Modes Elite Dangerous PvE vs PvP and who needs a Solo play if you had PvE server

Accurately

Using every exploit. The game handsomely provides. And where does it leads us?

Playing modes. Which is where we all stared ...


Who mentioned exploits? Oh yea.. you did. SO just because you would use exploits doesn't mean others will.
 
That's settled then.

Did you see my Meaningful PvP proposal in the suggestions section? I thought it was a good idea. Add a separate layer of manipulation that's influenced by PvP only. That way no existing players have their gameplay taken away and anyone who wants to can beat seven shades of hell out of another player that also wants to. Everybody wins.
 
Did you see my Meaningful PvP proposal in the suggestions section? I thought it was a good idea. Add a separate layer of manipulation that's influenced by PvP only. That way no existing players have their gameplay taken away and anyone who wants to can beat seven shades of hell out of another player that also wants to. Everybody wins.

While there are many new PvE experiences waiting in Battle for Azeroth, there are also some new PvP updates for players to look forward to.

In a new Battleground, Seething Shore, players of the Horde and Alliance will descend upon Silithus to battle over the Azerite bubbling to the surface. This Battleground will offer dynamic control point gameplay similar to Arathi Basin, but with new control points appearing periodically as resources are depleted. This new Battleground will require coordination as you and your team work to overcome the opposing faction. Since this Battleground actually serves to tell part of the story that leads to the events of Battle for Azeroth, we also plan to offer a preview of the Seething Shore during patch 7.3.5 as we continue to build upon the conflict between the Horde and the Alliance for the coming expansion.

Beyond instanced PvP, we’re also reexamining how PvP plays out in the outdoor world. The PvP system hasn’t fundamentally changed since the launch of World of Warcraft; however, so many other systems that shape the world, ranging from flying mounts to cross-realm zones, have changed the way players interact. We’ve heard feedback lamenting the decline of world PvP over the years. Meanwhile, there are players on PvP servers who don’t necessarily enjoy that gameplay, but also don’t want to switch servers and leave their friends behind. Looking ahead to Battle for Azeroth, this feels like a great opportunity to update the PvP system to better reflect the state of the game world today.

The core of our plan lies in bringing all servers together under a single PvP ruleset. Players will ultimately be able to choose on an individual basis whether they want to opt in to PvP gameplay or not. While in a capital city, you’ll be able to opt into world PvP, and you will venture out into a PvP-enabled version of the world, populated by other players who have also opted in to PvP gameplay. This also provides a universal foundation upon which we can build new world PvP systems that previously would have inherently excluded everyone playing on a PvE realm.

For those who do opt in to the PvP experience, there will be some slight bonuses such as extra experience gain or reputation gain to offset the additional risk. The nature and magnitude of these bonuses will undergo extensive tuning, with the goal of not making anyone feel obligated to participate in PvP if they dislike that gameplay, while counterbalancing the loss in efficiency for those who do.[/COLOR]

In case you do not know, you lose only some time to run back to your corpse after dying cause of PvP in WoW.
Yet even this is getting compensated.
And Blizzard might know thing or two about MMO design.

As long as monetary gains are concerned, what there is to be done here is crystal clear.

For influence, I do not know yet. But I feel that with Q4, system of player factions can be redone. And as long as PvP factions cannot attack PvE ones, or cannot do so without help of other PvE faction, and reversed, this might just be what this mess needs.

Sure, I will check your proposal out.
 
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In case you do not know, you lose only some time to run back to your corpse after dying cause of PvP in WoW.
Yet even this is getting compensated.
And Blizzard might know thing or two about MMO design.

As long as monetary gains are concerned, what there is to be done here is crystal clear.

For influence, I do not know yet. But I feel that with Q4, system of player factions can be redone. And as long as PvP factions cannot attack PvE ones, or cannot do so without help of other PvE faction, and reversed, this might just be what this mess needs.

Sure, I will check your proposal out.


In Elite Dangerous you loose more then Blizzard for PVP or NPC deaths, yet you feel only PVP should be "compensated" for deaths, Rather greedy of you and unbalancing of the game. They are two separate games, they are not the same. And you've talked of "Hardcore" but needing a reward for it, how is that hardcore?
 
And Blizzard might know thing or two about MMO design.

They made a ton of mistakes over years, and like most companies they still do.
Their forums are still full of complaints just like this forum is and every other game forum.

As the saying goes; you cannot please 100% of the people 100% of the time.

So companies now are not trying to please everyone (apart from FD who keep trying, but they'll learn just like the others did).
 
They made a ton of mistakes over years, and like most companies they still do.
Their forums are still full of complaints just like this forum is and every other game forum.

As the saying goes; you cannot please 100% of the people 100% of the time.

So companies now are not trying to please everyone (apart from FD who keep trying, but they'll learn just like the others did).

Atm situation in ED pleases only players who would be playing on PvE servers in WoW.
Of course PvE players would resist changing the current state of things because they are quite satisfied with it.
While playing on PvP sever, which is Open, should be actually made worthwhile.
 
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