The problem is gankers can kill an innocent (assumption it's not bgs or PP related pvp, or indeed a wanted cmdr, or duellists or pg pvp.) moving cargo or just going about their business. Once they've killed the cmdr their flagged as wanted. One trip to a nearby interstellar factors npc & the crime is void. After an hour. Assumption noteriety is just 1.
I propose that this should not be the case. That the crime "sticks". That the offender (ganker) carry this crime & is unable to undo it. And if the ganker commits more murders in such a fashion then the noteriety be "permanently" in place rather than a rating as it stands atm.
Thus restricting the gankers options.
The rental of the gankers fleet carrier be cancelled by brewer Corp, and he can no longer land and use its services.
The option of landing on another carrier allowing notorious cmdrs not apply to him.
Noteriety should be twofold. Those who kill clean npcs for bgs pp reasons, thus the existing Noteriety system applys, and a permanent Noteriety for those who kill innocent cmdrs.
Their forced into an anarchy system that has an asset they can land at. That's their only solace. Until their perma noteriety reaches 10. Then the blue epaulettes pursue them as per. Only it's everywhere and permanent till their ships destroyed. Even after that the permanent Noteriety is in place. Only its dropped to 9. Now the epaulettes won't pursue them unless they kill again. And so it goes on, till they get the message hehe. A loop they cannot escape. At best permanent Noteriety 9 and they can exist in an unoccupied or anarchy system with assets. And never in normal space or be hounded by the police or feds.
Bit of a pickle... might put em off

Well it's their choice. And destruction of their ship isn't a fix.
The epaulettes should destroy the fsd not the shields hehe.