Engineering and Pre-Built Ships

TLDR:

I started playing ED in November 2023 so I'm a new player with just enough experience to have a general idea of whats going on but still have lots of new things to try out. My suggestion is below -Caps to try and get it noticed btw.

***A SUBSCRIPTION MODEL WILL GIVE YOU IMMEDIATE ACCESS TO A CONSISTENT REVENUE STREAM FROM THE *ENTIRE CURRENT ED PLAYERBASE.

Say it's $5/month and you continue to introduce new types of gameplay while fixing the issues the community has mentioned, I doubt you will have many people complaining about it.

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Long Version:

It's perfectly reasonable that you guys need a reliable source of revenue to keep working on and maintaining the game. Please consider a subscription based model instead of selling pre built ships (that's 100% pay to win regardless of how you market it). Subscriptions have worked really well for many other games that continue to provide value and a $5/mo subscription significantly reduces the barrier to entry for new players who want to try ED but don't want to risk $40 for a game they may not play again.

For people who have bought the game that don't want to pay a subscription give them the option of having access to the current game in solo without future updates, they can always come back to it in the future. If you're going to people off and risk losing your current customers to Star Citizen you may as well go for your best possible outcome opposed to a half measure like hoping to sell a few ships.

We know if the pre built ship trial works you'll add more stuff for sale in the future that is unavailable to anyone unwilling to pay to unlock it. what if established players boycott the Pay2win ships and the community agrees to destroy any "Pre-built" ship on sight until no one buys them.

If you're unsure how to structure or implement a successful subscription model or want an indepth analysis & earnings projection email me and I'll consider a short term contract since I like the game.

Also please make engineering less of a grind for material and more straightforward, it would help alot.

I doubt a subscription would work. The flop of MMOs like Star Wars Galaxies saw that model disappear. It's been mostly replaced by game passes that are optional but give you timed-exclusive cosmetics and extra rewards according to what the game can do, in Elite terms, it would be like earning double Arx up to the weekly limit or something. This is what I would go for as it would promote a steady stream of cosmetics for the game, especially for things like Fleet Carriers and some underserved ships. As much as I have bought Arx, and I haven't bought a terribly significant amount, but not negligible either, I don't want to be forced to pay $5-15 a month to have access to the game, which for GeForce Now based console players would be on top of that which they already have to pay, even though I would imagine most console players who have transfered their CMDR are likely playing on their own PC, but still..
 
You can't strip the modules off the pre-built ships and store them. They can only be used on the pre-built ship, and if you remove them to replace them with different modules, you have to 'sell' them for 0 credits.
Honestly if I were to purchase one of these ships I would not want this. Party of the fun of the game is swapping modules around to tune your ships and I wouldn't want modules that were locked to a particular ship.

It would make more sense to me to make this a "redeem once" sort of deal to obtain a hull and modules with zero credit values (similar to some cg rewards we've seen in the past) and allow commanders freedom to move modules as they wished.
 
Collecting materials should require interactivity, not just moving through a wake cloud or opening cargo scoop and automagically collecting everything instantly. Current system of scanners and limpets is in principle fine, but scanner power draw and scan time should be rebalanced and limpet collection speed could be faster.
But there is a case to be made for collecting materials in space to be more reflexive and spontaneous IMO. Personally, while I think collector limpet controllers are fine in principal and suit certain scenarios just fine, I would be happy if every ship came with a inbuilt collector limpet controller that activated when the cargo scoop is opened and a perma-use limpet popped out and grabbed a material, or multiple, within a very short distance radius and shot straight back in again once everything in its range was collected, collecting one mat should literally take a second and you could be flying full 'cargo scoop lowered' speed. This limpet wouldn't be treated as cargo and if it was destroyed in combat another could be synthesized.

It should be fluid enough that in theory you could even make it a sport to catch an object and eject it into a goal of some kind, could even give use to the "eject all" button lol.
 
As a matter of fairness, the one very good case for this I just thought of is if you have a friend who thinks the game looks cool but would never play enough to do all the engineering required to participate but would be a laugh to have alongside you when doing some Titan runs. You can gift them the Arx to get the Chieftan and away you all go.
 
As a matter of fairness, the one very good case for this I just thought of is if you have a friend who thinks the game looks cool but would never play enough to do all the engineering required to participate but would be a laugh to have alongside you when doing some Titan runs. You can gift them the Arx to get the Chieftan and away you all go.
Works both way, I think I'd have a harder time convincing people to play Elite with the caveat that it has these microtransactions. I could play it down and say they're not very impactful etc, but if that changes later I feel like I'd be responsible for lying to shill for Elite.

There's ways to let players have convenience without microtransactions like letting friends fly your ships and whatever cool stuff people expected from odyssey pre-launch.
 
Works both way, I think I'd have a harder time convincing people to play Elite with the caveat that it has these microtransactions. I could play it down and say they're not very impactful etc, but if that changes later I feel like I'd be responsible for lying to shill for Elite.

There's ways to let players have convenience without microtransactions like letting friends fly your ships and whatever cool stuff people expected from odyssey pre-launch.
I think if you're upfront and honest it's not going to be a dealbreaker, though of course it would entirely depend on the player. And I'm specifically speaking of someone who you could have up and running attacking Titan's immediately for funsies with no other real expectations that they're going to be circumnavigating the galaxy or achieving triple Elite V, but maybe enough of a taste to want to see what else is on offer in the game..
 
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But there is a case to be made for collecting materials in space to be more reflexive and spontaneous IMO. Personally, while I think collector limpet controllers are fine in principal and suit certain scenarios just fine, I would be happy if every ship came with a inbuilt collector limpet controller that activated when the cargo scoop is opened and a perma-use limpet popped out and grabbed a material, or multiple, within a very short distance radius and shot straight back in again once everything in its range was collected, collecting one mat should literally take a second and you could be flying full 'cargo scoop lowered' speed. This limpet wouldn't be treated as cargo and if it was destroyed in combat another could be synthesized.

It should be fluid enough that in theory you could even make it a sport to catch an object and eject it into a goal of some kind, could even give use to the "eject all" button lol.
If fdev wants to milk me for Arx, make a grappling hook module :)
 
Yes. These ships absolutely need to be honed in and fit for purpose. If involving real currency. Didn't that T6 have B rated thrusters also? What is that all about?! No one in the known universe purchases 'B' rated thrusters...., no one!!!!!
I think frontier need to seek proper advice front dedicated miners (and other disciplines) regarding decent 'fit for purpose' no need to swap out modules later 'builds'. And achieve as far as possible, spot on builds.
Maybe only engineered to a G3 level so it's decent, but encourages cmdrs to later upgrade thereby actually using engineers.
... some in the past have accused frontier of not playing their own game. And instances such as this highlight that.

Flimley
Yea,like there gonna start listening to the player base now ??? If they did console would look a whole lot different !
 
Actually no it won’t as at least some of the player base would leave rather than pay a subscription, which would be especially punishing on the most supportive players who have multiple copies of the game and would therefore be paying multiple subscriptions.
I know what you mean and it makes sense *edit: (meaning what aRJay is saying makes sense), Just a difference of opinion and everyone is in a different circumstance. I look at it along the lines of any company with a live service game is going to need continuing revenue which they should have thought off from the start but idk if it existed 10 years ago. Pay2win ships are just the start, if it works there will be many more things you can only buy with $usd - basically destroying the game where we all stop playing. The only alternative I know about is star citizen which I won't go for because of the way their "game" is structured for profit but many people are already using it so dropping ED is easyish for them.

So with the assumption that Fdev doesn't have a choice they need revenue. They either
1. Figure out a method to get it
OR
2. Shut down ED and maybe go bankrupt (their other releases haven't done well).

So lets assume their going to do something regardless of what people think or want or backlash. If it works they keep ED going, if not then they're at option 2 regardless. With that being the situation I would prefer a subscription model instead of selling for real money (like SC).

- Fdev is definitley looking at all the other games who monetize digital assets and the success they have and figure they could do alot of things with that kind of money. for example
1. Star Citizen - Egregious because the prices for digital goods AND because they promised a game on kickstarter and have yet to deliver even with $500m+ (and their server wipes seem to always come at times that promote turnover)

2. DCS
- the planes seem a bit expensive to me but I don't know the sim well enough to comment on the value. I don't hear many people complaining

3. Now look at iRacing. I've been using it for years. They charge a subscription ($5/mo) and a set $11/car or track regardless of what it car or track it is They improve that sim constantly with meaningful changes.

**With that said I wouldn't pay a subscription for each version. Give everyone full access to oddessy and only one subscription fee per account regardless of how many different commanders someone wants to make.


End of the day it's happening no matter what we want, I would prefer a situation closer to iracing without having to buy ships on top opposed to Star Citizen.
 
Ummm, you may want to check out Brother Sabathius's Wed 4/24 Twitch stream vod. He copied the Chieftan build exactly as he had the modules to do it. He made multiple runs on Titan Indra, and survived just fine. He took on 1 solo clops, and then a 2 clops pack with it, he survived just fine. Ok he is a pretty good goid hunter, but this build works. So that build as is, is fit for purpose. Is it the best, nope. But it works. Could I do the same things Bro Sab did with it: I know I could make Titan Indra runs with it, as I use a Chief as well for the same, mine just happens to be almost fully engineered. I know I could hunt scouts with it as well, since I have done that. Me solo'ing a clops I have never done, so not sure, and dual clops I wound not take on, I would boost and high wake.

The ARX ships lack rebuys (which I do not like) and they lack the skill and knowledge to use them appropriately. It should be fun to watch how this works out. But the build itself works.
Yeah, with proper experience and skill anything is possible. Remember Sister Kate taking on 8 Hydras at a time in a Hauler, with hands tied with her bikini strap, while in a swimming pool, but I was was mostly referring to noobs coming in with this ship thinking they are going to win the war lol.
 
You can't strip the modules off the pre-built ships and store them. They can only be used on the pre-built ship, and if you remove them to replace them with different modules, you have to 'sell' them for 0 credits.
Paul, does this apply to the purchasable Python MKII as well, since I'm assuming it is sort of pre-built in a way too? This is getting confusing. Thx.
 
You can't strip the modules off the pre-built ships and store them. They can only be used on the pre-built ship, and if you remove them to replace them with different modules, you have to 'sell' them for 0 credits.

If you selk them to replace them with paid modules can you get them back or are they gone for good?
 
You can gift them the Arx to get the Chieftan and away you all go.
The main thing on this Chieftan is to stay away from the Titan. With his heat at 30, all cannons and all scouts nearby will immediately switch to you.

UPD. I don't know all the mechanics of the game, maybe a ship painted green scares away the Thargoids ...
 
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“You go to the game store and buy a replacement ship for Arx.”
In general, this mechanism has long been worked out, I have several ships after the CG where the cost of insurance is 0, and all the modules that I removed it have the inscription rented and lying in storage.

UPD. But those ships were very poorly made and basically only the hull is left of them ....
These finished builds usually don't have secondary effects, maybe this question has already been answered here ?
And if I just add a secondary effect or re-engineer the module (if possible) the price remains 0 ?
 
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TLDR:

I started playing ED in November 2023 so I'm a new player with just enough experience to have a general idea of whats going on but still have lots of new things to try out. My suggestion is below -Caps to try and get it noticed btw.

***A SUBSCRIPTION MODEL WILL GIVE YOU IMMEDIATE ACCESS TO A CONSISTENT REVENUE STREAM FROM THE *ENTIRE CURRENT ED PLAYERBASE.
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A hard No!

Even-though it is already responded to pages ago, I'm strong on few aspects of EDO but a subs model is the exception so I am taking the opportunity to reply also to ensure my nail is driven into the coffin of this silly suggestion.

Armaant27, the naïvety of your TLDR part of the post is fair enough ... it's seems to be coming from a good place. However the long form notes you continued with ..... well ..... that was your undoing.

Sub model ..... a hard No!

S!
 
If you selk them to replace them with paid modules can you get them back or are they gone for good?
Paul said that if you remove the modules from the pre-built ship, you have to sell them for 0cr. You can't store them.
We don't know yet if the rebuy feature works on these modules, but even if it does, there's a very limited window for that.
 
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