Elite Dangerous Issue Report - 10/08/2021

That's... that's how it works. That's how light works. On a planet. When you're on the side facing away from the sun. According to science.
IRL, your eyes adjust to the darkness so that you can see better. In Odyssey, it goes the opposite direction - get the sun in your eyes, and you can see into the dark areas. Walk into those dark areas, and suddenly they become darker.

The adjustment is entirely backwards from what it should be
 
I think the effect of getting out of the elevator in stations is quite well done though. Initially it seems quite bright, then quickly you seem to adjust and can see clearly again.
 
On ps4 when menu freeze I just exit to main gamemenu, and that usually fixes it.
Have you checked for update, game and console.
Other than this not sure...
Yes I have checked for updates. None of the suggested options work. Has anyone here experience this problem with this severity?
 
IRL, your eyes adjust to the darkness so that you can see better. In Odyssey, it goes the opposite direction - get the sun in your eyes, and you can see into the dark areas. Walk into those dark areas, and suddenly they become darker.
In Odyssey, your eyes adjust to darkness, too. However, most people currently on Earth have not experienced real darkness for decades, if ever. Light pollution (helped greatly by 1atm) is a thing and gives us something for our eyes to adjust to.

Odyssey's planets are mostly sub-0.01atm, entirely sub 0.1atm, and do not have sprawling cities to light up what little atmosphere there is. Their night sides are daaarrrk. Just not enough light to work with.
 
In Odyssey, your eyes adjust to darkness, too. However, most people currently on Earth have not experienced real darkness for decades, if ever. Light pollution (helped greatly by 1atm) is a thing and gives us something for our eyes to adjust to.

Odyssey's planets are mostly sub-0.01atm, entirely sub 0.1atm, and do not have sprawling cities to light up what little atmosphere there is. Their night sides are daaarrrk. Just not enough light to work with.
Your iris opening to allow more light in low-light conditions, or closing to allow less light in bright conditions, has nothing to do with atmosphere whatsoever

In Odyssey, the simulated iris opens when the light is in your eyes, and closes when the light is no longer in your eyes. Literally the exact opposite of what it should do.
 
Your iris opening to allow more light in low-light conditions, or closing to allow less light in bright conditions, has nothing to do with atmosphere whatsoever
No, but the amount of available light has a LOT to do with atmosphere. When there's not enough light, it does not matter how much our irises open, it's still dark.

In Odyssey, the simulated iris opens when the light is in your eyes, and closes when the light is no longer in your eyes. Literally the exact opposite of what it should do.
There are some issues with the mechanism, but the night side of Odyssey planets being very very dark is not one of them.
 
No, but the amount of available light has a LOT to do with atmosphere. When there's not enough light, it does not matter how much our irises open, it's still dark.


There are some issues with the mechanism, but the night side of Odyssey planets being very very dark is not one of them.
Are you defending the fact that, while looking at a star in Odyssey, a really dark area that is also on screen suddenly appears lit up?

Because in reality, staring into the sun does not increase your ability to see in the dark, regardless of atmosphere. When there is too much light, all you can see is the light. Who brought up the night side of planets?
 
I'd like to introduce you to something new. Below is our first Top 20 Issues table, summarising the highest voted issues on the Issue Tracker. As part of being open and honest about the game's development, we'll be regularly posting updated versions of this table and discussing it on our Supercruise News streams.

Ignoring the issues with Odyssey that you are currently addressing obviously, some PP groups have noticed that the PP issue that was in the top 10 most upvoted issues since last year, September, WAS MARKED AS FIXED and is thus not listed in this ranking, at all. Without any actual fix to this issue being rolled out in the game or its backend DBs.

This is the issue:

We have verified it multiple times over this week and last PP Cycle and we are slightly disheartened by the fact that this issue, that has over 60 contributions and even more upvotes was swept under the rug. We don't even know when it was removed from the "existing issue"-board, and we hope that you awesome CMs can poke the QA folks that handle this sort of thing to please reopen it :) (and maybe look into it further, the Inflation Bug since then has been even more exploited and Odyssey has caused some hiccups as well. A full recalculation of Income Values based on the systems in a sphere is probably necessary in our opinion!). There have been other reports that greatly overlap with the big one, although those are not marked as "fixed", so this was most likely just a mistake by someone.

unknown.png


Anyway, love your work, and if you can explain what happened here, that would be awesome!
~Oraki
 
The problem is that they have said many things and failed in many things . Autumn release for Consoles ?
They aren't even working on it 🤣. And yet they haven't said it's going to be late . Just ..... Nothing ...
I can't see any thing before this time next year for us . If at all ?
Fdev great ideas poor implementation
 
Ignoring the issues with Odyssey that you are currently addressing obviously, some PP groups have noticed that the PP issue that was in the top 10 most upvoted issues since last year, September, WAS MARKED AS FIXED and is thus not listed in this ranking, at all. Without any actual fix to this issue being rolled out in the game or its backend DBs.

This is the issue:

We have verified it multiple times over this week and last PP Cycle and we are slightly disheartened by the fact that this issue, that has over 60 contributions and even more upvotes was swept under the rug. We don't even know when it was removed from the "existing issue"-board, and we hope that you awesome CMs can poke the QA folks that handle this sort of thing to please reopen it :) (and maybe look into it further, the Inflation Bug since then has been even more exploited and Odyssey has caused some hiccups as well. A full recalculation of Income Values based on the systems in a sphere is probably necessary in our opinion!). There have been other reports that greatly overlap with the big one, although those are not marked as "fixed", so this was most likely just a mistake by someone.

unknown.png


Anyway, love your work, and if you can explain what happened here, that would be awesome!
~Oraki


Only thing I can recommend is filing 3 bug reports and report each as a duplicate of the linked 1.
* It's how some of the other bugs listed as fixed but were not, got looked at.
 
Low FPS Performance In Odyssey: This work will continue up to the end of the year, with improvements added already in Update 6, we know there is more to do.
What? where? when i checked after Update 6 it was no difference in fps lol. But good to know that it has a 2021 date so nope bye bye Elite. Thx for stealing my money Fdev.
 
This list is a step in the right direction! I really welcome this.

Keep walking that "open and honest" path and let us in to your myserious plans for the future too! 😁

Eventually.

Please.

o7
 
The problem is that they have said many things and failed in many things . Autumn release for Consoles ?
They aren't even working on it 🤣. And yet they haven't said it's going to be late . Just ..... Nothing ...

I'm all for some forum teeth gnashing, and I have a fair amount of sympathy for console-based commanders having myself switched to PC when the Mac client was discontinued for Horizons, but in this case they (by which I mean the man at the top) have indeed said that exactly that and explained a lot of the rationale behind that thinking:

Ultimately, we believe it is right to focus our efforts on the core Elite Dangerous Odyssey experience for the platforms that we have released on, before opening up to more. We know that the work that we do to improve players’ experiences of Elite Dangerous Odyssey on PC will benefit other platforms in the future, but the dates and details of the console platforms are going to change. We do not want to rush into confirming any dates or changes this has on our console release, as we must remain fully focused on the core Elite experience. Only when we feel that the foundation of the PC release is solid, will we be able to re-lay our console roadmap on top.
 
Shaders are too complex. Please let your programmers read this document:


title "reduce-shader-complexity" or this:


Being able to decompile a few shaders from Odyssey and from what can be seen here is clearly wrong approach - Odyssey shaders are too complex - especially planet settlements/inside ports like reflections, lights or fires.
The complexity means that in Odyssey shaders there are lots of arithmetic computations which are slow on GPU while they should be done either on CPU or in vertex shaders instead.
While Horizons shaders are around 0.5kb - 3kb even on planets and on old settlements, Odyssey shaders are easily 64kb or more.

Besides that, smokes, reflections, fires, terrain etc. all of these are rendered despite they're visible or not, aka. behind wall.

All of these just eats-up whole GPU, produces low frame rate and huge drops which makes whole Odyssey a pain experience.


 
Last edited:
Greetings Commanders!

I'd like to introduce you to something new. Below is our first Top 20 Issues table, summarising the highest voted issues on the Issue Tracker. As part of being open and honest about the game's development, we'll be regularly posting updated versions of this table and discussing it on our Supercruise News streams.

Note: the status and planned release of each issue is subject to change as various factors affect the ongoing development schedule.

jOe0Fjl.png


Top 20 Issues:

  1. Problems With Lighting and Illumination: We're happy to say this is now fixed since Update 6, having spent some time to monitor it afterwards. Any new issues to do with lighting should now be reported on the Issue Tracker as normal.

  2. Degraded Terrain Textures Compared To Horizons: A lot of the work for this went into Update 6, with some finishing touches coming in Update 7.

  3. Tiling Planetary Features: Changing the way planets are generated signifies a huge undertaking, so we're still investigating this.

  4. Low FPS Performance In Odyssey: This work will continue up to the end of the year, with improvements added already in Update 6, we know there is more to do.

  5. Limited Gameplay During Apex Shuttle Rides: Nothing to share at this time.

  6. Game Hangs On Exit Sometimes: Currently under investigation, we'll aim for the next update but it's one of the fixes more likely to end up in a later update.

  7. Invincible Thargoid Heart: We know this is a longstanding issue which has a complex cause. It's still being investigated and hasn't been forgotten. If you would like to contribute some information to this issue and others, please read this post.

  8. Anti-Aliasing Not Working Correctly: Some changes will go in Update 7 or 8, with significant improvements, but a full anti-aliasing system is slated for later this year.

  9. Joystick Buttons 32+ Not Working: Not started as other issues are prioritised.

  10. Expose Telemetry Data For Motion Simulators: We're currently discussing this internally, and may decide against it. If it does go ahead, it won't be before Update 8.

  11. NHSS Signals In Odyssey That Should Contain Interceptor Are Empty: Appears to be fixed, should arrive in Update 7 pending some further QA testing.

  12. Increased Performance Problems Since Update 5: Some further improvements are coming in Update 7, while general optimisation will be ongoing. The coming change won't be a fix for everyone, but will resolve some of the drops players are seeing.

  13. Supercruise Stuck At '0' Time Remaining With Tunnel Forming: Currently under investigation.

  14. Fleet Carrier Modules And Finances Not Calculated Towards Assets: In progress, slated for Update 7.

  15. NPC Fighter Kills In Conflict Zones Count As Progression: Currently under investigation.

  16. Support Missions Have Been Culled: Fix should be incoming in Update 7.

  17. A Previously Present Codex Entry Is Now Missing: Under investigation. Currently considered lower priority.

  18. System & Galaxy Map Misalignment In Widescreen Aspect Ratios: In progress, unlikely for Update 7.

  19. Stolen Tritium Cannot Be Donated Into A Fleet Carrier's Fuel Depot: Fixed, should arrive in Update 7.

  20. Missions and Rewards Not Sharing With The Team: Fixed, should arrive in Update 7.


This is a reflection of the current scenario, and due to the ever-evolving nature of game development, the planned release for these fixes is subject to change. Let us know what you think of this report below!

See you in the black Commanders,

o7
This is promising! Looks like Frontier is taking the issue of communication or lack there of seriously. Good stuff guys! Honestly it's overdue but much appreciated none the less.
 
I am surprised that none of the problems in the Odyssey contained in VR mode have not been taken into account! And there are a lot of such problems reported in the tracker!
 
Shaders are too complex. Please let your programmers read this document:
While the gist of what you have to say has merit, you have to also consider why the shaders are complex.

Yes, simple shaders are fast, no argument about that, but they also can't do much. This is not to say Odyssey's shaders are not too complex (not saying they are, either), but complex lighting (which Odyssey does) requires complicated math and thus complex shaders.

I'll take good looks (at a reasonable frame-rates (over 30, pref 60 fps)) over meh looks at over 100fps any day.
 
Back
Top Bottom