven market: +1
Meta-gaming (such as making alliances, secret alliances, playing politics within player groups, etc): +1
Player owned and controlled empires: +1 (again, deserves a +100 in my opinion)
Can pursue variety of careers/roles: +1

Total points: 7

Apply it to ED:

No physical limitations: +1
Open world: +1
No crafting: 0 points
good/evil/neutral character role playing: +1
No player driven market (only a slight influence): 0
No player empires: 0
Can pursue 3 careers: +1 (combat, trading, exploration only... don't think it deserves a +1 when compared to other games' career paths, but will give it 1 point anyways)

Total points: 4.

EVE has all these things you want in a game, ED doesn't have all these things you want in a game.

Easy answer - play EVE.

Leave Elite to be what people who want to play what Elite is, is.
 
The original point remains.

For the folks who are trying to redefine sandbox: please look at the bottom of the first post - I added an all inclusive definition of sanbox that satisfies literally everyone's definition. We can continue the discussion based on that, unless someone has an objection to that definition.
 
The original point remains.

For the folks who are trying to redefine sandbox: please look at the bottom of the first post - I added an all inclusive definition of sanbox that satisfies literally everyone's definition. We can continue the discussion based on that, unless someone has an objection to that definition.
Or how about you just drop the sandbox red herring entirely?

The original point is that you want EvE like features in Elite.
 
EVE has all these things you want in a game, ED doesn't have all these things you want in a game.

Easy answer - play EVE.

Leave Elite to be what people who want to play what Elite is, is.

I can see you're defensive about a game you really love. And again, that's cool. I don't want to ruin your fun, but like I have said before: it is alpha, it is the perfect time to request better features and to clarify what genre this currently belongs to and where game development should be headed.

And if you stop and think about it, you will realize that the sandbox features that are lacking in this game, that I am requesting, won't really impact your game play as it currently is. It's an ADDITION, not a removal or modification to the current game.
 
I agree with the sentiment of the OP.. what is the end game here... ED has stayed true to it's roots, which I liked in '84 and do today, but when you have one of very ship and small moon made of credits what is the plan then?

I think the longer ED is around the more "sandboxy" it'll become (using the OPs definition). The game will need new content injecting into it, which is already planned with the first two expansions. But what if ED is still around in 5 years time? I'll be very surprised if Frontier stop at the EVA expansion and say that's it. I'm sure if its still making money via micro-transactions and there is a demand from the playerbase for further expansions I wouldn't be surprised if they put the feelers out to see how the idea of adding a crafting system or player owned content, will be perceived.

Even those of us today who aren't particularity interested in those things and are content with the basic trade-combat-explore concept, may yearn for more interactive things to do a few years down the line.

Due to its size, I believe this game has an unprecedented potential to evolve way beyond anything we can imagine at this moment in time. If the popularity of it grows and it remains financially viable in years to come, it could well widen its scope to attract new players and keep existing players interested with new ideas and concepts.
 
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