Elite Dangerous | System Colonisation Beta Details & Feedback

I've not yet tested it myself, but rumour has it that the issue where commodities purchased from your own FC did not show up in your ship's inventory until you dummy re-entered the market or dropped out to menu and reloaded has been sorted on the QT.

oh my! I darest not hope... Logging on now

Why would they go silent with this fix? It would create an utopian happy pink unicorn mood in the entire known galaxy and we would, in a short term, forget other nuisances :D
I wonder if talking about it as an exploit sped up the fix and how silently it was done.
 
I wonder if talking about it as an exploit sped up the fix and how silently it was done.
I seriously doubt it, it was widely known and talked about during the thargoid war that it was best to stealth-buy pods from your carrier before delivering them so the scythes wouldn't detect them with their scans.
 
My one current piece of feedback I have to give at this time is -

Allow mining outpost Installations to be built in asteroid clusters around a star.

Currently the restriction of those slots to asteroid bases (especially when coupled with the point increase that affects all T2 and 3 port types) makes them entirely useless if you don't want to build asteroid bases. And I would guess most people don't want to just to "fill a slot", particularly if it does not fit their system.

Thematically, a mining installation amidst such a location also makes perfect sense, and on top, the incorrect placement location bug shows there doesn't appear to be any particular obvious reason why we could not build a non-asteroid construction in there. The restriction, frankly, just seems artificial.
 
Has anyone come across this bug --- When transferring Commodities from my T9 to the Orbital construction Site , the T9 Cargo Qty goes to 0 but the Construction site does not accept the Commodities. Logging out to the main menu and logging back in the Commodities reappear back in the T9 Cargo bay.
I have repeated the relogging process several times and the problem persists. I have a second CMDR account and the problem is also happening on that account also. Ive tried OPEN and SOLE mode and the problem persists.
 
I think the military outpost needs some love. I have one in my system and frankly does very little. Landmines appear in other stations in the system and thats about it. Docking at the installation gives you access to refueling and whatnot but there is no option to buy commodities directly. At the very least it should offer weapons for sale.

Also can't figure out how to see my system development level. Other commanders keep saying their systems are of a certain score but the only score I see is the colony one that the game gives for the weekly credits. I know I'm missing something obvious but any help appreciated! Thank you
 
I know I'm missing something obvious
I wanted a UI update to put a system summary of all stats and their influences on the main architects screen. The data is there, but digging into your journal files and doing some number crunching does not appear in my Oxford English Dictionary under "obvious." Okay, there are tools to help with that now, though.

The Military installations primary function is as you say - to make a system produce landmines, explosives and weapons (types and quantity determined should your powers and local economy allow it.) Well, that and to push up system security to help prevent (sometimes) undesirable BGS happenings. Other than the influence, mission boards might generate missions tied to them. Settlements are usually more accommodating, if you can get the docking online and they're not shoot-to-kill trespass zones (the ingratitude!)
 
Faction Ownership of settlements - when is it determined ?

I have a system which i claimed - and the initial owner of the system was set as Friends of Pando.

Once I completed the main primary port, I placed the blueprints for a few surface settlements, and on one a small military base I delivered some but not all of the commodities.

I then worked on the BGS to change the system ownership to Tigurd Shared - the faction for my squadron - I did this last week.

I have now today completed the military station- and to my surprise the settlement is owned by the original faction, and not the current system owner. I now have a settlement that my faction cannot own, unless i force my faction down into another war.

The main question is :

For newly settled systems how is the ownership of settlements etc determined, and is that the expected/correct behaviour: is it -

a) Faction ownership of a settlement/installation is fixed to the system owning faction when the project blueprint is placed (regardless of what might be delivered).
b) Is it fixed to the system owning faction fixed at the time when the first delivery is made.
c) Is it fixed to the system owning faction only when the final delivery is made.

The evidence (from this one example) is that in this case it is option a or b, but to be honest I had expected it to be option c.
 
a) Faction ownership of a settlement/installation is fixed to the system owning faction when the project blueprint is placed (regardless of what might be delivered).
b) Is it fixed to the system owning faction fixed at the time when the first delivery is made.
c) Is it fixed to the system owning faction only when the final delivery is made.
When the construction is complete ownership will be given to a random faction present in the system with a bias towards the factions with higher influence. To prevent a faction owning anything you need to remove them from the system otherwise over time all the factions will be given stuff to own. You'll then need to start wars to transfer ownership if you want the controlling faction to control everything.
 
The Military installations primary function is as you say - to make a system produce landmines, explosives and weapons (types and quantity determined should your powers and local economy allow it.) Well, that and to push up system security to help prevent (sometimes) undesirable BGS happenings. Other than the influence, mission boards might generate missions tied to them.
It is weird that military facilities provide security AND manufacture weapons. Intuitively this is two very different functions.

This would be like an agricultural facility producing fruits and vegs AND manufacturing crop harvesters.
 
I think the military outpost needs some love. I have one in my system and frankly does very little. Landmines appear in other stations in the system and thats about it. Docking at the installation gives you access to refueling and whatnot but there is no option to buy commodities directly. At the very least it should offer weapons for sale.
Have you checked the outfitting that it offers? Military outposts have a rather more advanced selection available than most stations.
 
It is weird that military facilities provide security AND manufacture weapons. Intuitively this is two very different functions.
In-game it's two very different type of functions, too. The security aspect affects the political BGS, the manufacturing affects the economic one.

This would be like an agricultural facility producing fruits and vegs AND manufacturing crop harvesters.
In that respect, Agri facilities produce food and increase standard of living, which is if anything an even weirder pairing than the military one.
 
Предлагаю ввести систему ротации, в которой будут находиться корабли «Первопроходец». Невозможно прилететь в систему на корабле-носителе, потому что для них вечно нет слотов. Многие люди оставляют корабли-носители в этой системе и прекращают игру на несколько дней, а может даже недель. По этой причине с каждым днём всё сложнее и сложнее попасть в неё. Системы систем, как было решено решить эту проблему, на новом мероприятии включали только тех игроков, которые играли на ротации в данный момент. И даже если кто-либо из них перестанет играть и оставит другую свою передающую систему в системе, корабль «Первопроходец» просто появится на месте со временем.

I propose to introduce a rotation of the system in which the Trailblazer ships will be located. It is impossible to fly into the system on a carrier ship, because there are always no slots for them. Many people leave carrier ships in this system and stop playing for several days, or even weeks. For this reason, it is becoming more and more difficult to get into it every day. The rotation system, as it was decided to solve this problem, would only show up in the new event those players who were playing at the moment. And even if one of them stops playing and leaves their carrier ship in the system, the Trailblazer ship will simply appear in another place over time.
 

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Предлагаю ввести ротацию систем, в которых будут находиться корабли Trailblazer. Невозможно прилететь в систему на корабле-носителе потому, что вечно нет слотов для них. Многие люди оставляют корабли-носители в этой системе и прекращают играть на несколько дней, может даже недель. По этой причине с каждым днём всё сложнее и сложнее попасть в неё. Ротация систем как раз решила бы эту проблему, в новых системах появлялись бы только те игроки, которые играют в данный момент. И даже если кто-либо из них перестанет играть и оставит свой носитель в системе, корабль Trailblazer просто переместится в другую систему со временем.
English please, as we all do.
 
In-game it's two very different type of functions, too. The security aspect affects the political BGS, the manufacturing affects the economic one.


In that respect, Agri facilities produce food and increase standard of living, which is if anything an even weirder pairing than the military one.
I presume the standard of living might have something to do with having better-quality food available. I'd be happier with fresh food rather than eating freeze-dried reconstituted food packages.
 
I presume the standard of living might have something to do with having better-quality food available. I'd be happier with fresh food rather than eating freeze-dried reconstituted food packages.
I presume the standard of living might have something to do with having better-quality food available. I'd be happier with fresh food rather than eating freeze-dried reconstituted food packages.
You're probably wrong, because that makes sense.
 
I presume the standard of living might have something to do with having better-quality food available. I'd be happier with fresh food rather than eating freeze-dried reconstituted food packages.
That logic works but then you end up asking why Industrial (clothing, domestic appliances) and High-Tech (consumer goods) don't do the same.

(It might be the drugs rather than the food, of course)
 
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