I've not yet tested it myself, but rumour has it that the issue where commodities purchased from your own FC did not show up in your ship's inventory until you dummy re-entered the market or dropped out to menu and reloaded has been sorted on the QT.
I wonder if talking about it as an exploit sped up the fix and how silently it was done.oh my! I darest not hope... Logging on now
Why would they go silent with this fix? It would create an utopian happy pink unicorn mood in the entire known galaxy and we would, in a short term, forget other nuisances![]()
I seriously doubt it, it was widely known and talked about during the thargoid war that it was best to stealth-buy pods from your carrier before delivering them so the scythes wouldn't detect them with their scans.I wonder if talking about it as an exploit sped up the fix and how silently it was done.
So far, no possibility of moving any orbital or surface structure, be it completed or under construction.Is there a possibility to have my T3 Orbis moved from a gas giant ring to an orbiting rocky body?
They do if your govenments allow them and they're not being consumed by the other economic influences in the system. It's a pretty small market but there's a couple more things than just landmines.At the very least it should offer weapons for sale.
I wanted a UI update to put a system summary of all stats and their influences on the main architects screen. The data is there, but digging into your journal files and doing some number crunching does not appear in my Oxford English Dictionary under "obvious." Okay, there are tools to help with that now, though.I know I'm missing something obvious
When the construction is complete ownership will be given to a random faction present in the system with a bias towards the factions with higher influence. To prevent a faction owning anything you need to remove them from the system otherwise over time all the factions will be given stuff to own. You'll then need to start wars to transfer ownership if you want the controlling faction to control everything.a) Faction ownership of a settlement/installation is fixed to the system owning faction when the project blueprint is placed (regardless of what might be delivered).
b) Is it fixed to the system owning faction fixed at the time when the first delivery is made.
c) Is it fixed to the system owning faction only when the final delivery is made.
It is weird that military facilities provide security AND manufacture weapons. Intuitively this is two very different functions.The Military installations primary function is as you say - to make a system produce landmines, explosives and weapons (types and quantity determined should your powers and local economy allow it.) Well, that and to push up system security to help prevent (sometimes) undesirable BGS happenings. Other than the influence, mission boards might generate missions tied to them.
Have you checked the outfitting that it offers? Military outposts have a rather more advanced selection available than most stations.I think the military outpost needs some love. I have one in my system and frankly does very little. Landmines appear in other stations in the system and thats about it. Docking at the installation gives you access to refueling and whatnot but there is no option to buy commodities directly. At the very least it should offer weapons for sale.
In-game it's two very different type of functions, too. The security aspect affects the political BGS, the manufacturing affects the economic one.It is weird that military facilities provide security AND manufacture weapons. Intuitively this is two very different functions.
In that respect, Agri facilities produce food and increase standard of living, which is if anything an even weirder pairing than the military one.This would be like an agricultural facility producing fruits and vegs AND manufacturing crop harvesters.
English please, as we all do.Предлагаю ввести ротацию систем, в которых будут находиться корабли Trailblazer. Невозможно прилететь в систему на корабле-носителе потому, что вечно нет слотов для них. Многие люди оставляют корабли-носители в этой системе и прекращают играть на несколько дней, может даже недель. По этой причине с каждым днём всё сложнее и сложнее попасть в неё. Ротация систем как раз решила бы эту проблему, в новых системах появлялись бы только те игроки, которые играют в данный момент. И даже если кто-либо из них перестанет играть и оставит свой носитель в системе, корабль Trailblazer просто переместится в другую систему со временем.
I presume the standard of living might have something to do with having better-quality food available. I'd be happier with fresh food rather than eating freeze-dried reconstituted food packages.In-game it's two very different type of functions, too. The security aspect affects the political BGS, the manufacturing affects the economic one.
In that respect, Agri facilities produce food and increase standard of living, which is if anything an even weirder pairing than the military one.
You're probably wrong, because that makes sense.I presume the standard of living might have something to do with having better-quality food available. I'd be happier with fresh food rather than eating freeze-dried reconstituted food packages.
That logic works but then you end up asking why Industrial (clothing, domestic appliances) and High-Tech (consumer goods) don't do the same.I presume the standard of living might have something to do with having better-quality food available. I'd be happier with fresh food rather than eating freeze-dried reconstituted food packages.