Elite: Harmless - Karma System aka "be the Tamagotchi" - FRESH SALT, MINED RIGHT HERE

But doesn't that make them carebears?

Heavens forfend, no. They're mighty hunters, afraid of nothing! NOTHING! (except consequences)

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And 6 pages of discussion about something that will never get introduced and if something gets introduced it will be watered down to something that is unrecognizable as a "crime and punishment system" or "karma system".

Keep going, I need more salt.

Blimey, if you take on any more salt than was contained in the OP then you're going to be in a serious health situation.
 
Reducing ToS violations to the level of a purely in-character offense will be a horrible precedent to set, if this change comes to pass.

It will still be a ToS violation. Regardless how they label you in game, it'll still be a cheat. As long as they don't change the ToS that is.

Looking at it from the other end, it'll make a seal clubber look the same as a cheater, someone with bad karma.
 
Don't worry OP this will never happen. SDC will go full propaganda mode against it and will rope in their friends in other groups to bad mouth FD loudly to the gaming press.

FD will see coverage and their jelly-like backbone will disintegrate; allowing greifers to carry on regardless.
 
It will still be a ToS violation. Regardless how they label you in game, it'll still be a cheat. As long as they don't change the ToS that is.

All meaningless if the punishment for cheating is just bad karma.

Looking at it from the other end, it'll make a seal clubber look the same as a cheater, someone with bad karma.

Part of the same problem, because 'seal clubbing', and most of the other actions that can result in bad karma, aren't against the rules.
 
If, and it's a big if, Frontier get this sort of system out it is welcome and way, way overdue. Being a criminal in Elite Dangerous should be harder than being a law abiding citizen particularly in medium to high security systems. Currently that really isn't the case, so gankers, seal clubbers and exploiters, when/if this is implemented you have a choice, either 'git gud' at being the bad guy or you can always be good or go to solo or PG.

To those of you crying 'waaaah, it's not Elite Dangerous anymore it's Elite Carebear', you have been playing in consequence free easy mode safe space for too long, you keep telling us you want a challenge, you keep telling us you support C&P, (yet somehow every idea is a bad one), so suck it up. All that vitriolic 'advice' you've been slinging around, all that salt you've been mining, is hopefully going to be right back at you at some stage, are you good enough to be a bad guy or not?
 
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If, and it's a big if, Frontier get this sort of system out it is welcome and way, way overdue. Being a criminal in Elite Dangerous should be harder than being a law abiding citizen particularly in medium to high security systems. Currently that really isn't the case, so gankers, seal clubbers and exploiters, when/if this is implemented you have a choice, either 'git gud' at being the bad guy or you can always be good or go to solo or PG.

To those of you crying 'waaaah, it's not Elite Dangerous anymore it's Elite Carebear', you have been playing in consequence free easy mode safe space for too long, you keep telling us you want a challenge, you keep telling us you support C&P, (yet somehow every idea is a bad one), so sick it up. All that vitriolic 'advice' you've been slinging around, all that salt you've been mining, is hopefully going to be right back at you at some stage, are you good enough to be a bad guy or not?

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It's a start. What do we have now? Nothing, right?

Right now we have the spotty shadowbanning of people who habitually cheat when Frontier gets a mountain of indisputable evidence thrown at them...which is considerably more than just treating them the same as someone who has taken the 'dark side' path in-game.

So, no, the proposed change is not a start, it's a regression...and an insulting one at that.
 
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Hey, thats my idea :D
I wouldn't be surprised if half of the most active players are bad boys and girls.
Now they cant apply the appropiate punishment because half.....HALF the players!!!!
I think its still a bit too early to say its a bad decision.
But most likely it will take out the fun and danger element once more.
Lemme see....we had danger neutron stars and white dwarfs....mmhh they no longer dangerous, same for black holes.
The only danger element will be the station defense system. lol

Sad, but it wouldnt the first great game flushed into the abyss because of too many ----censored----
Actually the game would be more challenging for players with a sociopathic play style, like yours. You don't like challenges?
 
Right now we have the spotty shadowbanning of people who habitually cheat when Frontier gets a mountain of indisputable evidence thrown at them...which is considerably more than just treating them the same as someone who has taken the 'dark side' path in-game.

I read nowhere the karma system will be a substitute for this^
 

Deleted member 38366

D
It's so funny to see Gankers and Griefers suddenly being afraid that their "risk-free ELITE : Toxic" might be in danger of seeing mild changes sometime soon(tm) xD

Let's face it : for whom has ELITE been "ELITE : Harmless" all this time? For Gankers and Griefers of course.

And despite the #REF : 0 imbalance that has been 100% in their favor ever since, zero consequences, zero punishment, zero risk, zero danger, 100% fun but 0% of the price (victim gets assigned that "0% fun part")... they're already giving off crocodile tears ;)
If anything, it makes for funny reads in the Forum.

PS.
I fully agree that Gankers Inc. Groups will lobby against any single meaningful change to ELITE : Toxic.
However, I don't even think they have to. Frontier loves Griefers and Gankers more than anything else. Always has. Just look at the current (non-existing) C&P System we have... It doesn't even affect Criminals. It's 100% fake.
Thus, I'm fairly sure they'll come up with something that on 1st sight looks potent - but due to *cough* "minor implementation issues" will be easily worked around and fully evaded by anyone with a little experience in the field of criminal actions.

They won't let go of their beloved "Triple ELITE Ranked" and most-favored Groups and Player archetype in the Game. No way.

I'll reconsider my Opinion when I see
- offensive hardcore cheaters/exploiters/hackers perma-banned or at least their Saves Cleared (i.e. Farseer Gankers)
- notorious criminal Players locked into Prison Colonies serving their sentence if they get caught
- notorious criminal Players losing System Permits and Naval Ranks, eventually locking away their Rank-tied Ships until they've made up for the criminal acts and regained the privilege of flying them again by hard work

You know... Stuff that makes sense. Want to be the "Most Wanted in the Galaxy"? Fine, be my guest. But don't complain if you actually become "Most Wanted in the Galaxy" and face the consequences of that "achievement".

Me, personally... I don't see that ever becoming a reality. Simply because it would all make sense, put everything in its rightful place - and it'd actually work, while still allowing for all Playstyles. Nope, we can't have that. Not in ELITE.

Thus, I don't see any reasons for... let's call it "FFA PvP - anywhere/anytime" Players to fear anything.
 
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no but it's not mine either. so flagging me as having done in immoral action when in fact i have not, is in itself immoral

as to your previous statement, i can only guess that you're looking at yourself and thinking "this is what i would do, so he must too." - i was talking about fighting NPCs in a RES and being disconnected. tell me, why the hell would i combat log out of a fight i was winning?

You're assuming it wouldn't take into account the fact that you are not repeatedly trying to avoid the rebuy screen by disconnecting from combat situations when you are about to lose. It may not even bother to monitor your karma against NPC's.

Either way, if you are getting regular disconnects in Combat Zones fighting NPC's, then it's in your best interests to raise a support ticket with Frontier so the issue can be investigated. You'd be doing yourself and the game a favour by reporting something that could potentially be fixed.

If it turns out to be a problem your end, then it'll be good to get it fixed. If it turns out to be a problem with your ISP, wouldn't you like to know that so you can look at getting another?

Elite*needs* a C&P system, and worrying that it might misinterpret certain edge cases like yours is not a good enough reason for them to not try and implement one.
 
I personally consider an AI nanny tasked with enforcing good behaviour to be a massive failure in game design. If you need to have hidden rules and a good-boy ranking because the rest of the game's systems and universe are incapable of performing that task, then perhaps you need to stop thinking about slapping bandaids onto an open wound, and get the needle and thread instead!

It's easy to criticise, but not so easy to come up with an actual solution, is it?
 
I read nowhere the karma system will be a substitute for this^

Sandro's statements in the reddit thread strongly imply that they'd be heavily relying on the karma system to handle this stuff.

Even having cheats influence karma signals to me that Frontier is going to wash their hands of most actual enforcement and let some automated system just lump these types in with in-game criminals.

It's easy to criticise, but not so easy to come up with an actual solution, is it?

I have plenty of actual solutions. They just aren't popular.
 
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Right now we have the spotty shadowbanning of people who habitually cheat when Frontier gets a mountain of indisputable evidence thrown at them...which is considerably more than just treating them the same as someone who has taken the 'dark side' path in-game.

So, no, the proposed change is not a start, it's a regression...and an insulting one at that.
easily sorted by keeping bad karma from combat logging hidden from everyone but fd themselves
 
Sandro's statements in the reddit thread strongly imply that they'd be heavily relying on the karma system to handle this stuff.

Not at all:
As we're speaking hypothetically here, we would want to avoid shadow banning where possible. As an example, for a Commander that repeatedly killed clean ships that were significantly weaker than them, I'd rather see a removal of insurance cover (so when a ship is destroyed it's gone, or you have to pay the full price to get it back), docking privileges rescinded at all starports and outposts except those in anarchy jurisdictions and game applied Pilot Federation bounties rather than a shadow ban.

Of course, we'd always reserve the right to apply out of game measures if we felt they were justified.

No reference to combat logging or ToS.
 
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