Engineer weapon crafting needs to be rethought (if what we suspect is true)

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Well, in my case the special effects are the actual primary effects. RoF, range, etc are the secondary and pretty much something I don't give a second look at.

and that indeed is your mistake... and you are entitled to your mistakes...

Not being a smartass anika, but to see the special effect as the primary effect, I can understand that viewpoint but that will (and indeed SHOULD) mean you will need to keep 'rollin' until you get the desired special effect...

The special is never guaranteed is it... it is just an additional bonus effect when you are lucky enough to get it...

Perhaps the materials you supplied were more pure than the last lot or perhaps it had some 'impurity' in the ore that caused the special effect :D
 
Well said! We can have different opinions on this subject without sarcasm and telling other players just dont play a certain part of the game. And I really dislike how the engineers are being implemented. Use Community Goals as an example. The rewards are not enough for players to want to participate. The same will go for the rewards for engineers if left this way.
CGs are a very easy way to make money. They also attract thousands of players.
 
I guess people are sticking too much to the title "Engineer".

What we don't get is this:

465526426.jpg


What we get is this:

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Here are my $0.02 :

  • The contrained RNG roll for the stats seems fine to me. You know what to expect, roughly and will get it, more or less.
  • The special effect : with so much different effects, I fear it will become a major pain/grind to get a matched set of lasers*, and lets not speak of getting four matched effects for say an FDL.

Proposal : If you get a special effect, roll for three of them and let the player pick between them. That would ease the grind.

Say there are 5 different special effects for lasers, and you'd like to get n°1 effect. Assume 100% chance of getting such special effect (seems it maxes out at 75%, so increase # of rolls by 33%).

After 5 rolls :

  • 33% chance of not getting the desired effect
  • 41% chance of getting the desired effect once
  • 26% chance of getting the desired effect more than once

After 10 rolls :

  • 10% chance of not getting the desired effect
  • 27% chance of getting the desired effect once
  • 63% chance of getting the desired effect more than once
  • 12% chance of getting the desired effect four times or more


What this tell me is that while getting a pair of matched weapons will be some work, getting 4 will be a massive grind.
 
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People complaining about a game using RNG ... When the entire game is based on RNG ...

Go figure ...

I really couldn't care less, the way it works seems fine to me. The only people complaining are those that seem to take pride in the fact they have maximised 'their' build, like it takes some sort of art or skill to do that, it doesn't. Either you move the sliders or RNG does it for you, makes no real difference.
 
People complaining about a game using RNG ... When the entire game is based on RNG ...

Go figure ...

I really couldn't care less, the way it works seems fine to me. The only people complaining are those that seem to take pride in the fact they have maximised 'their' build, like it takes some sort of art or skill to do that, it doesn't. Either you move the sliders or RNG does it for you, makes no real difference.
When it effects PCs and NPCs ships...its the entire game.
 
We don't really know how it works as we have seen 1 video of it and if its that big of a problem to you don't use it

Then don't use it.....see, easy fixed.

Or people can use the forum as designed, to provide feedback. If our feedback is heard, good. If it isn't, well, you'd have the satisfaction of knowing there are people who bought the expansion and wont be able to enjoy all it has to offer. And if our complaints are unwarranted, all the better. It's not like expressing our concerns is costing anybody much.
<personally directed comment removed>

Heard about process variation?

Here you go:
https://en.m.wikipedia.org/wiki/Process_variation_(semiconductor)

If you still want to go with a fantasy analogy (magic/medicine men) use blacksmiths instead. A blacksmith will be able to make a sword of a certain quality, but there will still be variation between the swords.

The thing is I'm sure even for blacksmiths in the medieval era, process variation wasn't so out of whack they'd end up with a sword when trying to make horse shoes.
Random special effects will be hard to swallow from a believability standpoint, and even harder to swallow from a gameplay perspective, when you're gambling away your resources to get something that could be useful to you. As a pirate I don't care about healing beams or beams that deal damage through shields. A lot of the special effects we've been shown will have very niche use, so they're not something you can just slap randomly on modules and enjoy 'as a bonus'. They'll be useful if you tailor your whole build around them, so you need control over what you buy.
 
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Doing a quick estimate, with 75% chance of getting an effect and assuming 5 possible effect,

getting 4 matched items with a 90% probability means ~40 tries. yeah :/
 
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Please do not bring RNG into this, not when most of the mats are tedious to get hold off in the first place and are not very tradeable.

Also i didn't read the entire post but did anyone actually think that rng would fit lore wise? I mean we have starships that jump from star to star and yet they wouldn't be able to match or replicate the process to provide an identical modified weapon.
 
Doing a quick estimate, with 75% chance of getting an effect and assuming 5 possible effect,

getting 4 matched items with a 90% probability means ~40 tries. yeah :/
Then we wont be seeing so many posts complaining there is nothing to do then? Would that be a 90% probablity, 75%, 5%; the mind boggles.
 
Please do not bring RNG into this, not when most of the mats are tedious to get hold off in the first place and are not very tradeable.

Well if your going to find getting the materials tedious why are you even bothered about this aspect of the game, because that's the first thing you need to do. Therefore why are you even commenting.

Or do you just want a big magic button that does it for you in the game.
 
I didn't read all 7 pages, but did the OP explain why all weapons have to match?

Sure OCD types aren't going to happy but us normal people will get by fine.
 
In the year 3300, technology is still analogue and advanced weapon modifications are made by hand, in a garage.
I am waiting for steam pipes in my cockpit.

+rep to you sir... I love steampunk, I just keep imagining the asp as a huge zinderneuf above it with carbon cables holding it to my asp
 
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