If they do offer a "convert your license to a steam key" thing, then I'd hope they do it for everyone, not just us KS backers.
But again, I do not care, and neither should you. The only good thing about having a steam key is that we could post reviews for ED there. You get the steam overlay by adding a game shortcut to ED in Steam just as if it was a normal Steam game, and people can see that you are playing "Elite Dangerous" in your friends list. Beyond that, Steam is useless for ED, since you can't "join friend's game" via the steam friends list anyway - because you don't have to, just launch the game and meet up!
YOU don't care. A lot of people do. And for the record, you can do many things with the Steam version which you can't do with the standalone client, like posting screens to the Community hub, etc.
Yes he does. It's the only sane way to react to what happens here.
Honestly, the main problem witH FD giving out Steam keys for free is the following:
Giving out a Steam key is ususally only 'giving access through steam'.
Elite: Dangerous is a bit different here. Buying, of getting 'gifted' a game on steam, of getting a steam key from the publisher in this case entitles you not only to download the game through Steam and add it to your library here, but also to create a new Account.
In fact, right now that would mean FD had to gift every player a full second game license / account. I totally understand that this is not going to happen that way.
They need to find a way to hand out Steam Keys that do NOT entitle you to create a second account. That will not happen throughout the easter holidays, and I am afraid this will take a few extra days to sort out in the weeks after easter.
So the sane thing is to keep calm, and wait. FD said they are looking into it, and when they solved this dilemma, they will, I am totally sure about that, happily give us the Keys that add the Game to our steam libraries while not gifting us a full second account.
Thing is: FD is putting effort in this. Effort / time (and thus money), they are spending on us, the people that already payed (a lot) for this game. They are doing the work to sort this out for free, besides or instead other stuff they could do to improve the game (like adding Thargoids). Honestly, I'd personally rather have Thargoids sooner and a Steam key later, but I am grateful of the work they put in the game and they put in the community so far. Please don't press the guys as Frontier. They probably do the best they can. And again: it's easter. There's probably no one on the Steam side right now to help them solve this, if they are going to work through the holidays anyways.
They already have most of that stuff in place.
I don't know why a Community Manager chose to say such a thing (that Steam charges for the keys)
Look here:
http://www.steampowered.com/steamworks/
"It’s free: There’s no charge for bandwidth, updating, or activation of copies at retail or from third-party digital distributors."
http://steamcommunity.com/greenlight/faq/
"If my game is accepted through Steam Greenlight, can I give my previous customers keys for the Steam version?
Once your game is accepted for distribution on Steam, we will give you as many keys for your game as you want at no cost."
Is that proof enough for you?
And that greenlight faq isn't only applicable to greenlight, you can look here in the web archive: http://web.archive.org/web/20090226131820/http://www.steampowered.com/steamworks/
Same thing there.
More stuff: http://www.geekwire.com/2011/experiments-video-game-economics-valves-gabe-newell/
http://www.geekwire.com/2011/valves-newell-predicts-shakeup-for-closed-game-consoles/
Is all that proof enough for you?
See my post above (and many before that)
Valve doesn't charge for Steam keys to devs.
There is a gigantic difference between giving out keys and welcoming an already established player base to the platform.
Steam don't sell keys, they sell software licences.
No, there is none:
"If my game is accepted through Steam Greenlight, can I give my previous customers keys for the Steam version?
Once your game is accepted for distribution on Steam, we will give you as many keys for your game as you want at no cost."
And that applies for games that don't come through Greenlight as well.
I don't know why so many people spread misinformation here, the correct information is freely available.
" Note that once your game has been Greenlit and you are preparing for release, any in-game transactions or subscriptions available to Steam customers must be purchasable only by the Steam Wallet."
Frontier have to put systems in place that block steam users from buying content directly from Frontier. That sounds like a but of a nightmare. Imagine the tears if planetary landings got released outside of steam first (as would be sensible from a financial point of view)
I can't believe steam force you to sign over a percentage of all future takings to them for everyone you issue a key to.
There are huge costs to Frontier for issuing steam keys, I've heard as much as 34% of the price of stuff sold through steam. That's crazy. Especially as paid expansions for this could go on for years and steam may be irrelevant by then, just still skimming money from players who didn't originally buy through steam but demanded a key.
Steam ONLY charges for games sold through their store (and the fee is 30%)
Issuing Steam keys is free. See my posts above.
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