Patch Notes Update Elite: Dangerous Update 1.04 Change Log

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Dont mean to be harsh

Hi everyone,

update 1.04 is incoming and everyone will be removed from the server at 2.30 pm GMT while we apply the update and make the new client available. Here is the change log for the update:

- If a station somehow loses it's parent then move it to another body so players at that station can load
- Prevent inconsistencies between client and server in which parts of a sector are and are not occupied
- Some fixes to meta-data that were being disguised by an issue with inconsistent generation
- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets
- Fix only the first consequence being applied to the universe state when completing a mission
- Set killer before we do ship death - fixes problem with players not getting bounties or reputation when they kill other players by breaking critical modules
- Reduce likelihood of server disconnects from stellar forge server queries
- Fix mouse control if galaxy map opened with key binding when in outfitting
- Updated exoplanets Kepler 438 b and 442 b
- Add produced by and consumbed by information to all trade goods (except rares)
- Telemetry added to try and figure out why some machines are failing to load resource files
- Remove the terraforming data for Pareco system causing an assert
- Fix packet loss statistics
- Use the correct absolute magnitude in bolometric luminosity calculations
- Various text fixes

There are some online changes as well which Andy will post in his update, but one change is worth mentioning here - there should be an improvement in matchmaking that should mean you are more likely to see other players if they are in the same region as you.

Edit: The downtime should be less than 30 minutes.

Thanks!

Michael













i am sorry to say this. but i really am finding it hard to understand what you are writing i am English and have dyslexia and find it hard to read with the spelling mistakes and the grammar that you are using.

ken
 
Prevent inconsistencies between client and server in which parts of a sector are and are not occupied

Can you explain what this means, Michael? Does it have something to do with the unstable sectors of space people have been getting stuck in?
 
Good to see the aggro fix for bounty hunting (just as I've moved to trading doh).

Disappointed by the lack of new cups for the cupholders though. Need some dice as well for my T6 and a novelty airhorn.

Welcome back.

FOr the airhorn - fit a discovery scanner. And turn your volume up :)
 
"- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets"

Can someone describe this? I don't understand this sentence.

If you hang out around e.g. a navigation Beacon, and you kill only wanted targets (ie. you don't get a bounty yourself), at some point, the police will be hostile to you for no apparent reason.

I think this will fix that.
 
when comes the app for android phones?

Hi,
Thanks a lot for the patch, I see that the game devs are doing their job! But somewhere on the website I ve read that there will be an android-app released for E:D early in january. When could we expect the app?
 
nah , no firing zone means no firing zone

No, outside no-fire zone.

Even if inside the no-fire zone, you only get additional fines each time you pull the trigger anyway. Cops still went red on you if you hit a ship regardless of whether clean or Wanted.
 
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