Patch Notes Update Elite: Dangerous Update 1.05 Change Log

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Nice.... but when will we have:

- Reputation fixes
- Landing pad lighting fixes
- incompletable missions shown in missions you can do (such as landing at outposts with a size 3 ship)
- missions showing in bulletin board for permits you already have
- changing summerlamd in summerland
- fixing the in game chat function (let alone the voice chat function)

and a ton more of these.... Please do not get me wrong at all, I do like where the game is aiming to go at, but when you see things like these in the patch notes:

- Fixed crash when launching limpets
- Fixed some system meta data mismatches between client and server
- Memory use improvements and fixes on server
- Fix assert when someone manage to select 'declare bankruptcy' button before UI receives proper data from the game
- Optimise mission template list selection
- When switching servers do not disconnect during the transfer
- Added telemetry for when a player dies to help identify cause of death when players explode near stations
- Added further telemetry to trace failed resource loading
- Fix large quantity missions using "light cargo" text
- Fix salavage coms lines
- Correct reputation on abandon branch of pirate missions
- Fix incorrect destination for massacre branch money collection
- Fix salvage mission branching
- Change order of mission contracts in massacre missions
- Change data that is displayed to players in massacre missions

These seem like very minor fixes. (I might be wrong of course, as I am no programmer) but what I would like too see is that some of the bugs which have already been persistent since beta 2, have not been fixed at all. Perhaps looked at, not fixed. I suggest that FD addresses the bug which have been known to man for ages, before doing other, seemingly 'trivial' stuff.... Just my 2 cents

Still no fix for missiles not working, landing pads, or the tons of other bugs. BUT seriously we need the gameplay bugs fixed. I can't even use the c2 missiles right now because have of my ammo won't even work. This is crazy waiting for fixes that should have been fixed within 2 days of launch. But gave plenty of time since it was holidays. FD you are loosing players by the day and still don't seem to be getting things fixed. or missions added etc.
 
I enjoy these little bug fix updates, but as a miner I would love to see some work done on it, I know its low priority but please just give me a better mining laser or even a way to grab cans without looking like a drunken worm in space XD
 

Michael Brookes

Game Director
Added server updates to the original post:

- Fixed some issues that stopped some Commanders logging into the Companion App
- Stopped wars and civil wars in starsystems with only 1 minor faction in that state
- Added ship discount to Founders World
- Various reliability and performance improvements

Michael
 
I am not saying that @Quineloe, and to me, some of these are more important. I would like them to fix the chat function for once, as I have a lot of friends. When I see that this is the 5th update, it says to me that they have had 5 chances to get this to work, but to no avail. Instead they come with minor fixes, which, are good, I never said they're bad or that I don't want them to be there, but I would really assume or think, or even hope maybe to get the bigger issues out of the way first. Like chat function, landing pad lighting, pad loitering thing whilst outside the space station etc etc. We all have different opinions of what is minor and what is major, I respect that, but I truly hope FD will address issues which have already been made clear since beta 1/2

Other than that, game's fine. (ow, when I am in the mission selection board, I can't see if a station is an outpost or not. I have to check the comms section of the ship, and, if it's in another system, i have to check the system map. Lots of clicks and stuff, I can't be bothered with that, as many others. When I fly a class 3 ship, I don't want them missions to show up!, but again, my 2 cents)
 
Added server updates to the original post:

- Fixed some issues that stopped some Commanders logging into the Companion App
- Stopped wars and civil wars in starsystems with only 1 minor faction in that state
- Added ship discount to Founders World
- Various reliability and performance improvements

Michael

Does this address the 2 issues u mentioned earlier in the week surrounding influence factors over solar systems. The one with a faction expanding to a nearby system and anotehr surrounding some of the influence and meta data not taking effect ? or is that being held for a later date
 
Fix the Expansion Bug. Stuck at 9% for all sectors near my expanding Faction. Will not go up. Will Not go down. There are several threads on this subject.
 
Nice.... but when will we have:

- Reputation fixes
- Landing pad lighting fixes
- incompletable missions shown in missions you can do (such as landing at outposts with a size 3 ship)
- missions showing in bulletin board for permits you already have
- changing summerlamd in summerland
- fixing the in game chat function (let alone the voice chat function)

and a ton more of these.... Please do not get me wrong at all, I do like where the game is aiming to go at, but when you see things like these in the patch notes:

- Fixed crash when launching limpets
- Fixed some system meta data mismatches between client and server
- Memory use improvements and fixes on server
- Fix assert when someone manage to select 'declare bankruptcy' button before UI receives proper data from the game
- Optimise mission template list selection
- When switching servers do not disconnect during the transfer
- Added telemetry for when a player dies to help identify cause of death when players explode near stations
- Added further telemetry to trace failed resource loading
- Fix large quantity missions using "light cargo" text
- Fix salavage coms lines
- Correct reputation on abandon branch of pirate missions
- Fix incorrect destination for massacre branch money collection
- Fix salvage mission branching
- Change order of mission contracts in massacre missions
- Change data that is displayed to players in massacre missions

These seem like very minor fixes. (I might be wrong of course, as I am no programmer) but what I would like too see is that some of the bugs which have already been persistent since beta 2, have not been fixed at all. Perhaps looked at, not fixed. I suggest that FD addresses the bug which have been known to man for ages, before doing other, seemingly 'trivial' stuff.... Just my 2 cents

are you saying that they should postpone the release of "minor fixes" until they've resolved at least some "major problem" ?
 
Does this ...

Added telemetry for when a player dies to help identify cause of death when players explode near stations

... mean you're investigating the issue of ships suddenly exploding for no apparent reason? I've now seen so many messages on the forum now about this happening to players, effectively wiping them out, that I'm actually slightly scared to play.
That's my assumption from the log note. Appears a few dozen CMDRs have been zapped by that bug now, so it's good FDev are investigating
 
I had an email from Frontier yesterday regarding my ticket on this subject.
They know about the bug and closed my ticket :rolleyes:

Seriously? Closing a ticket without resolving the issue is a BAD customer experience. Each ticket has a person behind it who spent the time typing up details to report it. Perhaps they're trying to clear up backlog, but to be honest the convenience of the support staff does not outweigh their customers. Unless they provided you with a resource to track its resolution or progress, its tantamount to fobbing you off.
 
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