They have altered the grind. Pray they do not alter it further!your solution to people being put off by the obscene grind and resporting to exploits just to get it over and done with is to make the grind worse?
They have altered the grind. Pray they do not alter it further!your solution to people being put off by the obscene grind and resporting to exploits just to get it over and done with is to make the grind worse?
That generational gap.So close to a quote from The Wire.![]()
My night is daytime in the UK. My morning is evening in the US. Your argument doesn't add up.It's a spurious argument at the best of times. When it's 4am in the UK and everyone (most) are asleep, players in Australia are free to do as they please as there is nobody there to defend.
That said, I think that there needs to be some penalty to control scores for merits obtained in non-open play, but merit values themselves should not be affected.
LOL, I've seen that a few times just not enough obviously to remember that quote.That generational gap.
"The only winning move is not to play." is from 1983's WarGames.
Pretty sure all this 'PP unplayable now' is just people trying to pretend there are no Merit fountains from fdev.
And if they're watching - there totally aren't any Merit fountains any more ... nothing to see here officer!
There is absolutely no need to insult other people, especially when some of those Content Creators have been playing since Alpha. So let's keep things constructive please.
Dear @Ozric , English is not my first language, but I can't see any offence to anyone in @Poonjabby 's post either. Even with the help of Deepl.com, I can't agree. The post is simply criticism, and some of it is even constructive.You said, among other things, they weren't "real players". Which shows how little you know about the people on that program and how little you know about why they were given early access.
It's very easy to say you think there should have been test servers, without needing to make any disparaging remarks about other people regardless of who they are and what they do.
Early exobiologists were luckier though, since they had to do far less to reach Elite V. But at least you are rich like Scrooge McDuck if you pursue that path today. Elite V equals a fully equipped fleet carrier with 20 years upkeep paid and spare cash for quite a few ships.Based on past experience with similar but different situation - exobiology - I would be very hesitant to put any player effort into PP 2.0 until things get settled. Possibly in a couple of weeks. Or months. Realizing its just a game, but I got burned by being an enthusiastic exobiologist and then having my efforts equal jack squat with the first "rebalance".
Its better to pursue other goals until its settled.
You said, among other things, they weren't "real players". Which shows how little you know about the people on that program and how little you know about why they were given early access.
It's very easy to say you think there should have been test servers, without needing to make any disparaging remarks about other people regardless of who they are and what th
Let it go Randy it's not worth it, he missed the entire point of the post. Rather than understand the players frustration he turned it into a post about content creators.The post is simply criticism
Maybe point to where you predicted any of those before they happened? Otherwise it looks like you're just being wise in hindsight.I really wonder how some things are not anticipated?
Rares: You have the data and you made the formula, how hard is it to look at the most distant one and factor in someone spending a week loading it into a carrier? Which OF COURSE E-D players will do. Are you aware of mining?
Data: We intend for one commander to download one data one time. Maybe check that is the case after you use the terminal?
SLFs: Lets have the carriers swarm the attacker with SLFs. They are hard to hit with bullets (because they often have the gimbal aim offset for some reason) so lets make them worth lots of merits. Did you forget that seekers exist?
PP Commodities: Lets allocate each commander some dozens of cargo per 1/2 hour and then lets make control scores that must be moved by some 4 to 6 orders of magnitude. The cargo counts for 1.5 merits. That's a lot of coding for something that is utterly without use. It's like hauling in PP1 but so very much more bad. Did anyone is internal testing actually try to haul PP goods for either progression or strategy?
Strongholds: Provide good radius of control so desireable but also have defenses that are all but useless. I like that they offer oppertunities to attack the power holding them as well but they offer the defender little to nothing. The only feasible counter to sustained undermining is hauling. So the attacker gets fun wing combat. The defender gets GGGRRRIIIIINNNNDDDDD. While undermined why not offer some type of 'uprising' signal sources that allow the other team PvE combat options to defend the stronghold? Also did nobody in internal testing try to land at them and notice that NPCs take every available pad in seconds?
Modules: This is a hard one. As others mention it's two contests in one and objectives are very different for both groups. Like the old PP1 situation where the nearest PP control system was fortified to 1000% by module-shoppers who were just on their way to rank 3 by the fastest possible method we see people who just pile rares into the easiest loop to gain ranks as fast as possible. You are not going to change that behaviour. No amount of lectures is going to work.
So you are left with decoupling the modules from merits in my mind. If you envision it as a time-of-loyalty reward then make it based on time pledged but that is still flawed so it just ins't great really. The other option would be to drop the merit grind for the first module and let the shoppers change loyalty like they did before. I'd rather see them come and go than be in the ranks for weeks smashing things you don't want smashed to get their sugar-cubes from the dispenser.
One last idea I believe that could help is: lowering the threshold to getting a few modules AND simply offer an "unlock token" that lets the player decide which PP module they want to unlock at each threshold. Now it doesn't matter at all what particular module you want so pledging to the power you most enjoy is the default. You also are able to get the ones you most care about up front. Those of us that are in it for the sandcastle building will go on progressing anyway. We don't need another module driving it.
War Games was first...So close to a quote from The Wire.![]()
Noooo. That was after the first rebalance. Anybody that did exobiology before the very first rebalance got burned. It was after the first rebalance, and then second rebalance that player effort got translated to fast rank and big credits.Early exobiologists were luckier though, since they had to do far less to reach Elite V. But at least you are rich like Scrooge McDuck if you pursue that path today. Elite V equals a fully equipped fleet carrier with 20 years upkeep paid and spare cash for quite a few ships.
There are on-foot goids. They behave more like Sentinels than walking enemies though.How should this continue? What about a reset?
Since Oddysey I'm unfortunately more and more disappointed.
There were no Onfoot Thags in the Thargoid War and Onfoot CZ is missing in PP 2.0.
LOL.Maybe point to where you predicted any of those before they happened? Otherwise it looks like you're just being wise in hindsight.
And yet he's expecting fdev to be able to find bugs that they couldn't find (because they didn't). He's had weeks with the code now, so he should have predicted all the bugs other than the initial trade bugs. So he can link to all those reveals. Unless he's a chump and didn't see any of them coming, ofcSadly that does not apply here. How the hell could he have predicted anything about a system he did not design and therefore could not possibly know anything about?
We aren't even asking them to buff everything else beyond where it was. Just undo their nerfs. I understand and agree that actual bugs and exploits should be patched, but that does not mean that they should nerf legitimate methods that people are using.it is hilarious how many asking for "dont nerf one thing, buff everything else"
are you really so hurry to reach the goal?
Some bugs can be detected before hand, others can be very difficult to determine until things go live.And yet he's expecting fdev to be able to find bugs that they couldn't find (because they didn't). He's had weeks with the code now, so he should have predicted all the bugs other than the initial trade bugs. So he can link to all those reveals. Unless he's a chump and didn't see any of them coming, ofc