Flossy
Volunteer Moderator
There certainly is. One of my characters is there permanently.There is no starter zone anymore

Last edited:
There certainly is. One of my characters is there permanently.There is no starter zone anymore
Hmm, i re-checked the builds and i seem to have missed (unless it's a recent edit) the fact that AX Chief features 6A engineered thrusters (G5 Dirty + Drag Drive)
Which is BAD
Thanks for the clarification! Much appreciatedYou can't strip the modules off the pre-built ships and store them. They can only be used on the pre-built ship, and if you remove them to replace them with different modules, you have to 'sell' them for 0 credits.
Well, colour me corrected then. This makes the pre-build ARX ships somewhat more balanced in the P2W argument at least.You can't strip the modules off the pre-built ships and store them. They can only be used on the pre-built ship, and if you remove them to replace them with different modules, you have to 'sell' them for 0 credits.
Thanks Paul!You can't strip the modules off the pre-built ships and store them. They can only be used on the pre-built ship, and if you remove them to replace them with different modules, you have to 'sell' them for 0 credits.
You can't strip the modules off the pre-built ships and store them. They can only be used on the pre-built ship, and if you remove them to replace them with different modules, you have to 'sell' them for 0 credits.
Good choice. Thumbs up.You can't strip the modules off the pre-built ships and store them. They can only be used on the pre-built ship, and if you remove them to replace them with different modules, you have to 'sell' them for 0 credits.
I look forward to the "I took a module off my ship but now I changed my mind - how do I get it back?" posts![]()
Haha. I'm really hoping they've thought of that and put a great big flashing warning when you try to uninstall a prebuilt module.I look forward to the "I took a module off my ship but now I changed my mind - how do I get it back?" posts![]()
These are the initial ships shown to us players to test the waters of just how far Fdev can take the Pay 2 Win or Skip or Boost, or Save Time mechanics. If you look at other games that have done this, it changes the game forever, and not always in ways that are good for the game, the players, or the game studio.From what I can see the ships only have a couple of engineered parts. Seems eminently reasonable.
I'd argue its the opposite.In my opinion, this concept of prefabricated ships is neither useful nor well thought out.
Why isn't energy being invested in useful innovations instead?
How does such an idea even come into the game?
Apparently the basic idea was to make money, that's OK.
But now you're building something strange around it that doesn't actually make any sense.
That's my opinion on that.
Do you mean like the PowerPlay 2.0 update? Or maybe more Thargoid content? Or new ships? Or something for explorers? Or better VR? or ship interiors? ....Why isn't energy being invested in useful innovations instead?
No, I mean the things that have been called for for a very long time....
Do you mean like the PowerPlay 2.0 update? Or maybe more Thargoid content? Or new ships? Or something for explorers? Or better VR? or ship interiors? ....
The problem is that not all players consider useful innovation the same. This is targetted at some, other updates at others.
We’ve been begging for a powerplay rework for ages, and it looks like we’re getting an engineering tweak too. I may feel uneasy about some of the new monetization changes but the stuff they’ve announced recently gives me a good feeling that they intend for this game to have more longevity yetNo, I mean the things that have been called for for a very long time.
Eliminate bugs, update (and repair) graphics, make multiplayer more stable.
New ships are a start, although I am skeptical about where the journey will go.
There certainly is. One of my characters is there permanently.
It is about fear that it can open doors to more "advanced" builds or about opening doors which can really make game P2W ... however it is fully for Frontier to decide what, when and how, and then face consequences. Personally I think that this time they really thought about it very carefully, and for me personally actual offer including earlier access to newly released ships is perfectly acceptable. It is fully in their hands to keep ways generating revenues acceptable for most of player base ... I have most of ship kits, paints for ships and suits, there is practically nothing in recent store what makes me tempting to use ARX for. Earlier new ship access on the other hand is really interesting offer. I also would gladly buy new DLC if that can be a thing sometime, but this I think is not possible in near future.Does anyone really care if someone is faster at mining or killing Thargoids ? I don't get it.
Why aren't the pre-built ships a buy once kinda deal or at least claim one time per save.You can't strip the modules off the pre-built ships and store them. They can only be used on the pre-built ship, and if you remove them to replace them with different modules, you have to 'sell' them for 0 credits.
Ok. I don't agree. Pay to save time, yes... But that's literally it. Nothing being offered changes the actual game, or provides something that players can't earn in-game without forking out.These are the initial ships shown to us players to test the waters of just how far Fdev can take the Pay 2 Win or Skip or Boost, or Save Time mechanics. If you look at other games that have done this, it changes the game forever, and not always in ways that are good for the game, the players, or the game studio.
Things I do not like about the T6 build:
-The mining lances are pre engineered and are a tech broker unlock to start with. And only available in a system that is permit locked. So Pay 2 Skip, Pay 2 Save Time, etc apply here.
- PWA appears useless
- no surface scanner for ring hot spots
- too much cargo space vs collector limpets
Things I do not like about the Chieftain build:
- G5 Dirty/Drag drives! What are you kidding, as a 'starter' AX ship? Pay 2 Win, Pay 2 Skip, Pay 2 Save Time, literally Pay 2 boost and outrun your enemies!!!
- 2 Guardian Gauss cannons with the engineering so the guardian field does not melt them! What are you kidding as a 'starter' AX ship? Pay 2 Skip, Pay 2 Save Time. Guardian unlock, and engineering skipped. I find Guardian modules and weapons fun to unlock. And they are not 'starter' AX anything. AX MC's or AX missiles would make more sense for a 'starter' AX build
- That 1A repair limpet is not what I would pick. With a zero rebuy (which I also do not like), don't worry about it. Module or Hull reinforcement instead.
My overall thoughts on ARX ships in general:
-I would like to see the ARX ship prices be converted to 3.99 for small arx ships, 4.99 for medium, and 5.99 for large ships. Sell in volume Fdev not try to make bank on just 1 ship sale. The cost for the base game and Ody vs the ARX ship costs conversion makes no sense
- I would like to see zero engineering or unlocked modules or permit locked systems skipped on the ARX ship prebuilts
- And all should have a rebuy. Credits are easy enough. The ARX purchase should unlock a 'Prebuilt ship' in the ships section to buy. If someone does not have the credits at time of death, after they do manage to get the credits they can rebuy again, ez pz
And here is the Fdev post on the builds if you have not seen it:
![]()
Engineering and Pre-built Ships - Elite Dangerous
Greetings Commanders, We wanted to give you a heads up on our plans for Engineering coming later this year and share a first look at two of the Pre-Bu...www.elitedangerous.com
This is where I am too. I missed the inital LEP but I remember being happy with this because after years of playing FE2 it actually give me the chance to give more to Frontier as the DLCs came along (which sounds wrong now, yet here we are).I have most of ship kits, paints for ships and suits, there is practically nothing in recent store what makes me tempting to use ARX for. .... I also would gladly buy new DLC if that can be a thing sometime, but this I think is not possible in near future.
Interesting is the right word. We can wait and see just what it brings to the table, but unless it has some unique feature, it's still just a Python.Earlier new ship access on the other hand is really interesting offer.