It's making things a little 'difficult' for career criminals (like me) too!Phew, thanks. Thought it was just me!
Kind of makes the game impossible for me to play at the moment![]()
It's making things a little 'difficult' for career criminals (like me) too!Phew, thanks. Thought it was just me!
Kind of makes the game impossible for me to play at the moment![]()
I used subversion for over a decade and it is fine as long as you are careful...but if just one dev on the team doesn't do the check-in dance correctly, it can be a royal pain. And don't even get me started on merging large branches shiver. Of course, good unit tests and proper regression testing should catch that kind of problem.
Branching/tags are easy, but actual merging issues are not myths, and are inherently on how svn is (not) structured.I've used both subversion and git. Subversion is a much better system if you have a centralised team, and has far fewer pitfalls. Much of the hate directed at SVN is from Git users who have hardly/never used SVN.
Right tool for the job and all that. For my own day job SVN works marvellously, and branching/tagging hasn't been a problem. There are a lot of myths about SVN branching from those who don't actually use SVN much.
At my work we actually did quite a bit of soul searching about this a couple of years ago (strongly considering switching to Git) but for our work flows, SVN was just a lot stronger (and continues to serve us well).
Welcome to the club.Phew, thanks. Thought it was just me!
Kind of makes the game impossible for me to play at the moment![]()
Actually the 45fps was at a planet and sitting in my spaceship inside Jameson Mem (not at the bar).Not that low/med/high makes the slightest difference
You get 45fps at a settlement I presume?
My lowly i7 4970k / GTX 1080 gets me around 80fps in space (so toggles between 45 and 90). At settlements a stuttery mess.
Though I am a developer (not of Elite, of course), you don't need to be one to know it's a single thread, all you need is to watch a CPU monitor. Whenever Elite bogs down (completely), it's always the one (and oddly, the same one) cpu pegged at 100%. Normally they're around 30-50%Single threaded something would be my guess, but I'm not a developer.
I have seen various theories about a new rendering pipeline being in the works for update 8. Wait and see I guess.Actually the 45fps was at a planet and sitting in my spaceship inside Jameson Mem (not at the bar).
And yes, changing settings doesn't seem to fix anything fps. The main dial seems to be lowering res. There seems to be some bottleneck, and it's not my hardware. Single threaded something would be my guess, but I'm not a developer.
Phew, thanks. Thought it was just me!
Kind of makes the game impossible for me to play at the moment![]()
I ended up selling off the plat I had on board which meant I had to go back to the bubble sooner than planned. Hope they sort it out soon. Didn't we have a similar bug a while back? Remember being able to transfer the same cargo over and over.I had this with patch 7.0. I had 2t of something random and 300t of mined trit. The 2t duplicated, the trit just seemed to remain in my ship (it may have added to the carrier inventory the first time, I didn't check) without updating the carrier inventory. Because it wasn't duplicating & just refusing to move I tried a few times with transfer all, but transferring the 2t of other stuff manually worked, then it worked correctly.
I was glad I didn't have to resort to destroying a couple of hours worth of mined carrier fuel to be able to switch back to a ship built for exploration rather than mining, that would have been pretty frustrating.
I see what you are saying. I think the thing that is being missed overall from some here is that your GPU is not rendering all of this info at once. You may have the planet created on load but your card should be only rendering what is in view. Of course using tools like LOD, culling, etc to keep down the amount of work the card has to do while hopefully maintaining fidelity.Not entirely. The planets are proceduraly generated locally. Assuming vertices are on a 1x1 grid (approximately, because spheres) ,a 2000km radius planet would have 50 trillion vertices (50 * 10^12) (more accurately 50 trillion square meters of surface area). While modern GPUs do have a lot of memory, they don't have that much. Thus what you see around you very much is proceduraly generated in real time.
Service dashboard of what? If a carrier, then known problem and expected to be fixed soon.dunno if anyone else is getting this but.
Done latest update 7 and 7.01, logged into odyssey, booted up private mode and gone into the service dashboard.
Service dashboard completely un-operable, Icons and clickable areas, completely messed up, you have no control at all apart from using ESC and exiting the game back to the main menu.
Ive tested this in Horizons and thats ok, everything is working as it should in the service dashboard but Odyssey is completely messed up.
I'm getting a ~10 FPS boost by simply enabling it and leaving supersampling at 1.0x. And unlike with FSR the visuals don't suffer.Just updated to try out the re-added AMD CAS setting, is it actually working though ? Do not see any parameters in the settings.xml file and no noticeable sharpening unlike the version from update 5.
Thanks for the info ..... I did not notice any performance change but did not spend very long in the concourse to test that though. Performance was down for me initially due to the increased default on-foot FOV setting having increased from 54. My baseline testing always has both FOV settings at minimum at the moment. I remember from update 5 that having the CAS enabled the change to visuals was instantly noticeable especially for text legibility. In the small hangar bays the hydraulic struts always seemed to have a soft focus, with CAS they became very sharp, also the HUD text appeared sharper. I have been running with all upscaling/supersampling set to off to improve the HUD text. Was hoping to reduce jagged edges, fuzzing and keep the improved HUD text with CAS enabled. For me the update 7 CAS setting seems to have no sharpening effect on the visuals ?I'm getting a ~10 FPS boost by simply enabling it and leaving supersampling at 1.0x. And unlike with FSR the visials don't suffer.
I had this with patch 7.0. I had 2t of something random and 300t of mined trit. The 2t duplicated, the trit just seemed to remain in my ship (it may have added to the carrier inventory the first time, I didn't check) without updating the carrier inventory. Because it wasn't duplicating & just refusing to move I tried a few times with transfer all, but transferring the 2t of other stuff manually worked, then it worked correctly.
I was glad I didn't have to resort to destroying a couple of hours worth of mined carrier fuel to be able to switch back to a ship built for exploration rather than mining, that would have been pretty frustrating.
I've just tried this again and managed to transfer all my mined stock from the ship to the carrier. The display still isn't immediately updating correctly, but I've manged to transfer some limpets from stock so I can go mining again.I ended up selling off the plat I had on board which meant I had to go back to the bubble sooner than planned. Hope they sort it out soon. Didn't we have a similar bug a while back? Remember being able to transfer the same cargo over and over.