Elite Dangerous is not a sandbox

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I've just realised! It totally doesn't take place in space either! It's all totally going on INSIDE MY COMPUTER! Quadruple HAH!

I feel like such a fool for having been so totally hoodwinked by those devious brigands and ne'er-do-wells at FD!

For shame. For shame.
 
I declare that Elite: Dangerous is not a sandbox. It has no sand in it for a start. Totally not a sandbox.

My recollection of Saudi and Kuwait was that there was a lot of sand, but it wasn't actually a sandbox. Egads! Perhaps I need to pen a missive in green ink to the Times, this rumbustious behaviour will not be tolerated, what what.
 
I always thought the definition of a sandbox game was very simple:

1. You have a world/universe with which you can interact - optionally, the game universe can intrude on your little party (e.g. NPC pirate interdiction in A4)
2. You choose which bits you want to interact with (or not) - i.e. you don't have to follow any particular plot or game storyline - although you can if you want to, and the game mechanics have these to use.

I think that about covers all bases?
 
In a sandbox game you can craft, you can manipulate the market by embargos, dumping on the market, can fly capital ships, can construct your own items, weapons, ships, etc.

Right now the market value barely changes, even with a ton of money used to move product. I understand that this feature is supposed to become more "sandboxy" later on, but it isn't now.

ED is similar to sandbox games in that it doesn't have a predifined objective and that trading will be open ended. However, you are not ever going to meet more than 32 players in your game, so you can't really do massive pvp the way you can in a true sandbox like EVE.

Until ED fixes the market to make it more reliant on players, adds crafting, custom weapons, custom ships, allows players to own and operate sectors of space, etc, there is no way to consider it a true sandbox game.

At most ED has a few sandbox elements - you can be a pirate, a trader, an explorer or bounty hunter.

But that's only 4 things to do! More like 3, if you consider the fact that piracy and bounty hunting both involve practically the same thing: combat.

At this point, ED is more of a space combat simulation with some trading. Exploring is one small sandbox element, but not enough to make this game a true sandbox.

Wish it were a true sandbox, though.

____

After reviewing the discussion here, it seems the problem is in defining what "sandbox" means. I posted the following definition somewhere in this thread, but here it is upfront for newcomers:

Sandbox is a genre that is not a boolean (neither simply "true" or "false"), but it is a collection of features, which when weighed in total, demonstrates HOW MUCH "sandboxy" a game is, in the SLIDING scale of "sandbox-iness". :p

For example, if a game is open world, that's +1 to sandboxiness, if it also has crafting, another +1, etc.

This way everyone's definition of sandbox is included, no one is left out and we can analyze how much a game is sandbox like, instead of whether it is or is not a sandbox in the absolute sense.

Hopefully that can get everyone on board to analyzing ED and move away from fruitless debates on what constitutes sandbox.

Applying this definition to Skyrim:

Open world: +1
Crafting (limited but it's there): +1
No physical limitations of where you can travel (no invisible glass walls, as for example, in Elder Scroll Online!): +1
No class restrictions (that is, are not forced to choose only warrior OR mage OR thief, etc): +1
Good/evil/neutral choice: +1

Total points: 5 points.

Applying it to Advanced Dungeon and Dragons:

+1 to everything:
Crafting, no physical limitations, no class restrictions (in latest DnD, I believe), limitless character choices, etc. You get the point.

Total points: +infinity (because it's not a video game. I'm just using it as a demonstrable example of an extreme)

Apply it to Eve:
No physical limitations: +1
Open world: +1
Crafting: +1
good/evil/neutral character role playing: +1
can build ships that signficantly impact universal politics: +1 (I want to give this a +10, but that's my personal bias!)
Completely (or almost completely) player driven market: +1
Meta-gaming (such as making alliances, secret alliances, playing politics within player groups, etc): +1
Player owned and controlled empires: +1 (again, deserves a +100 in my opinion)
Can pursue variety of careers/roles: +1

Total points: 7

Apply it to ED:

No physical limitations: +1
Open world: +1
No crafting: 0 points
good/evil/neutral character role playing: +1
No player driven market (only a slight influence): 0
No player empires: 0
Can pursue 3 careers: +1 (combat, trading, exploration only... don't think it deserves a +1 when compared to other games' career paths, but will give it 1 point anyways)

Total points: 4.
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In any case, this isn't a comprehensive analysis of all features of each game, it's only an example of how to do the analysis without bickering over definitions.

It's an Alpha.
 

nats

Banned
the original elite was THE sandbox game.. in fact rockstar have gone on record describing GTA as 'a sandbox game like elite' (i paraphrase)

The very definition of a 'sandbox game' means 'like making sandcastles out of loose sand' - ie creating objects using materials and tools. So none of the Elite games are sandbox games. They are freeform exploration and trading space games. Minecraft is a sandbox game, Kerbal Space Program also. 'Sandbox' is an overused and often incorrectly used term. These days many devs seem to use it to define a storyless, limitless, experience. But that isnt the correct use of the word at all. But that doesnt surprise me in a country where learning good grammar is so undervalued (until very recently).
 
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Definition of Sandbox game

Elite is all over that Wiki page.
E: D is a sandbox/open world/free roam game.

closed-case.jpg



That's a closed case if you were wondering
 
Actually the definition of a sandbox is a box designed specifically for the storing or transporting of sand.

Sandbox has been used for decades to mean open ended, non linear etc.

Minecraft, mooncraft, orcsdoelvescraft, whatevercraft and Eve may use the term sandbox as it is non linear, open ended. And yes you can craft in them. Sandbox has naff all to do with being able to craft.
 
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woof woof! - That's my other dog impression
 
Hi folks.

Seeing as though this thread is popular I thought I would just deviate slightly from the topic to let you all know that Burger King have got some good offers on at the moment.

Click the link below and print off as many vouchers as you like! You will now be able to read this thread and eat burgers at the same time. Amazing!

Yummy!

http://burgerking.co.uk/uploads//home/bk_vouchers_may.pdf

woof woof! - That's my other dog impression

Is this Oddball from Combat Mission?
 
Hi folks.

Seeing as though this thread is popular I thought I would just deviate slightly from the topic to let you all know that Burger King have got some good offers on at the moment.

Click the link below and print off as many vouchers as you like! You will now be able to read this thread and eat burgers at the same time. Amazing!

Yummy!

http://burgerking.co.uk/uploads//home/bk_vouchers_may.pdf

woof woof! - That's my other dog impression

Excellent, that makes BK almost value-for-money :D

Keep up with the positive waves man!
 
that seems to be what's happening here.

I really hate threads like these - that just go off, hundreds of replies in very little time. I just don't have the time to read everything.

sandbox is a subjective term imo.

it might be a play area for you, with your shovel and your bucket, but when I finish it's going to be one hell of a ' castle.

lets not let one cat ruin it for everyone else. ;)

Lol, I made it to page 10, then I posted. I 100 percent agree. This game and it's designers gave us a awe inspiring place, to build a castle.
 
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