I never reported you. Honestly.
(I would not have replied, if i had)
I'm sorry, then.
I never reported you. Honestly.
(I would not have replied, if i had)
I don't understand what you are saying.
Archon fury does
You know what my question was about, and you evaded it. Your implication that "going up against greater odds" because someone happens to be caught in a ship that isn't "prepared for combat" is total crap and you know it.
It's not about skill at ALL. It's about advantage- and when you can choose to engage someone FIRST then you have the advantage.
Granted, that doesn't mean the tables can't turn... but ofttimes if you've caught someone unawares in a ship that wasn't meant or geared for combat, you're going to "win" and that's not about "skill".
Oh and regarding the last line you have no idea what my background is... so you can "a**-ume" all you want to.
Just a serious question (cos I honestly don't know, had a read back and couldn't find the answer): To the PvP followers here, do you go after the Thargoids or is that considered PvE to you, even though by all accounts they are quite a challenge to kill?
Just a serious question (cos I honestly don't know, had a read back and couldn't find the answer): To the PvP followers here, do you go after the Thargoids or is that considered PvE to you, even though by all accounts they are quite a challenge to kill?
Let's push for Solo, PG and PvP content together. Divided we just make it easier for FDev…
If FDev didn't refuse to scale AI difficulty to situation, sticking with the deeply flawed combat rank method, then 99% of people would be able to find a difficulty they were happy with.
This was asked for. Repeatedly. Use mission type, system security, criminal status (even power alignment) as primary factors, with trade/ combat/ exploration rank as secondary. It was roundly refused, as much by vociferous commander response, as it was by Frontier. But it's just easier to nerf AI. And that's what the vocals wanted.
You are going to discover, at some point, Commanders are almost as resistant to change, as Frontier is.
I'm simply implying that the "knee-jerk" can be interpreted in many (many) ways with many perspectives, dear.![]()
This was asked for. Repeatedly. Use mission type, system security, criminal status (even power alignment) as primary factors, with trade/ combat/ exploration rank as secondary. It was roundly refused, as much by vociferous commander response, as it was by Frontier. But it's just easier to nerf AI. And that's what the vocals wanted.
You are going to discover, at some point, Commanders are almost as resistant to change, as Frontier is.
And that rigid mentality is harming all areas of the game. Not only pewpew
It's pervasive; Frontier keeps putting the brakes on the people developing the game, lest it offends someone at some point, and commanders have discovered they can, literally, halt anything and everything if they just scream enough.
Obsidian Ant recently expressed the most distilled, salient and clear statement I have seen in a long time - "It's exhausting". It really, really is.
You have no idea what you are taking about, like the majority here that manage to die to npcs.
I've always been a proponent of this with conditions, however. This has always seemed "unacceptable" to the multipew (PSG's mainly) who wish to keep the "fish in the barrel" context in place.
I'm all for discussing "options", what I'm not for is discussing removals of gameplay in order to favor one over another. I do agree that the BGS and the way it was introduced isn't perfect... but it's also not Solo/PG's fault that it was introduced thus.
I'd be perfectly willing to split off the "affect" BGS has on Open, personally- but to say Open needs all sorts of extra bonuses on top of it is sort of ridiculous, IMO.
Now, (and you can quote me on this) I DON'T profess to speak for all Solo/PG players, either. I ONLY speak for myself- I don't even IMPLY that I speak for anyone else. (which is more than I can say for some on the opposing side...)