Yep, there was some wrong data on the 6B and 6A FSDs. Should be fixed now.Looks like there may be a bug for the Lakon 9?
Grats! The ones I'd love to see from immediately after purchase are of the hardpoints and internal compartments outfitting screens, so I can see exactly what module comes pre-installed in each slot.Alright I think I'm financially ready to take the dive and buy a Dropship, which screenshots do you need?
Thanks for the help! Updated to v0.8 just now, with Dropship support.No problem, you got a great tool and I'm happy to help with it, also I wanted to fly the terrible dropship anyway lol
Excellent tool! Cheers and +1I've developed a simple web-based tool to experiment with outfittings and calculate jump ranges, buy/rebuy costs, etc.
Try it out here: http://www.edshipyard.com
I can't yet buy any of the larger ships so the ship and module data is limited to what's available on the wiki; I'll add more as people send me data.
2015-01-05 v0.1 : first release
2015-01-06 v0.2 : added power usage for class 1-4 distributors and most class 1-6 internals
2015-01-07 v0.3 : added address bar hashes to post and share loadouts
2015-01-08 v0.4 : added Python support; export to text; power and cost toggles
2015-01-09 v0.5 : Imperial Clipper support; cargo hatch power toggle; corrected power usage of all distributors; a few class 3 weapons and class 7 internals
2015-01-11 v0.6 : Type-9 and Anaconda support; various module additions and corrections
2015-01-13 v0.7 : new domain name; a few more modules; bugfixes; page load performance tweaks
2015-01-14 v0.8 : Federal Dropship support; fixed jump ranges for 6B and 6A FSDs
Yep, that's one of the things I was specifically looking for with the hardpoints screenshot posted above. The Asp is the only other ship like that, although the Dropship now has the additional quirk of being the only ship without a strictly ascending/descending ordering in either direction: it's got the 4 utilities, then 2 mediums, then the large, then the other two mediums. It's a weird ship.Purely cosmetic but I noticed that for the Dropship, the Utility Mounts are uniquely listed above weapon hardpoints.
From a trawl of google image search (not near a station at the mo), that might be an anomaly of the ship itself however.
No problem, I've been waiting to fly this ship for a long time. Be warned it flies like a tank with thrusters, though it doesn't quite have the armor/shields to match lol. I really would only recommend it if you just want it to have it and to learn with it. It really is the hardest ship to fight with so far. Otherwise wait till they buff it lol.Thanks, Blast Hardcheese!
Please remove the size restrictions on sensors. You can fit undersized sensors onto ships (for example a D1 in an Asp), I do this all the time on trade and exploration ships to get the maximum jump range.
Can anyone else confirm that this is possible in general?
Bug confirmation from a Dev:I am only able to add class 3 sensors to my Viper.
So the clipper was the only ship that had an error that would allow you to fit smaller sensor modules than you should be able too. It's been fixed now.
so what happens to someone who has a clipper with lower sensors already installed mike? just askin
Not sure, but I think it'll be fine, you'll just not be able to fit any other sensors unless they're the right size.
Hi there,DimGook said:You can fit undersized sensors onto ships (for example a D1 in an Asp), I do this all the time on trade and exploration ships to get the maximum jump range.