The physics behind why a body is oblate are the same regardless of what that body is made of. I expect the same formula applies, though possibly with a different threshold value, and obviously without the part restricting the check to only gas giants.Fine, we have a formula for oblate gas giants now.
But what about oblate terrestial bodies?
The physics behind why a body is oblate are the same regardless of what that body is made of. I expect the same formula applies, though possibly with a different threshold value, and obviously without the part restricting the check to only gas giants.
Yes, I've been wanting to compile custom xml snippets for a while now just couldn't think of a good place to put them. A spoiler tag in the initial post is as good an idea as any.
OMG this addon is wonderful! I just found something unbelieveably unbelievably!
You're correct, there isn't anything I can really do about it. Binary objects don't report their orbital distance around the parent body in the journal, just the distance around their barycentre. So I can't know if it's inside the rings or not.@Vithigar
One quick thing I noticed the other day and I am not sure it can be fixed. Just wanted to mention it. I had a gas giant with three shepherd moons. EDObserveraty didn't trigger for moon a/b since they were a tidally locked close pair. Only moon c triggered correctly as shepherd moon. This could mean a miss in a case where only such a pair is present. My assumption is that this is related to the fact that such pairs also do not create an orbital line. In any case just wanted to let you know. The system in question is documented here.
The popup notification should definitely not be stealing focus from the game. If that's happening it's a huge issue.On an unrelated note I switched off the "Wide Rings" category, because I had it happen a few times that the pop-up pulled me away from the game during fuel scoop because the wide ring of a class Y dwarf triggered it immediately. The first time it happened I panicked a bit since I was afraid that I would hit the exclusion zone by mistake. Then I had it happen also in a system with a class Y dwarf and when I was arriving through the binary partner star which overheated my ship immediately and at the same time my screen was gone because of the pop-up (I survived). Fun times. That was the moment I switched that particular trigger off. Possibly this trigger should/could be separated for planets and stars although that's might make it overly complicated.
Otherwise I am very happy with the tool. Keep up the good work.
Perhaps it is my setup, I'll check later. In fact I just recently changed my game setup from Full Screen to borderless Window, which could potentially be of relevance (i.e. it was on Full Screen when that happened what I had described).The popup notification should definitely not be stealing focus from the game. If that's happening it's a huge issue.
Oh, interesting. Yeah, the popups don't work properly with Elite in exclusive fullscreen. Didn't realise they would actually pull you out of the game though, just figured they'd not be visible. Still something I'd like to address, but less huge than I originally feared.Perhaps it is my setup, I'll check later. In fact I just recently changed my game setup from Full Screen to borderless Window, which could potentially be of relevance (i.e. it was on Full Screen when that happened what I had described).
As it happens I was testing that involuntarily just a moment ago ("close binary trigger") and with the game set to windowed/borderless the popup worked fine. So all is good.Oh, interesting. Yeah, the popups don't work properly with Elite in exclusive fullscreen. Didn't realise they would actually pull you out of the game though, just figured they'd not be visible. Still something I'd like to address, but less huge than I originally feared.