Elite Dangerous is the Largest Empty Sandbox Ever Made

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Exactly how I remember it, plenty of posts on this forum to back it up. Heck I was involved in most of them, trying to justify the harder AI, just put a little effort in, learn PIP management, learn about optimum loadouts.. Blah blah blah. Couldn't care less now.

I remember it too, but as you combat is not my thing anymore, it's boring I do other stuff now.
 

ALGOMATIC

Banned
Thats always been the not-so hidden agenda - give us hapless victims. It has always been obvious.
If people want to PvP that's great - have at it all you want - blow yourselves up and have all the fun you want. But they can't can they? Which shows how phoney the whole PvP thing is. They don't want to play amongst themselves. They might get hurt.

That's the rub; some of our PvP heroes here don't want to go up against like ships and Cmdr's. They might see the rebuy screen and what fun is that? Your own salty tears are not so delicious apparently. So nope, can't PvP against my ship equals.

Much more fun to take my hyper-Engineered combat machine, good for absolutely no other part of the game, and listen to the wailing and salt of hapless Traders and newbies while you heroically blow them up outside of stations. So damn you play in Open where I can kill you! What? No, it doesn't matter what you want to do in a game you paid for with 3 modes. You must play with me when, where, and how I want otherwise FDev is just ruining the game.

Do I have that right now?

You have no idea what you are taking about, like the majority here that manage to die to npcs.
 
I appreciate that 2.4 wasn't well received (which the reddit thread was talking about.) We said from the very beginning that it was a different way of doing things. Criticism is an opportunity to learn, so this is what we will continue to do. Feedback is gathered regularly so as we move forward we will keep a note of what aspects worked and which parts received the harshest reception to help inform future content releases. We're immensely proud of what we've done but humble enough to learn and do better every time.

Hi Dale,

I think it can be best described as the player base are exhausted. I think there's a bit of a disconnect as Frontier seems pretty excited about the endless possibilities as each new thing is added, probably because you guys know what's coming (you've all put the mad effort in and it's a proud moment) - but we're ostensibly just doing the same things, in the same sandbox - and we have no real vision into the future.

The <adjective> of it is, there is a lot of content, it's just exhausting to interact with because how many CGs do we need to unlock the next how many modules? Somewhere along the way, Frontier has gone in one direction, and been really excited about the possibilities, the player base headed in another, but is now essentially just dragged along for the ride. We're in a bus. Where is it going? How many stops? How many will sit in the same seat before just wanting to get off.

None of this is easy. I get that. Honestly I think we all get that (whether we would admit it or not).

But it's hard not to miss the malaise creeping in, because it's finally dawning on people this could go on, indeed drag on, for months or even years more yet. It feels like the entire thing is just plodding along on autopilot - and I am 100% convinced that is not the intent. If the goal was player engagement? It's not engaging. There a moments, like the Jameson crash, that add a lot of colour. But the rest is just unrelenting grey.

This is what we see. There's nothing to really be excited about and latch on to. Even the new ships, announced some time ago, seem like a distant memory. Who even knows their purpose, or what they are fore. I mean the thargoid encounters, the atmosphere, the sounds and music score are just exceptional. There is so so much promise and possibility; it's just that the game has become a mechanical chore.

And that's really frustrating. In fact, it's exhausting.
 
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You have no idea what you are taking about, like the majority here that manage to die to npcs.

That reminds me... You never did answer my previous question about the un-engineered Sidewinder.

Don't worry, if you can't find the post- I can refresh your memory. Just let me know.

You know, the one where you imply "skill" is about going up against greater odds?
 
That's not exactly how I remember it.

No that's exactly how it happened. AI are stupid. Please fix. SJA fixes. Boy does MoM fix the rabble. The AI fight back. #resist

People die, because they refuse change and demand it go back to the way it was. Well intentioned or not, people cried. Frontier acquiesced. Vipers still drive into stations, Belugas get stuck in mail-slots, eagles are ramming. It's all been unwound.

Yes, there was a very unfortunate bug (that has all but forever scuttled any chance of improved AI); but long after that had been resolved, the klaxon call to frontier to pls nerf because keep dying "in 5 seconds" rang out. Over and over again. Deafening, until the developer broke, and did what it was yelled at to do. They wound it all back. They credited millions of credits in reparation to offended commanders, repeatedly. They said sorry. So many times.

Even now, the same rumblings can be heard about thargoids, the same klaxon call. Too hard. Pls fix. It's happening all over again; but much like 777Driver, I no-longer care. The damage is done.
 
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ALGOMATIC

Banned
That reminds me... You never did answer my previous question about the un-engineered Sidewinder.

Don't worry, if you can't find the post- I can refresh your memory. Just let me know.

You know, the one where you imply "skill" is about going up against greater odds?

I have a trader type 7 that only flies in open, I will make a video when I have the time.
 
No that's exactly how it happened. AI are stupid. Please fix. SJA fixes. People die, because they refuse to accept change, and demand it go back to the way it was. Well intentioned or not. People cried. Frontier acquiesced.

Even now, the same rumblings can be heard about thargoids. To hard. Pls fix. It's happening all over again. And I no-longer give a crap, because the outcome will be the same. It always is.

And the "nerf this OP mission type pl0xx!!!11111" threads and so on....

It's the truth. Their knee-jerk reaction to "fix this gaem is broaken!!!!!" posts has caused a mess. (in a number of ways)

Oh that's not how you meant this part to go now, was it?
 
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Hi Dale,

I think it can be best described as the player base are exhausted. I think there's a bit of a disconnect as Frontier seems pretty excited about the endless possibilities as each new thing is added, probably because you guys know what's coming - but we're ostensibly just doing the same things, in the same sandbox - and we have no real vision into the future.

The of it is, there is a lot of content, it's just exhausting to interact with because how many CGs do we need to unlock the next how many modules? Somewhere along the way, Frontier has gone in one direction, and been really excited about the possibilities, but the player base is essentially just dragged along for the ride.

None of this is easy. But it's hard to miss the malaise creeping in, because it's dawning on people this could go on for months more yet. It feels like the entire thing is just plodding along on autopilot - and I am 100% convinced that is not the intent.

But this is what we see. There's nothing to really be excited about and latch on to. Even the new ships, announced some time ago, seem like a distant memory. The game is becoming a mechanical experience. And that's really frustrating. In fact, it's exhausting.

I think part of the reason we see this weird kind of disconnect between various Fdev members being all overly enthusiastic about some feature/new addition and the playerbase comments ranging from "really?" to "Are you frickin kidding?" is because in general the playerbase is clocking in at triple to quadruple digits of play time and know this game front to back, whilst Fdev employees give the strong impression of clocking in single to (big maybe here) double digits.

It's easy to be impressed with some feature that floats your boat because you hardly play the game while it's quite hard to impress someone whose experience is vast in comparison. If SS has legit 50+ hours of just honestly playing this game I'd eat a sombrero:)
 
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No that's exactly how it happened. AI are stupid. Please fix. SJA fixes. People die, because they refuse to accept change, and demand it go back to the way it was. Well intentioned or not. People cried. Frontier acquiesced. Vipers still drive into stations, they are back to ramming. It's all been unwound.

Even now, the same rumblings can be heard about thargoids. Too hard. Pls fix. It's happening all over again. And I no-longer give a crap, because the outcome will be the same. It always is.

If FDev didn't refuse to scale AI difficulty to situation, sticking with the deeply flawed combat rank method, then 99% of people would be able to find a difficulty they were happy with.

My alt-Cmdr has never shot anything but skimmers and he's still reached Novice rank.
 
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ALGOMATIC

Banned
Nice evasion.

What evasion? You want me to fly in a sidewinder and not die? Impossible unless engineered, regardless, why would you fly in it, you can A rate a cobra in 5 hours since starting the save. Noone flies winders except in Eravate, again, you have no idea what you are talking about since you are stuck in SOLO.
 
What evasion? You want me to fly in a sidewinder and not die? Impossible unless engineered, regardless, why would you fly in it, you can A rate a cobra in 5 hours since starting the save. Noone flies winders except in Eravate, again, you have no idea what you are talking about since you are stuck in SOLO.

You know what my question was about, and you evaded it. Your implication that "going up against greater odds" because someone happens to be caught in a ship that isn't "prepared for combat" is total crap and you know it.

It's not about skill at ALL. It's about advantage- and when you can choose to engage someone FIRST then you have the advantage.

Granted, that doesn't mean the tables can't turn... but ofttimes if you've caught someone unawares in a ship that wasn't meant or geared for combat, you're going to "win" and that's not about "skill".

Oh and regarding the last line you have no idea what my background is... so you can "a**-ume" all you want to.
 
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What evasion? You want me to fly in a sidewinder and not die? Impossible unless engineered, regardless, why would you fly in it, you can A rate a cobra in 5 hours since starting the save. Noone flies winders except in Eravate, again, you have no idea what you are talking about since you are stuck in SOLO.

Archon fury does
 
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