ANNOUNCEMENT Elite Dangerous: Odyssey Announcement

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Oof. The VR decision really tempers my excitement. I get that I'm in some unknown minority % of players who use VR. I also understand this is just the initial teaser and all. But, from where I'm sitting, it looks like a design element that strongly supports the feeling of the game as a space flight sim has been sacrificed in order to bring about FPS play. I hope that's not the case.
 
In its current form, Elite is the best VR game that exists.
Let me just cross quote what I wrote in the other thread...
Also, unpopular opinion. Elite isn't The Best Game In VR Currently. It's still good in VR in 2020, but really, there are much better titles out there. Not "simulate milky way galaxy 1:1" titles, mind you, but there's no other "simulate milky way" game in 2d either. If you need a refresher on current state of VR games, @Golgot made an excellent thread on the subject (btw. why isn't it in your sig Golgot?). There's also a nice VR rankings blog made by Anthony from VR365, well worth checking out:

In my opinion, current best game in VR is Half-Life: Alyx. The level of interaction, the beautifully and believably crafted world and support for knuckles finger tracking (if only for better immersion) is something which even my non-gaming wife appreciated since the very first scene. There are other great titles. Walking Dead Saints and Sinners or Boneworks (though I wouldn't recommend the latter to VR newbies). And old ports. VR gaming is far from the wasteland it was in 2016 when Elite was VR-king (Queen?).

And, removed from wishlist.
Good point. +1
 
Oof. The VR decision really tempers my excitement. I get that I'm in some unknown minority % of players who use VR. I also understand this is just the initial teaser and all. But, from where I'm sitting, it looks like a design element that strongly supports the feeling of the game as a space flight sim has been sacrificed in order to bring about FPS play. I hope that's not the case.

Unfortunately, anyone with two braincells can see it is obviously the case.
 
Removed from Wishlist. Absolutely asinine that they wouldn't at least maintain in-ship VR. I could see them saying "space legs is excluded from the VR experience until we can determine if it is feasible to implement". But not even allowing us to fly on the atmospheric planets in VR?

Forget about it. I am done being jebaited by fdev. And I am sure glad I didn't get ripped off with the lifetime pass like many of my friends.
 
Remain to be confirmed:
  • Walking around in our ships and in station/base interior - If not possible I'd be partially disappointed.
  • Atmospheric world variety: If only mars-like arid worlds with very low atmo pressure and not at least titan-like worlds with some liquids and some short of cloud+weather systems, I'd be mostly disappointed. I am not expecting ELWs, water worlds and ammonia worlds with flora and fauna (at least not at launch). But some variety is essential. Mars-like desert worlds with very low atmo pressure will quickly become boring.
IMHO, they haven't actually told us yet what the new gameplay will be like. There are hints and teases, but that's all. So I can't really judge it yet.

But good luck trying to have this discussion in the ocean of whiny VR posts!
 
Unfortunately, anyone with two braincells can see it is obviously the case.

So now we're on 'see it my way or you're not smart'.

It isn't obvious that they sacrificed one feature just to bring in another. It's more likely that they have been trying it and they aren't getting a quality experience out of it so they are forced to either postpone it or drop it completely until they figure out it. VR demands higher requirements in tech and performance. If they are getting terrible performance out of it and don't feel like they can have it settled before launch, it makes sense to delay it, especially if it will effect the quality of the gameplay or the expected launch window. No one wants to play a subpar VR experience as that tends to make people sick or at least uncomfortable. Frontier has their reasons for doing such and until they are willing to explain it, nothing is obvious, only speculation geared to fuel anger.

I'm not telling anyone to like it or suck it up, there's a right to be upset about the possibility of their beloved feature support being dropped. Though let's not make assumptions or stir the pot, especially not try to force people to buy your opinion lest they not have 'two braincells'.
 
Don't pull that one dude. I don't have one of those passes, i just think he has a good point. Removing game features you've paid for is kinda silly - it also shows any vision has pretty much died from the project. Remember how much Braben et al bigged up the oculus rift support as a key feature etc.
I for some reason count 17 instead of 15 posts per page. Makes 1700, and the patch is not even live 🍻

I should wait until the thing releases before jumping to any conclusions really.

Frontier NEVER (ever) confirm things are going to be in the game until they're in the game, when they announce, so they don't end up pulling. Been there, done that, old ground. And as of today, June 4 2020, we're over six months pre-alpha for the expansion.

That's like pre-pre-alpha or something, so personally I hope they're concentrating on you know actual content for the expansion, adding offset cameras is waaaaaay down the game loop priority list. What is this meant to be, Star Citizen or something?
 
LOL. The VR people destroyed the concept art thread, too.
I'm one of the "VR people" too...
Except I'm equally at home playing ED pancake :) In fact am actually looking forward to the release of Odyssey, although will only buy 1 copy unless VR gets support, then I'll buy 2 more. Not all of us are single-minded fanatics...
(and I have a rather large VR library so didn't splurge £400 just to play ED)
 
Just for one more feedback, I am personally for the VR team.

I do not like when I return to the flat screen (abnormal feeling of smallness and loss of freedom).

I understand that it is difficult. But as a developer, I also know that virtual reality must be taken into account when designing gameplay at the start of development in order to avoid any technical debts.

I hoping this was the case for the current development otherwise the VR support will be back long after or never after a while.
(not standard fps mechanics without VR-proof use)

I guess I'll wait for VR support.
 
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Actually I love this game. As most of us. That's the reason we care about the future of Elite. But to be honest: I'm a bit concerned, as most of the folks posting on this issue.
I'm playing in VR and in Pancake-Mode equally. I wouldn't be totally negative about the lack of VR in Odyssey upon launch if not for the implications arising here.
1. Fdev, let's be honest: No VR on launch, no VR in the future. Never. "Horizons only" will die in the not-so-long run. VR will die with it. Don't do that.
2. Spacelegs are a gameplay mechanic basically alien to nearly every existing gameplay mechanic in Elite. As of now, from a gameplay point of view, there is no difference between the player and the ship. You are the ship. Now we have to switch between a kind of avatar in SpaceLeg-Mode and the "traditional" Shippiloting-Mode.
3. With all informations we have: Odyssey will be a FPS glued to the Elite skeleton. There are really excellent FPS Games out there. Tough competition. Are we sure that Spacesims and FPS playerbase overlap in sufficient measure? I'm not. Always remember: If you mix 1 kg of strawberries with 100 g of s**t, you will get 1.1 kg of s**t. Don't mix that stuff.

My Proposal: Do the FPS. Really do it. But in a separate game. Maybe in a shared universe with linked economies and "personal storylines". Extend the core of Elite independant of that. Make all planets landable (sure trying to land on a gas giant will blow you up. But that's one of the reasons why Elite is dangerous ;-). Give us a reason to land there. Base Building. Surface Mining. Give us player based economy. Keep VR.

FDEV: Please, please prove me wrong. I beg you!

A lover of your games.
 
That's a bit rich. You want those of us passionate about the 3D aspect of the quintessential 3D spaceship piloting game to be disenfranchised just so that the frustrated Star Citizen fanbois can do a bit of running and jumping?
I don't see any other way the 95% of us who don't care about VR can actually discuss the game. Perhaps there needs to be VR-free discussion threads.

I don't get your reference to SC. That's a scam, not a game.
 
I obviously am focusing on the fact I cannot use VR. Even if I were the richest man on earth. My eyesight prevents it
What percentage of the player base has the same eyesight condition as you; higher or lower than VR users? People that don't care about dropping VR, often say that the game shouldn't be delayed to cater for a minority.
Nobody is getting cut off. We can all still play.
on a 2D screen, after spending years inside the game.
 
IMHO, they haven't actually told us yet what the new gameplay will be like. There are hints and teases, but that's all. So I can't really judge it yet.

But good luck trying to have this discussion in the ocean of whiny VR posts!

Edit: Ah, I just scrolled back and saw: no VR support. Well, that clinches it for me. Have fun with the DLC, guys, and I mean it. :) I hope it's everything you hoped for -- better, more varied missions, some update to PP, more incentives for PVP, the works...

...I'll stick to Horizons. Cheers!
 
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Thing is NMS managed it and it works really really well, hobbiests managed to add it in to doom 3 and NOLF.
If a bedroom Dev can do it without knowing the code inside out, and a small team like NMS Devs can do it and do a full implementation of it as well way more than I would expect from FD, then it can be done....

It can absolutely be done.

Just not in the time scale they gave themselves - when they didn't plan it into the development from the start.

They COULD add it in later, but really, what will be their motivation to do so?
 
No VR, cry the masses
I'm a VR user myself, but god you guys jump to conclusions so fast it makes my head spin.

What part of NO VR AT LAUNCH do you guys not get?

Hell, I'm more concerned with the possible reality that we can't walk around our ships and interact with them in more ways than flying them. As much as I've tended to pitch a intergalactic fit and throw FDEV under the bus for the constant delays and content droughts - I'd be willing to wait until early or late Q2 2021 just so we get that and some planetary variety. All mars-alikes and no water/weather systems makes Nodoka a dull girl. Hell, I'm a bit dissapointed that base building isn't even in the damn roadmap.

Oh, and upgrade the character editor, FDEV. I want more variety in my character's looks. Custom colors for outfits, customizable body shape, stuff like that.
 
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