Elite on Console is dead - so why are FDev delaying Odyssey improvements for it?

With XCloud you own it, since it's on gamepass too, so you have a win10 copy of ED, and that's what you can play streaming if you want. Even syncs save data. Unlike Stadia, this actually works :p

Ah, that's a bit different. On the other hand, i still have to pay for the service, so better i save my pennies and get the hardware eventually, as i need it anyway sooner or later.

I mean, there were reasons we moved away from mainframes all those decades ago :p
 
Well, I hope you are not playing on Steam then, because technically speaking, you don't own the game there. Should you get banned from the platform, or if steam closed shop, you'd lose everything.

Oh, on topic : I do not own a console myself. I'm sorry if I can't help.

Fair point and yeah, i have some games on Steam, but i am running them locally and most of them i can play even when there are internet problems.

If your internet is down, then you are borked playing even single player games with a streaming service.

My internet went down a few weeks ago for half a day (some sort of emergency service the provider was doing), but i could still play single player Steam games
 
Ah, that's a bit different. On the other hand, i still have to pay for the service, so better i save my pennies and get the hardware eventually, as i need it anyway sooner or later.

I mean, there were reasons we moved away from mainframes all those decades ago :p
Yeah, I use it for the perks, so I just settled with the 14 EUR a month on ultimate. Seems with the last move of Microsoft i might get my money's worth with all the InXile, Obisidan and Bethesda games that will be on there.

Sadly hardware prices are still appalling, 800 EUR for a 3060 is quite.. bad.
 
I would say that this only further cements EDO is likely the last major installment for Elite. Not moving forward on console generation not only locks Elite down from continued improvement, but also contractually obliges the PC side to be hindered as well. Knowing this, and knowing that the growth potential for Elite is in consoles not PC...

(I'm a PS4 player by the by, so this makes me particularly sad)

Elite Dangerous is probably done for major development post console launch. New ships, continuing story, sure. It's not going to just 'die' (I hope?) but EDO has probably played it's best cards already: space legs. The fact so many features remain broken or at V1.0 in Horizons or base game speaks volumes about the future of EDO content. Installations and Megaships are still bugged, Powerplay...oh powerplay...C&P is still a joke, squadrons remain a woefully underbaked tool, and multi-crew...

Oh man, multicrew. The one feature that could really breathe life into Elite, especially on console.

This iteration is on its way out the door, me thinks. I could be wrong and we're spitballing months before EDO even launches (horribly, if I had to guess) on console. But when it does 'launch' (becomes accessible, bug-ridden and even worse-performing than PC on its first day) I suspect that'll be the first death knell. Because the PC sales, while I think good, didn't make enough scratch. Especially as more and more press realized how misleading (and still is misleading) the marketing for EDO has been. The console crowd is even more likely to review ratings on a title like this, now with multiple DLC (and thus higher cost of entry) and thus avoid it altogether in favor of other titles.

It's too bad. Elite has a great future on next-gen, especially if VR were taken seriously. VR is steadily breaking out (slowly by certain standards) on consoles. PS5's new VR could make a big splash and I suspect X-Box wouldn't be far behind. Microsoft certainly hasn't stopped investing in VR. The only thing that keeps Elite being a smash hit on consoles, really, is the severe quantity of keybinds. That's part of what makes it a great game, too, but it doesn't take a rocket scientist to look at the game and identify better UI architecture to reduce those to something more manageable.

I was so hoping to experience Elite on PS5 (and in VR)...too bad, really. I'm still looking forward to trying VR in NMS when I get it, among many other titles I've got on backburner while waiting to get the new console.

For what it's worth I agree and I think that's where all the current evidence from the CM's recent announcements is pointing:

1) Fix and deploy Odyssey on consoles
2) add a few more in-game events
3) add small feature work
4) Spin a story to keep players active for the next year or so

In terms of "full fat features" - Cross Play, VR, Ray Tracing, Current Consoles, Ship Interiors, Cross Save etc. - anything that requires significant development work, that isn't happening.
 
Yeah, I use it for the perks, so I just settled with the 14 EUR a month on ultimate. Seems with the last move of Microsoft i might get my money's worth with all the InXile, Obisidan and Bethesda games that will be on there.

Sadly hardware prices are still appalling, 800 EUR for a 3060 is quite.. bad.

Yeah, i've waited and waited for graphics card prices to drop again, but unless crypto dies people will keep the prices of cards artificially high.

I shudder to think of the environmental impact that crypto is causing as well.

But eventually i'll have to take the plunge.

its a shame game makers haven't adapted to the market situation and are still pushing graphics/performance requirements at a time when many people simply can't afford the upgrades.

Its one thing that annoys me about Odyssey. FD have historically been good for supporting older hardware and at some point must have known that their changes were going to cause a massive boost in requierments, but forged ahead anyway. I don't know, maybe they just didn't have a choice, but the result is a pain for me. Not playing ED for months already and no idea when i'll be able to play again.
 
Yeah, i've waited and waited for graphics card prices to drop again, but unless crypto dies people will keep the prices of cards artificially high.

I shudder to think of the environmental impact that crypto is causing as well.

But eventually i'll have to take the plunge.

its a shame game makers haven't adapted to the market situation and are still pushing graphics/performance requirements at a time when many people simply can't afford the upgrades.

Its one thing that annoys me about Odyssey. FD have historically been good for supporting older hardware and at some point must have known that their changes were going to cause a massive boost in requierments, but forged ahead anyway. I don't know, maybe they just didn't have a choice, but the result is a pain for me. Not playing ED for months already and no idea when i'll be able to play again.
Yeah, I was hyped and came back for Odyssey, even made people buy it based on the alpha. Now I just feel dumb.

Especially when Phantasy Star Online 2 runs at almost 100 fps on my card, even though it technically requires a 2070. And the japanese are horrible at optimizations, too :D

But such is life I guess. Right and now I have to stop being OT :D
 
Indeed, but for the moment PS5 base is less than 10% of the number of PS4 base machines.

And again - no wonder they do not prioritize a native version while they're generally very busy with EDO and also very keen to optimize EDO to run on PS4/XB1.
And i really hope they actually manage to do this because that will be a first step towards a native version on PS5/XBS

It's clear they are not ignoring the new consoles, but currently they have a handful with the borked EDO release.
Let's not forget that Planet Coaster Console Edition was launched for the new consoles too, and so it will happen later this year with JWE2
I think that you are missing the point.

For Frontier NOT to develop something specific to the current gen consoles would be shortsighted.
Assuming backwards compatibility will be sufficient misses the additional grunt, fidelity, options that both consoles bring.
If there isn't sufficient justification to build a current gen console version now, what set of circumstances would need to exist for Frontier to justify a second round of dev / coding?

If not now, when? Consoles have already had to wait six months beyond the launch of PC so a next gen console specific version wouldn't be coming until at least 2022.

...back to the OP, if Frontier are struggling to get it working acceptably on PC, and also need to get it working on the base console (Xbox One), the lack of any announcement for a future for consoles suggests that Frontier don't see Elite Dangerous long term.
 
"let them concentrate on OG consoles first" is missing the point completely as it also assumes that all development is sequential, and that Dev Kits haven't been available for the current-gen consoles for years. In fact, they've been around the same amount of time that Odyssey has been in development...

If Frontier don't have plans for current gen a full year after Odyssey was initially due to release (Dec 2020) then I'd go as far as to say

  • they have never had plans
  • they never will have plans.
 
I bet they're working on a new game and Odyssey is a test bed for features in that game while simultaneously fulfilling or attempting to fulfill promises that were made in the Kickstarter.
 
I bet they're working on a new game and Odyssey is a test bed for features in that game while simultaneously fulfilling or attempting to fulfill promises that were made in the Kickstarter.
I bet they're working on a new game and Odyssey is a test bed for features in that game while simultaneously fulfilling or attempting to fulfill promises that were made in the Kickstarter.
more likely working on the game play loop for ship interiors now that we can walk and stuff
 
If Frontier don't have plans for current gen a full year after Odyssey was initially due to release (Dec 2020) then I'd go as far as to say

  • they have never had plans
  • they never will have plans.

Why would they? This is obvious given at release (2014) FDev said the plan for the game is a 10-year lifecycle. We are on the last 1/3 of the life of the game, 6 months from now we are down to 2 years. Of course it won't be developed for the PS5.
 
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