- If a station somehow loses its parent then move it to another body so players at that station can load
Ah, I see. Then can we have translated into Simplified Thickonese instead of Traditional Thickonese please?
"- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets"
Can someone describe this? I don't understand this sentence.
"- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets"
Can someone describe this? I don't understand this sentence.
- Updated exoplanets Kepler 438 b and 442 b
It means when you attack someone with a bounty that just so happens to be the same faction the local cops belong to, they won't get all y and attack you."- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets"
Can someone describe this? I don't understand this sentence.
"- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets"
Can someone describe this? I don't understand this sentence.
Sometimes if you attacked a wanted ship, the cops pursuit you as they would if you attacked a clean one, based on what he said it looks like that the game only checked if the bounty on the wanted ship was made from the same faction as the cops, if not the cops then attacked you. And this update solves this issue.
That should make things more predictable for the system-tippers like the Crimson gang of Lugh .
When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets
Also, stops cops from shooting you when you shoot a WANTED ship near a station.
Great news, but I have to admit sometimes I find then change log entries a little... er... cryptic.
A translation into thickonese would be handy sometimes.