Elite Dangerous PS4 Feature Requests and PS4 FAQ

I would hope he or another sucessful CMDR is willing to restart again on a PS4. There won't be any ability to add mods to the game which can and does give advantages to pc players. So I would concur some of what we have seen on various u tube uploads, will not be available to us ps4 players. Being its a bew firmat the galaxy should be void of any pirates, griefers and interDICKters for a bit of time. Giving new players a chance to make some money without having to look over our sholder all the time. BUT, like the phrase states: "Build it, they will come" the clock will be ticking, so one best not lollygag to long.

After I've completed the tutorials sucessfully a couple of times, I plan to play in solo for a bit. Aquire an asp, have a large enough windfall in the bank to cover a complete destruction and still make my child support payments. THEN locate a stystem that has a group simular to "Mobius" in the open format. I 'm also entertaining the thought of joining the "Fuel Rats". My fortay will be that of an Explorer and Miner. With hopes of aquiring a small fleet of Orca's and doing some tours. I'll always have room for a few fuel should someone be in need.

Gonna leave the bounty hunting, pirating, interDICKing to the younger players.
 
So I would concur some of what we have seen on various u tube uploads, will not be available to us ps4 players. Being its a bew firmat the galaxy should be void of any pirates, griefers and interDICKters for a bit of time. Giving new players a chance to make some money without having to look over our sholder all the time. BUT, like the phrase states: "Build it, they will come" the clock will be ticking, so one best not lollygag to long.

Not sure what you mean at the head of this 'mods'? No mods i know of - the full package up to and including Guardians and Multi-crew will come to PS4 this year as confirmed by Fdev.

Yes - the griefers all have to build up cash and yes you might have some time but...you can bet that they also own PC's and have up to 2 years of flight experience PS4 ED virgins wont have. I am sure they are equally relishing the opportunity to cause havoc among another group of players. They also know all the fastest ways to make cash. Not to mention the 'serious' vs the casual player. No matter how good you are at learning if you can only afford to be online for 1 or 2 hours a day you will certainly lag well behind those that can devote 4 - 5 or more hours of game play per day.

Best to be realistic, play to your own level, do what you love, fly with your mates, take it as it comes, don't take it too seriously, never fly if you cannot aford to lose your ship and don't rise to the bait in chat or on the forum.

Assuming you can do that and maintain some perspective...she'll be right mate!
 
Agreed!

I spent the last 7.5 months playing NMS, 10 hours a day and 6 days a week which works out to be about 3,300 hours. I've completed it, do now I can invest my time in ED. It took all that time to do EVERYTHING there is to possibly do. From all my research, and knowing my learning curve; Playing ED, will take half that time learning just the terminology. LOL
 
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Oops, my bad, 10 hours a day.


Right now though the Conda is a worthy ship. My eyes and dreams are on an Orca. One for exploring, one for, mining, and though they are both large enough to handle some carg, weaponery as well as a few passengers, one more just for passengers. All of them painted black like Uber cars, as to be harder to see against the voids of space and maxed for speed and distance. One cannot kill what one cannot catch. My first objective in ships will be an Asp. Then work and save until I can afford to pay cash for an maxed out Orca with a full coverage insurance plan. And then repeat the process until I obtain the other 2.
 
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Space stations

I realize that as a noob, I've a lot to learn. With few exceptions, I've viewed just about every u tube video on the internet and retort in this forum. And can't figure out why it is, regardless of format, be it pc or xbone, with 1 galaxy consisting of 400 billion star systems, all of which have space stations. WHY does it seem like the over whelming vast majority of players all hsng out in the same dozen or less systems?

The number one pet peave that drives noobs away is the constant attacks by pirates, griefers and interDICKters. IF, there is so many more systemsto be involved in which would be void of all those that cause the havok, why stay or hang around the ones where they are subject to the constant havok?

Maybe it's just me, but investing some serious time in the beginning going as far as as your level of boredom will allow to a nice quiet system, would net you a higher return. The cost of insurance, the wasted time in getting robbed by pirates and such, not to mention the loss of goods, adds up to a great amount of units that could be better spent on other things.

I would concur, that if a noob invested 10 hours or more heading away from a bubble. They wouldn't be subjected to the constant barage by the ones that can and will ruin your day, just because they can. Thus enjoy there adventures and not quit so soon. I recon, shi_ is gonna happen anywhere one is. But life in the bubble, constantly dealing with the throng is just asking for trouble. Just like in real life, one must learn how to deal with bullies, one way is to not be where they are documented to be.

Finding a nice quiet system far far away from the throng would give one a better chance of aquiring and or aspiring to be all they can be, with cobsiderably less hassle. Then, practice practice and practice your ability to hunt down and kill those that would do you harm to you to the N-th degree.

Sorry if it seems like I am just rambling, but ED isn't available just yet on PS4 and with nothing to do but wait, I am bored.
 
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Fact of life Bill. Also you get a lot of 'love to hate' folks in MMO. Love to stay close to the zebras then hate the boring nature of gameplay because all he zebras look and taste alike. Ditto your sentiments above. Also there are specific locations that are being targeted and these sometimes cannot be avoided E.G. Engineers seems to the be the current favourite. So the gankers hang out at the engineers bases waiting for ppl trying to make it to the engineer so they can bank them and take their materials for the engineer. Understandable in a way really - like Lions waiting by the watering hole. Then there are max profit trade routes. Gankers hang out at the terminal ends of max trade routes so that the trader hits their final destination system, get killed, dump their cargo and they pick it up and sell it for max profit with minimum effort.

So yes, constantly evolving or altering your gameplay is probably the best way to avoid the lions.
 
Question - do engineering effects "stack"? For example I was reading a thread about "efficient weapon". Can I put efficient weapon on a laser and then add another effect like incendiary or corrosive?
 
Question - do engineering effects "stack"? For example I was reading a thread about "efficient weapon". Can I put efficient weapon on a laser and then add another effect like incendiary or corrosive?

Well the short answer is yes..and no. If you check out the engineers discussion board it gives you some insights. I can't recall if the new 2.3 patch has changed the engineers significantly but there are a couple of things to consider:

1) there is the engineered effect e.g. rapid fire, overcharged etc.
2) there is the special effect effect - incendiary, corrosive shells etc.
3) there is shield stacking

with weapons you can engineer an effect as you suggest such as rapid fire for lasers, or, I think, overcharged for multi cannons. With a projectile based weapon you can then add a special effect such as corrosive shells. With a power based weapon such as lasers you can add other specials effects.

Shields are a special case which were going to be nerfed this time round but FDev decided not to, which is a shame in my humble pinion but there you go. Basically what shield stacking allows you to do is stack multiple shield effect multipliers on top of each shield module for almost god-like shielding and it is certainly not well balanced. but I imagine it is how it will be when the game hits PS4 until the next patch - diminishing stack returns was the FDev plan apparently.

So, best to wait till it hits PS4 and see what can and cannot be stacked because by the time you get to a high enough level to spend your ridiculously hard earned cash and time playing with the RNGineers the game may have changed!!
 
Another older gamer here. If you create an "Old Spacers" group, I'm in.

Thar's a grest idea, don't know if I have the ability to start something like that, but I would be interested in joining one. I like the Mobius idea, but there subscribers quotas of 20,000 are full. I am sure there are a lot more baby boomers that would be interested but find all the pirating, griefing and interDICTing quite daughting. We have a lot of time to invest, and the thought that a lot of hard tidious work (grinding) can be gone in a couple of minutes to some "", just because he/she can, is to unsetteling. I would impliment one rule that Mobius doesn''t have, an age limit, starting at 55 or 60. Are mindsets are completly different than younger players.

ANYONE else out there interested in forming a "Senior" community, let me know. NOT sure how to go about it, but there are others in this format that do. The thought of adding being a moderator, to my agenda as a Fuel Rat, while exploring and or mining while waiting for passengers to where ever and back, does entertain me.
 
Fact of life Bill. Also you get a lot of 'love to hate' folks in MMO. Love to stay close to the zebras then hate the boring nature of gameplay because all he zebras look and taste alike. Ditto your sentiments above. Also there are specific locations that are being targeted and these sometimes cannot be avoided E.G. Engineers seems to the be the current favourite. So the gankers hang out at the engineers bases waiting for ppl trying to make it to the engineer so they can bank them and take their materials for the engineer. Understandable in a way really - like Lions waiting by the watering hole. Then there are max profit trade routes. Gankers hang out at the terminal ends of max trade routes so that the trader hits their final destination system, get killed, dump their cargo and they pick it up and sell it for max profit with minimum effort.

So yes, constantly evolving or altering your gameplay is probably the best way to avoid the lions.

funnily enough the above would be logical game play IF the game worked like that... however... it doesn’t

1) blowing up a ship does NOT take their materials. (perhaps material piracy should be a thing - i am not gonna comment either way but its worthy of discussion perhaps)

2) blowing up a ship is absolutely NOT the best way to get cargo from them.... infact it is the worst. There is nothing at all negative imo about a true pirate hanging around at the end of a CG trade route and stealing cargo. in open the game actively encourages it. honestly anyone who has issue with this needs to think if open is where they should be playing...... the issue is the game does nothing to deter the player from blowing up for lols.. .and this imo is a disaster

that serial killer is one of the the easiest way to play in the game is nuts imo . :(
 
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Not really, seniors in general have a hard time regulating our sleep thus we are awake when everyone else is sleeping a lot. I have often been playing in the middle of my night because, One: The TV programming here is all in Spanish, which being from Minnesota U.S.A., I don't understand. Two: I am wide awake. Playing solitare (card game) till dawn with a deck of 51 isn't really something to do as stated in an old song.

I also have a billiard game and prior to discovering video games, often played individuals in Spain, Germany, all parts of Europe and even a couple of Russians at two, three, four in my morrning. SO, time zones are not really a factor for retired old folks. BEING destroyed by someone, for no reason except they think it's fun, is a factor. I belive that if someone does start a senior group, like the phrase states, "Build it, they will come" they (seniors) will come.

If for no other reason, the duration of the learning curve for us is longer. Jesus, the terminology alone will take me months or even years before I learn it. I 've been in Mexico 4 solid years already and the Spanish just isn't sinking in. Add all the variety and variations of just choosing a ship let alone out fitting it properly to fit ones agenda and it will take longer.
 
The ability to destroy ones ship just for kicks and giggles keeps the majority of players available to play in open in the solo mode. I've read that there are two million players playing ED. WHERE are they? Add up all the subscribers in all the availble forums, includ all the subscribers on the multitude of internet dutes that post retorts in regards to ED, and it only adds up to a few thousand.

There is a reason why seniors drive slower. One of which is on a fixed income, repairs and of replacement are almost impossible. We worked (grinded) to get what we have and can no longer afford to loose it to anyone be it divorce or some . A second would be our reaction time. At my age, though I have a pretty good punch and if I land it, one is gonna be effected. HOWEVER, my speed and agility as well at longivity sucks. Which means, if I don't hit you first and stop the possible and most likely probable threat, I'm dead. I don't care if the game has those features, one can learn how to avoid them. IT's the human element that is the most dangerous in ED, computers use logic based on algorithims, destruction comes only when the numbers are correct. Humans destroy just because they can. SO, most avoid humans by only playing in solo.
 
The ability to destroy ones ship just for kicks and giggles keeps the majority of players available to play in open in the solo mode. I've read that there are two million players playing ED. WHERE are they? Add up all the subscribers in all the availble forums, includ all the subscribers on the multitude of internet dutes that post retorts in regards to ED, and it only adds up to a few thousand.

There is a reason why seniors drive slower. One of which is on a fixed income, repairs and of replacement are almost impossible. We worked (grinded) to get what we have and can no longer afford to loose it to anyone be it divorce or some . A second would be our reaction time. At my age, though I have a pretty good punch and if I land it, one is gonna be effected. HOWEVER, my speed and agility as well at longivity sucks. Which means, if I don't hit you first and stop the possible and most likely probable threat, I'm dead. I don't care if the game has those features, one can learn how to avoid them. IT's the human element that is the most dangerous in ED, computers use logic based on algorithims, destruction comes only when the numbers are correct. Humans destroy just because they can. SO, most avoid humans by only playing in solo.

Mobius already has a community on PS4 set up. Should work the same way as PC in that PS4 should allow for private group play. Mobius is a PvE-centric group, so joining their private group should allow for playing with many other people without the constant threat of griefing. I assume it is basically similar to the PvE servers in MMOs, only the group agrees to not be assgoblins instead of having server restrictions.

I had my run of PvP starting with the original Planetside and running that into WoW - 1 character on each type of server. Griefing has always been there, but there are way more people in that niche now than there used to be. So it'll be solo or private PvE groups like Mobius for me.
 
Well the short answer is yes..and no. If you check out the engineers discussion board it gives you some insights. I can't recall if the new 2.3 patch has changed the engineers significantly but there are a couple of things to consider:

1) there is the engineered effect e.g. rapid fire, overcharged etc.
2) there is the special effect effect - incendiary, corrosive shells etc.
3) there is shield stacking

with weapons you can engineer an effect as you suggest such as rapid fire for lasers, or, I think, overcharged for multi cannons. With a projectile based weapon you can then add a special effect such as corrosive shells. With a power based weapon such as lasers you can add other specials effects.

Shields are a special case which were going to be nerfed this time round but FDev decided not to, which is a shame in my humble pinion but there you go. Basically what shield stacking allows you to do is stack multiple shield effect multipliers on top of each shield module for almost god-like shielding and it is certainly not well balanced. but I imagine it is how it will be when the game hits PS4 until the next patch - diminishing stack returns was the FDev plan apparently.

So, best to wait till it hits PS4 and see what can and cannot be stacked because by the time you get to a high enough level to spend your ridiculously hard earned cash and time playing with the RNGineers the game may have changed!!

Thanks, good information.
 
Unfortunatly, Mobius has reached it max of 20,000 subscribers. SO, either they have to increase it or someone, has to start another simular. Consudering the work admining and moderating it takes, I doublt that Mobius will get much larger. I would gladly be a moderator on such a site once it's in use and I've gain some experience playing. I've moderated a couple of times in the past on Astonomical forums, can't be much different; Recon?

I'd find a system so far away from the throng that getting there would take some serious time. I would concur tgat if it is a large enough pain in the to get there, most 's wouldn't bother. In real life the 's are all in congested large urban areas. Yes there is always one or two in small areas but they can be handled by vounters patroling it (Administrator, Moderators, and retired fighter pilots).
 
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