Why nerf Orthrus payouts this late into the war? If they were overtuned, why didn't they get nerfed within the first week or two of spires going live?
Seems with amount of changes in OP .. there is aim to make different activities equal in regard to needed effort, time and payout offered.Why nerf Orthrus payouts this late into the war? If they were overtuned, why didn't they get nerfed within the first week or two of spires going live?
Is there any chance of fixing bugs that have been making the game less fun to play since Odyssey launch - e.g. missions sending people to kill scavengers at settlements with no scavengers, staff in Bust state so no staff, etc etc... probably retain more players that way?That is more than a few changes. I am looking forward to trying those out next after the update
Why nerf Orthrus payouts this late into the war? If they were overtuned, why didn't they get nerfed within the first week or two of spires going live?
It looks that way, although it's possible that it comes back if they recapture it, and they would potentially be capable of doing more damage to other systems on the way out than they are currently.I am not that familiar with TW mechanics, do the changes to the Spire sites mean that it's no longer a resource for our side to milk as needed (whichever damage you do to it is one-time and permanent, once the Thargs lose it, it's off the chessboard forever)?
I can see it playing out favorably for the human side by putting emphasis into actually engaging with the controls themselves/not stockpiling samples for the final 15% with this change, while a spire itself is being assaulted.It looks that way, although it's possible that it comes back if they recapture it, and they would potentially be capable of doing more damage to other systems on the way out than they are currently.
While I applaud all the other changes, what's the point behind this? Seems like an unnecessary dumbing-down to me, rather than allowing new stratagems. But I'm not that much into AX, so am I missing something here?Titan Vulnerability Changes
These changes will enable you to develop new stratagems in defeating the Thargoid threat, and be assured that every action is contributing to the war effort.
- Titan vulnerability is now a two tier system:
- At 3 controlled systems or below, the Titan will be vulnerable to attack
- At 4 or above controlled systems, the Titan will take almost no damage from attacks
This can be done with earth weapons and even 1st level guardian weapons.FDevs, if you nerfed Orthrus payout we want anti-guardian field protection applied to pre-engineered guardian weapon as a compensation.
I want to use my 6 shards Conda to quickly pop Orthrus.
I know it can be done with non-guardian AX weapon. But I want to use my pre-engineered guardian shards at Spire sites. Period.This can be done with earth weapons and even 1st level guardian weapons.
But most importantly : the level 1 gauss guardian weapon is better than the designed one. The main problem the gauss had was hitting hearts.
And it's weird for me to write obvious things.
"Kill the orthrus".
In practice it won't make all that much difference - at the moment, a Titan with 3 or fewer Control systems dies by the weekend, and a Titan with 7 or more Control systems has so many defences it'd take months to beat through them even if it could be held at 7 for that long. It's more just formalising what was already largely true in practice.While I applaud all the other changes, what's the point behind this? Seems like an unnecessary dumbing-down to me, rather than allowing new stratagems. But I'm not that much into AX, so am I missing something here?
"Kill the orthrus".
If they are as important as i think, nerfing their credit value makes sense.
-the value is in their chevron contribution, not the credits.
(just how i see it; i don't know to be clear =)
I try to learn and try out all the weapons in the game and most of all the AX weapons.I know it can be done with non-guardian AX weapon. But I want to use my pre-engineered guardian shards at Spire sites. Period.
Yeah, I've collected those materials (12 sets) and modified two 2B gausses. Will check how it works.I try to learn and try out all the weapons in the game and most of all the AX weapons.
As soon as the possibility of modifying weapons of level 1 guards came out, and for me the collection of these materials was tedious (although I collected 33 sets) I immediately wrote to the forum to people very reasonable approach to these modifications.
Sorry I have nothing more to say.
I'm not finding it pointless; quite the contrary. -i know about the faucets just like i remember the mining rush leading up to the release of FCs. (and others)the faucet getting cut off.
FDevs, if you nerfed Orthrus payout we want anti-guardian field protection applied to pre-engineered guardian weapon as a compensation.
I want to use my 6 shards Conda to quickly pop Orthrus.
I agree. Gauss is no hard enough to hit scouts (less target), but they have the highest penetration rate, i.e. maximum damage to the interceptor hull. It's better than any plasma, much less a shard.Those shards are one blast kill against annoying scouts and cyclops as well.