I do not have this issue, but I'm a newer player. I only have logs starting from late march 2019 up to now. Maybe it's because of a game update having changed parts of the logging? Just a wild guess.
Correct. "Shepherd moons" for the purposes of this tool are any moons that around found closer to their parent planet than the inner edge of any ring. There is also a check for large rings (>1 light-second wide) which can potentially be triggered by the rings of a planet or star, though there is no check for just any ring at all on a star at the moment.ohh, this is so useful, thanks for working on this! Now I can see if I'm missing any shepherd moons etc (I presume those are moons that are in between rings, so probably a sign of a big ring system?). Can it detect ringed stars too? Or just large ring systems that don't necessarily have moons in them?
Not at the moment, though it's something I'd like to add. Ideally everything in the journal will eventually be accessible. I'll bump it up the list and see if I can get it into a release this weekend, since you've asked for it specifically.A fine tool, thanks for your efforts!
I'm interested in being notified when an element in a body's atmosphere is above a certain value. With the parameters currently available for custom criteria that doesn't seem possible?
I think it happened with Belt Clusters only:...infinite rotation period? Okay then.
I'll have a fix for it... maybe tomorrow, but I have work and plans so can't make any promises.
I'm already ignoring things pre-2.3 due to journal differences. I might just extend that to pre-2.3.01 (April 25th, 2017). Will chop off about two weeks of journal data.Player Journal
- Scanning objects with no rotational period (or infinite rotational period) no longer writes any information about rotational period to the Player Journal
You're in luck! As of this version "deafening" is no longer the only option for TTS volume!It got all the way through my journals this time too. Great! I won't have a chance to fully play around with it until next week unfortunately. Since I play in VR, I want to try out the audio alerts.