Thanks to everyone involved in getting the podcasts recorded and produced into their final form - that must have been a lot of work! I really enjoyed all of the episodes, as did everyone taking part, it sounded like! That's probably the best thing that you can say about any tabletop rpg: that everyone had a blast playing it.
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Looking forward to the release and reading more about some of the things you can go into more details in with a rulebook than a game, from historical information (I have read Drew's lore guides but I imagine there's so much more to say, e.g. on hyperdrives - could you have an old ship running a 'type 2b' hyperdrive out in the black and would a modern wake scanner make any sense of its hyperspace cloud?) to some ships that aren't in the game yet, like the Panther Clipper, to things that might not make it into the game, like the Krait (and I seem to recall seeing a Mamba Mk2 mentioned in connection with one of the supplements
) and other surface vehicles. It wouldn't surprise me if the work that's been done on this provides some inspiration to FD for when they come to implement new content and gameplay. o7
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Looking forward to the release and reading more about some of the things you can go into more details in with a rulebook than a game, from historical information (I have read Drew's lore guides but I imagine there's so much more to say, e.g. on hyperdrives - could you have an old ship running a 'type 2b' hyperdrive out in the black and would a modern wake scanner make any sense of its hyperspace cloud?) to some ships that aren't in the game yet, like the Panther Clipper, to things that might not make it into the game, like the Krait (and I seem to recall seeing a Mamba Mk2 mentioned in connection with one of the supplements