Obsidian Ant's latest video has one of the best comments ever about Elite Dangerous:
Fdev built one of the largest sandbox's in video game history.. then? when it came time to put sand into it? They just built some kiddie theme park rides that offer the same experience over and over. Thargoids are just another theme park. You get on the ride.. see everything there is.. Than there is nothing left but to get on that ride again..... It makes sense for World of Warcraft.. you pay a monthly subscription and Blizzard has 200-300 full time developers building new rides.. In Elite? It wastes limited developer time.. hurts the game.. and ultimately doesn't add any sand to the box.
If there isn't Sand put in the box for Players to actually mold, change and influence themselves.. In an innovative and bold way.. This game will just fall off into obscurity.
It's the saddest part about Elite when you understand how the game works. It's the largest empty sandbox ever made that is full of kiddie rides with no depth or imagination.. In a Game "Galaxy" concept built and based on the idea of depth and imagination. Quite a paradox? Just give players the "Sand" That is all the Developers should be spending their time on. Instead you get CQC, Multicrew, Thargoids, CG's. Placing stations instead of letting players build them.... It's madness.
Link to the subreddit.
P.S. the comment was made by someone else below the video.
Here's my comments:
Suggestions to make the sandbox deep:
Fdev built one of the largest sandbox's in video game history.. then? when it came time to put sand into it? They just built some kiddie theme park rides that offer the same experience over and over. Thargoids are just another theme park. You get on the ride.. see everything there is.. Than there is nothing left but to get on that ride again..... It makes sense for World of Warcraft.. you pay a monthly subscription and Blizzard has 200-300 full time developers building new rides.. In Elite? It wastes limited developer time.. hurts the game.. and ultimately doesn't add any sand to the box.
If there isn't Sand put in the box for Players to actually mold, change and influence themselves.. In an innovative and bold way.. This game will just fall off into obscurity.
It's the saddest part about Elite when you understand how the game works. It's the largest empty sandbox ever made that is full of kiddie rides with no depth or imagination.. In a Game "Galaxy" concept built and based on the idea of depth and imagination. Quite a paradox? Just give players the "Sand" That is all the Developers should be spending their time on. Instead you get CQC, Multicrew, Thargoids, CG's. Placing stations instead of letting players build them.... It's madness.
Link to the subreddit.
P.S. the comment was made by someone else below the video.
Here's my comments:
Elite Dangerous is already a glorified Elite + Frontier: Elite II with the graphics of a game from 2017.
Frontier has been catering to old school fans who staunchly refuse any deep meaningful sandbox gameplay.
Three years later, the vast majority of the player base doesn't play anymore, the daily active players has declined dramatically and the game is gradually going into obscurity.
This game must move beyond the shallow sandbox and theme-park features if it is to last another couple of years and grow like other much more successful sandbox games. It will still be Elite, but a much richer and deeper game in the series.
We're not saying that it should be exactly like other space sims, but it needs a lot more depth and tools to play with sand in the sandbox so players can mold, create and manage things and be vested into this game for the long-term. This includes the addition of (brace yourself) "executive control" and the ability for players to build and control the proverbial CASTLES!
https://static.planetminecraft.com/...screenshot/1252/2012-12-27_183434_4505511.jpg
Yes, and for a long-time I have supported and defended Elite Dangerous, trust me.
Here are some of my comments:
- Eve Online = has been online since 2003. That's more than 14 years. Eve Online has expensive dedicated servers and server parks that they have to finance. They managed to do this all those years. They still have many core dedicated fans who willingly pay a monthly subscription fee (they also opened the game with Free-2-play limited player accounts).
- Ultima Online = perhaps the oldest true MMORPG in history launched in 1997. 20 years later, it still has a considerable dedicated fanbase and many people play it despite having outdated low-resolution, pixelated graphics.
- Minecraft = has awful low resolution graphics, but 122 MILLION copies have been sold.
So why have these games survived the tests of time, thrived and are still alive after so many years? Because each of these games has a deep sandbox where players have a lot of options to mold, change, influence, build, create and manage things by themselves.
Elite Dangerous doesn't have to go into obscurity. It can also last another 10 years.
Frontier should take a hard look at these games and then decide what could be added to Elite Dangerous to improve the state of the sandbox. It's up to them of course and it would be wise to learn from these great sandbox games.
Anyway, I've explained it enough in this thread.![]()
Suggestions to make the sandbox deep:
The point of the thread is primarily to remind the game designers that it's important to make the sandbox deep if Elite Dangerous is to last another 5 years. It needs features that give players agency to create and control things rather than add superficial content. It doesn't need to be a full-blown sandbox game, but it needs more sand and tools. Otherwise it will remain a shallow sandbox which many people complained about for the last 3 years.
What could make the sandbox deep
Some suggestions:
- Player owned capital ships - this is believed to be coming as the Fleet Carrier in Q4 2018. Should be (very) customizable and act as a mobile base for PVE and PVP gameplay. Also expand the type of player owned capital ships: battleships, bulk carriers etc.
- Proper in-game guild mechanics - believed to be coming as Squadrons in Q4 2018. For deep social interaction among players.
- Mining Extractors - player owned. It can be bought and placed on a planet. After a while the player would return to collect the mined minerals
- Storage Structure - player owned. This building is used to store the mined minerals.
- Processor Structure - player owned. This is used to process the mined minerals. Then players can produce goods such as modules and ships by themselves. It makes the economy more player driven and adds depth to mining.
- NPC Ship Crew Management - NPC crew in the cockpit and crew management options for the whole ship which can be managed by the player. This adds depth to NPC interactions onboard a ship.
- Player owned Outpost, Stations - for Squadrons who have enough credits and resources to build or buy an outpost or station. It'll bear the Squadron's name and give some benefits for owning and maintaining it. If the squadron doesn't maintain it then it'll be NPC controlled.
Roughly 80% or more people who bought ED went away and stopped playing. I could be one of those 80% but I come here to give advice and feedback so Frontier can make Elite Dangerous great.
Last edited: