ANNOUNCEMENT Elite Dangerous | Odyssey: Roadmap

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In my mind there is no potential left actually - FDev is stuck with a proprietary game engine, where achieving anything takes an eternity, and is using a network technology with ED, which is somewhat ancient as well. Just have a look what unreal engine 5 can do - fully terraformable terrain, dynamically interactive, tunnels, caves, overhangs, procedural generation of nearby details - this would take FDev ages to achieve, just because they are not using a commercial engine. it might as well be hard to get excellent staff, because who wants to work with a proprietary game engine, where those skills acquired while working with it add no advantage for future employment whatsoever. And anyone used to working with Cobra leaving is one person less, who had some expertise working with this proprietary engine. The more are leaving, the harder it gets to achieve anything with this engine, new staff cannot work right out of the box with it, because it is proprietary. There are so many hurdles to take with it and I guess FDev has given up - but we'll see.

That Unreal 5 video was astounding.
Comparing a demo to a full game is nonsense. Plus the hardware requirements for UE5 are huge.
The guy was running that video on a 1080ti, which is granted a high end card, bit is still a 4 year old card that has been succeeded by two entire generations of GPU
Also, Frontier, for the Cobra Engine network layer, doesn't use "somewhat ancient" tech. It's p2p, with links to DynamoDB and other dabatases using AWS instances clusters. It's quite modern, if anything. I think Dav made a video years ago in an AWS event. You should watch it, it's super interesting.

Also, the Cobra Engine afaik is C/C++ and A LOT of devs are good with that. Proprietary doesn't mean obscure, and their engine is without a doubt properly documented as they're using it in all their projects.

All that said, you're right on the fact that it is slower to implement stuff in your engine rather than using a commercial engine that does the thing you need. Yet, if a commercial engine had everything needed to make Elite Dangerous and it was easy, one of the AAA studios would have done it already.

I finish on the fact that Star Citizen uses a super cool commercial engine, yet struggles anyway : indeed, modifying an engine to fit your need when you don't have the whole sourcecode is very time and effort consuming. So commercial engines aren't "magic easy solution to all the problems".

Sure, maybe a commercial engine would have be ok for Elite. It also could have made some of the things they did way more difficult to do.

Ah, the video is there :
Source: https://www.youtube.com/watch?v=EvJPyjmfdz0


It's quite technical, but fascinating.

Edit : removing the mention of MongoDB as apparently it's not that one.
Edit 2 : AH, it IS mongoDB in EC2 :p
That video is over 6 years old now, going by what I've seen of Cobra in Odyssey and what I've seen in the various tech demos for UE5, it's beginning to look to me that they might have been better doing a CIG and manipulating an off the shelf engine to have the space stuff in it than to have rewritten cobra.
 
It should be pointed out as well, that although Star Citizen uses a licensed, modified, Lumberyard (an Amazon reimplementation of CryEngine in order to link easily with AWS), they also basically bought in most of the original CryTek developers (CIG Frankfurt, IIRC) who worked on the original engine. Calling it a 'commercial engine' or 'off the shelf' engine is a bit of a disservice. They have the people that originated it butchering it. Effectively (legal relicenses and shennanigans aside) it's pretty much operating as a bespoke engine. But yes, still it struggles with doing some of the things necessary.
 
Thats a bit odd reasoning. There is plenty of obvious stuff FD could add that would improve the game, a lot of it low-hanging things too. UE5 looks amazing and it will absolutely be a 'next gen' kinda step for gaming. But that doesn't mean ED, WoW, EvE, Stellaris or whatever long-running game cannot get cool new updates regardless. UE has been around for decades, every new generation is heralded as the ultimate next thing and dev studios keep using their own engine for all kinds of valid reasons.
I have no doubt that EVE can - resp. CCP can - because they do it on a regular basis - but I have pretty much no doubt, that FDev cannot - otherwise they would do it, but they just can't and it makes no sense for them to even try, because they won't be able to compete with games using commercial game engines. FDev could prove me wrong, but I doubt they can. I would be happy though to be proven wrong, but it won't happen.

ED struggles already with a few dozen players in a system - what would happen if they would have to deal with 1000+, like Jita in EVE does it on a permanent basis. ED's network isn't able to do things like that, in that sense it is "ancient" - it isn't scalable. Or why does it sometimes take more than a minute to load a mission board?- that's just ridiculous.
 
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I have no doubt that EVE can - resp. CCP can - because they do it on a regular basis - but I have pretty much no doubt, that FDev cannot - otherwise they would do it, but they just can't and it makes no sense for them to even try, because they won't be able to compete with games using commercial game engines. FDev could prove me wrong, but I doubt they can. I would be happy though to be proven wrong, but it won't happen.

ED struggles already with a few dozen players in a system - what would happen if they would have to deal with 1000+, like Jita in EVE does it on a permanent basis. ED's network isn't able to do things like that, in that sense it is "ancient" - it isn't scalable.
FD has been adding piles of stuff since 2014. Just because you dont like the game doesn't negate that.
 
I really don't think many people understand what game engines are, or what it means to use one over another.

Nevermind eh.

(Unreal video is cool but utterly irrelevant)
It's why every gamer says every studio should use the latest UE and most Dev studios use their own custom engine that suits their needs.

But gamer-Karens will always pretend to know better. "The shader pipeline can't buffer the oclussion culling because the renderer is not dx11! FD so stupid!!!" :)
 
i like it well enough to be really angry about how FDev is treating it - if I wouldn't like it at all, i wouldn't be on the forum anymore.

Btw don't attack me, attack my arguments if you like, but personal attacks are not ok.
Still no reason to be disingenious. Piles of studios use proprietary engines for a host of valid reasons. FD is one of many. They all build on their own platform and add stuff. FD is no different. "But the trailer of UE5 looks cool!" doesnt negate that. You having some personal axe to grind with FD does not negate that. FD has been adding a huge amount of stuff to the game since december 2014, and they will continue to do that until inevitably they eventually stop developing it further. Your personal musings about potential and faith and trust and whatnot is fascinating, but has no bearing on how game development works. :) Anyway, its weekend. 🥳🥳🥳
 
Still no reason to be disingenious. Piles of studios use proprietary engines for a host of valid reasons. FD is one of many. They all build on their own platform and add stuff. FD is no different. "But the trailer of UE5 looks cool!" doesnt negate that. You having some personal axe to grind with FD does not negate that. FD has been adding a huge amount of stuff to the game since december 2014, and they will continue to do that until inevitably they eventually stop developing it further. Your personal musings about potential and faith and trust and whatnot is fascinating, but has no bearing on how game development works. :) Anyway, its weekend. 🥳🥳🥳
FDev isn't doing it - that is all I'm saying, and my guess is because they see, that they can't compete with what they have in future. And i am right with this assessment for as long as they don't show, that they can do it or at least make a serious effort to do so - but it won't happen, and I'm right with it until proven wrong. But FDev isn't likely to prove me wrong.
 
FD has been adding piles of stuff since 2014. Just because you dont like the game doesn't negate that.
The kind of added stuff like Military ranks, no hud customization, Missions, wings-multicrew, CQC, Power Play, Carriers, Thargoid War, "Vulcanism", BGS role playing without an User Interface, and so on, and now a shooter almost isolated from the rest of the game?. Just because you like the game, doesn't negate that. They all seem to be limited/cutted/abandoned by budget and/or technical reasons.
 
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FDev isn't doing it - that is all I'm saying, and my guess is because they see, that they can't compete with what they have in future. And i am right with this assessment for as long as they don't show, that they can do it or at least make a serious effort to do so - but it won't happen, and I'm right with it until proven wrong. But FDev isn't likely to prove me wrong.
I believe something without evidence, and until something changes to disprove it, I am proven correct.

Okay.
 
This is my opinion, not fact, because I've no idea because I don't work there.

The problems people see with ED future content and it not being possible or the devs not being capable or the engine not being capable - no. It's just about fdev as a company making decisions. I personally have no problems with their decisions, I know what I'd like to see and how quickly, but it's their game not mine. And whether we agree with their decisions or not, those business decisions Frontier make are the reasons for what Elite is now, and will be in the future.

Not about technical problems, competence, engines etc.
 
I believe something without evidence, and until something changes to disprove it, I am proven correct.

Okay.
oh we have evidence - ED is made with VR in mind (their own ad), but there are no plans for further VR development - why, when it has been designed with it in mind? ED ships are designed with ship interiors in mind (Mr. Braben's own words), but there are no plans for ship interiors. Mr. Braben outlined as well how station interiors would be like (including hiding between cargo and getting on board of other player ships and so on), and what did we get - a menu replacer in a single room. I could go on with examples of FDev not delivering - so for now it would be nice, if they deliver something they promised - they didn't with EDO so far - it's not working as intended and why does it take them so long to "fix" something, what should have been done BEFORE release already - like optimization, you know, stuff every other major gaming company does - and what does FDev do?- brute force rendering.

So there is some evidence.
 
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