We're all in the same boat cmdrWow, mid cycle change, no warning?
After 7 years I finally put this game down. Time to find something else. Dev doesn't care that I just wasted two days on gathering rares.
We're all in the same boat cmdrWow, mid cycle change, no warning?
After 7 years I finally put this game down. Time to find something else. Dev doesn't care that I just wasted two days on gathering rares.
What are you complaining about? To get your full power's benefits you'll only need to kill taps furiously on a calculatorNope 14 Merits per fighter as of 8.30pm UK time today
LOL!, true that..They did learn ... they knew better than to put a price tag on it.
They are. They did not have the data on what tasks players did until the introduced merits as rewards. It's an open alpha.
They likely did not have that data until they introduced PP2.0 and started awarding merits.
Not if they didn't have the underlying system in place to collect data. The update should have had a more robust alpha test, and then a beta test to check conformity.Ya, it's not like developers of a 10 year old game would've EVER been able to figure anything like this out, you know based on years of previous gamers play styles.
Or about 150,000 ship scans, ya us!What are you complaining about? To get your full power's benefits you'll only need to kill taps furiously on a calculator
A bit over 50,000 SLF.
Oh. Oh dear.
You only need a calculator and the barest understanding of game mechanics to calculate average merit gains per activity. There really is no excuse for this kind of ineptitude.They are. They did not have the data on what tasks players did until the introduced merits as rewards. It's an open alpha.
That isn't consistent nor accuarate data. If they had no underyling system to collate the data, how do they know the average bounties killed in a week? Or megaships scanned? Or settlements restored/looted/raided? Being able to do those things in game is not the same as FDev being able to collect that data to test apporpiate merits against.What is weird is they did have the data. Or should have? They have run equivalent activities in the game before.
- They know that explorers sometimes come back with a crazy ton of data. It happens.
- They know that some players (myself) are willing to do a stoopid silly amount of exobiology.
- They know the response from a basic trade CG if there is a good reward.
- They know the player response to each individual weekly thargoid activity. NPC combat, mat recovery, passenger runs, etc.
The PP 2.0 activities are mostly just "rebranded" activities.
Ok merits x unknown number = ?You only need a calculator and the barest understanding of game mechanics to calculate average merit gains per activity. There really is no excuse for this kind of ineptitude.
Well apparently the player base is both alpha and beta testing it right now for them. And judging by the many comments here and on other forums/YouTube they're getting sick of it.Not if they didn't have the underlying system in place to collect data. The update should have had a more robust alpha test, and then a beta test to check conformity.
For context, F1 manager has been doing terribly for years and the latest rumour is that they cancelled the IP. Planet Coaster 2.0 is a huge flop. Their Warhammer game was an even bigger flop. Their monetization plan for ED is having an intern cobble together mediocre paintjobs and selling them for 3x more than they did before. It seems pretty clear that FD is unwilling to commit the resources an alleged GaS product needs to be viable: it takes them forever to respond to obvious issues, the servers are woefully overloaded and their communication strategy seems to be to hide in the closet until people move to another game.I'm really beginning to think the new PP2.0 is dead on the table at this point. It's like FDev is just making it up as they stumble along at this point. It's been like what, 3 weeks now? and there's been plenty of nurfs but no bug fixes, playing PP2.0 right now is just down right painful.
As i said several posts agoWell apparently the player base is both alpha and beta testing it right now for them. And judging by the many comments here and on other forums/YouTube they're getting sick of it.
What is weird is they did have the data. Or should have? They have run equivalent activities in the game before.
- They know that explorers sometimes come back with a crazy ton of data. It happens.
- They know that some players (myself) are willing to do a stoopid silly amount of exobiology.
- They know the response from a basic trade CG if there is a good reward.
- They know the player response to each individual weekly thargoid activity. NPC combat, mat recovery, passenger runs, etc.
Has more steam users and better reviews than ED:O. So, it's selling and until I see action otherwise I shall presume that is all FDev care about.Planet Coaster 2.0 is a huge flop.
It certainly is. And they are a software company. If they can't collect data... that's... well... obviously they can.That isn't consistent nor accuarate data. If they had no underyling system to collate the data, how do they know the average bounties killed in a week? Or megaships scanned? Or settlements restored/looted/raided? Being able to do those things in game is not the same as FDev being able to collect that data to test apporpiate merits against.
Based on the post i replied to earlier in the thread here--> https://forums.frontier.co.uk/threa...rplay-2-0-update.630423/page-17#post-10487321 ... It would appear the developers haven't removed them (yet) from that initial Weekly assigned random rotation.Further clarification, have these also been removed from the five qualifying missions as well?
So all that tells me is that a 3rd party website has collated the data from 1 out of what 20(?) different activities. As I said, that is not consistent not accurate data. If they do not have the underyling system in place to collect the data they will not know.It certainly is. And they are a software company. If they can't collect data... that's... well... obviously they can.
Example: There have been basic trade CGs, absolutely the same as hauling rares for PP. The game gives us little graphs with numbers. Players can graphically see the progress over time. Plus CG results are displayed on INARA. Its not secret.