Elite Dangerous: Odyssey | The Road To Odyssey Part 1 - One Giant Leap

So, my takeaway from this thread, about the dev diary detailing how the Exploration aspect of the game (which is personally my favourite), that some people are really angry that it didn't mention the things in the game that have nothing to do with exploration? Is that right?
And there are some people who are even angrier because they didn't mention a thing that they know won't be available at launch, for a thing that they want at launch, but know aren't going to get. Have I got that bit right, too?
 
So, my takeaway from this thread, about the dev diary detailing how the Exploration aspect of the game (which is personally my favourite), that some people are really angry that it didn't mention the things in the game that have nothing to do with exploration? Is that right?
And there are some people who are even angrier because they didn't mention a thing that they know won't be available at launch, for a thing that they want at launch, but know aren't going to get. Have I got that bit right, too?

There's a lot of happy and excited posts too!

:D S
 
I wonder if the problem with ship interiors is in fact the opposite - that our ships dont have much insides - there isnt much space high enough to walk around in even on an anaconda. Existing animations of landing gear already result in some embarrassing clipping etc. Basically the ships are too small to have realistic interiors for all the stuff we might expect inside of them. Inside a sidey - how much of it has 6 ft headroom?

Anaconda has a size of a football field. You think that's not enough room?
 
So, my takeaway from this thread, about the dev diary detailing how the Exploration aspect of the game (which is personally my favourite), that some people are really angry that it didn't mention the things in the game that have nothing to do with exploration? Is that right?
And there are some people who are even angrier because they didn't mention a thing that they know won't be available at launch, for a thing that they want at launch, but know aren't going to get. Have I got that bit right, too?

Close enough xD
 
Maybe we should get rid of planets and stations, if all its about is space, maybe we should just fly in space to nowhere as we can't do anything that takes us away from the vastness of space can we.
You say that, and yet the side corridors of the Anaconda (which has a much more detailed interior than most ships) are only 4 ft 6in high - too small to walk along..
 
You say that, and yet the side corridors of the Anaconda (which has a much more detailed interior than most ships) are only 4 ft 6in high - too small to walk along..

What's the problem with enlarging models by few percent? If they enlarge everything in the game we won't even notice. Or make the character smaller a bit. Done. That's the easiest thing to fix in this game.
 
So with about 6 months to go, it doesn't set off alarm bells that FD are so unsure about what is and what isn't in the expansion? Or how they are going to implement some of the basics? Or they are not ready for the new consoles which would bring in more money for the development of the game?

As for the legcy comment. All the ships have been designed to be walked around.

This has me concerned as well. You'd think they would have more stuff ready and locked in with the amount of development time they say they put into Odyssey. I hope the future dev diaries will hold more answers as to how they have spent the time.

Let's put it this way; FDev are better off getting feet-tech stable before putting you on a ship, in space and risking having you glitch out through the floor, like other space games we could mention. It's not the way they operate and the player experience is better for it. Bet you a hundred credits they see ship interiors as icing on a cake, while stable character control, in a procedurally generated galaxy, is the real victoria sponge.

This has been their modus operandi for new content from the beginning indeed. Put a first basic implementation of a new feature in the game, patch some of the bugs and build upon it in later iterations.
I have a feeling the basic multi-crew they put in a while back was a necessary stepping stone for the upcoming content. With social hubs coming to Elite where you can interact with other Commanders.
It's gonne be quite bare bones i think at the beginning, with more depth added to it in future updates.



I have a feeling that any in ship moving about would be done in the presence of a gravity well anyway (i.e. you are docked) because you have to design for both gravity and zero gravity- and the cockpits we see seem to only make sense in a gravity well (lots of hard surfaces, pointy bits etc).

So with that in mind, it might be when you are landed / docked you get up from your chair, move to the door behind you, it fades to black and then its you on the lift down to the surface. So its interiors in a way but cutting out walking past the toilets and galley.

There are magboots in game. Which you can currently put on your in-game avatar in Holo-Me. So walking about in zero G is not gonne be too difficult if/when they implement it.


And he also said he wants atmospheric planets and walking around them.

For this expansion, we have the beginning of Elite Feet and atmospheric planets. The next expansion may include more elite feet additions and more types of atmospheric planets.

Given their track record regarding Elite this seems as the most logical approach they have to Odyssey.

That was during kickstarter, further in they stated at a few points that most of the original ships had their interiors pretty much designed but had no point adding them due to the current lack of being able to see them.

Also even if the first was still the thing wouldnt it make more sense to start there with walking regardless as it would remove alot of future bug issues with clipping etc before going onto planet surfaces etc and really flesh out the design as if your characters are fleshed out for the small spaces and other things mentioned the wider planetary ones would just need quick fixes already pretty much done.

I cant imagine teleporting to land then later down the line see the transition... It makes more sense from a design perspective and also for advertising purposes for their own gain to have that initial drop onto the boots more WOW.....

The same could be said for letting us walk on planets before ships. There are many more different planets then there are ships. Plus most planets are big and vast, with close quarters being represented by the mentioned outposts, bases and the like. Ship interiors and walking about them may still come at a later time once they have fleshed out the First Person bit on planets.

Here's something to think about a bit...

There are actually a lot of us who don't give two craps at all about walking around anywhere.

I think there are more of us who do want to be able to walk around outside and/or inside our ships. And if you don't like the Elite feet part, don't buy Odyssey.

What's the point in walking around your ship, when you can do everything in the cockpit?

Because they said at the kickstarter that that was one of the goals for the game? And because why not?

Also, getting access to on-foot missions? Which you need to be on foot for to get them?

I think some here are forgetting there is nearly 40 ships in the game that would need to be fully modelled because you can sure as hell bet there would be a stream of forum tears if they just procedurally generated interiors and they all looked the same internally.

Also many of these ships are quite large and would require a lot of developer time to work on.

I don't think they'll make the interiors procedurally generated, this would imply that even between 2 identical ships there'd be differences in interior design.

As mentioned further down the thread most of the early ships allready have fully developed interiors, it's just that they have not put them physically in the ships since there is no way of viewing them yet.
 
Because they said at the kickstarter that that was one of the goals for the game? And because why not?
Why not? Because it's a whole heap of work for virtually zero gameplay opportunities. I would prefer them to concentrate on features that include gameplay.

Also, getting access to on-foot missions? Which you need to be on foot for to get them?
Not sure why we would need to walk around our ships to get missions.
 
This has me concerned as well. You'd think they would have more stuff ready and locked in with the amount of development time they say they put into Odyssey. I hope the future dev diaries will hold more answers as to how they have spent the time.



This has been their modus operandi for new content from the beginning indeed. Put a first basic implementation of a new feature in the game, patch some of the bugs and build upon it in later iterations.
I have a feeling the basic multi-crew they put in a while back was a necessary stepping stone for the upcoming content. With social hubs coming to Elite where you can interact with other Commanders.
It's gonne be quite bare bones i think at the beginning, with more depth added to it in future updates.





There are magboots in game. Which you can currently put on your in-game avatar in Holo-Me. So walking about in zero G is not gonne be too difficult if/when they implement it.




Given their track record regarding Elite this seems as the most logical approach they have to Odyssey.



The same could be said for letting us walk on planets before ships. There are many more different planets then there are ships. Plus most planets are big and vast, with close quarters being represented by the mentioned outposts, bases and the like. Ship interiors and walking about them may still come at a later time once they have fleshed out the First Person bit on planets.



I think there are more of us who do want to be able to walk around outside and/or inside our ships. And if you don't like the Elite feet part, don't buy Odyssey.



Because they said at the kickstarter that that was one of the goals for the game? And because why not?

Also, getting access to on-foot missions? Which you need to be on foot for to get them?



I don't think they'll make the interiors procedurally generated, this would imply that even between 2 identical ships there'd be differences in interior design.

As mentioned further down the thread most of the early ships allready have fully developed interiors, it's just that they have not put them physically in the ships since there is no way of viewing them yet.

"The same could be said for letting us walk on planets before ships. There are many more different planets then there are ships. Plus most planets are big and vast, with close quarters being represented by the mentioned outposts, bases and the like. Ship interiors and walking about them may still come at a later time once they have fleshed out the First Person bit on planets."

Your first part for my argument "There are many more different planets then there are ships. Plus most planets are big and vast," Hence would it not make sense to introduce walking around ships since they are smaller, would rule out potential clipping and bugs early on.

"with close quarters being represented by the mentioned outposts, bases and the like." no feasible sight of this as of yet, for all we know we could be in a cutscene version of the contacts panel in stations within these "social hubs"

"Ship interiors and walking about them may still come at a later time once they have fleshed out the First Person bit on planets." again would it not make more sense to rule out clipping and bugs within small confined spaces first (this will be needed for FPS combat anyways) also making that initial first landing not just a teleport black screen and extra special, Also "Could come later" yet no direct confirmation of it yet which is mainly the reason people are getting irritated with frontiers way of communications.

We got a 1 hr stream that basically answered nothing, showed nothing we didnt already see in the 4 minute clip, and no questions bar 1 (That was very vainly and promptly misguided not answered) We all "Want" it to succeed, we can speculate on frontier adding this or that in the future however that future is now 6-8 years into development of a 10 year plan with hardly any shown approach, roadmap and very vague and narrow answered maybes.
 
Why not? Because it's a whole heap of work for virtually zero gameplay opportunities. I would prefer them to concentrate on features that include gameplay.


Not sure why we would need to walk around our ships to get missions.

Actually it would be much less work and make more sense in the long run (Considering apparently the ships are built with interiors in mind and pre designed if thats not a lie) for alot of very needed clipping, bug and fps combat issue related gameplay. Right now the only "gameplay" we know exists so far is walking on barren worlds with a different skybox with srv comp scanner with a different label and maybe srv trusters on our backs....Everything else? a bunch of maybes and lack of communication as always....
 
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It should not come later as Frontier stated this is going to be a single DLC and they are moving away from seasonal releases. So everything must be included in this DLC at the release.

Even if that's the intention i doubt they can release everything together.
So ship interiors will be either a separate update or part of separate expansion, since i think they want some activity with it like zero g EVAs (anyone remember concept arts?), or even something even more extreme.
I doubt they would add interiors just for the sake of it (even if i'd like them anyway) and i doubt they can include related activities in the first release of Odissey (too much already on the plate and we know their times).
 
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