Engineering and Pre-Built Ships

Flossy

Volunteer Moderator
There is no starter zone anymore
There certainly is. One of my characters is there permanently.
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Hmm, i re-checked the builds and i seem to have missed (unless it's a recent edit) the fact that AX Chief features 6A engineered thrusters (G5 Dirty + Drag Drive)
Which is BAD

You can't strip the modules off the pre-built ships and store them. They can only be used on the pre-built ship, and if you remove them to replace them with different modules, you have to 'sell' them for 0 credits.
Thanks for the clarification! Much appreciated
 
You can't strip the modules off the pre-built ships and store them. They can only be used on the pre-built ship, and if you remove them to replace them with different modules, you have to 'sell' them for 0 credits.

Thanks

That also partly alleviates the issue with the G5 DD Thrusters if they cannot be removed and used on another ship
Seeing the difference in performance between the G5 Engineered the the non-engineered ones the newb may realize they need to get into engineering

Still the P2W slippery slope is quite concerning
 
From what I can see the ships only have a couple of engineered parts. Seems eminently reasonable.
These are the initial ships shown to us players to test the waters of just how far Fdev can take the Pay 2 Win or Skip or Boost, or Save Time mechanics. If you look at other games that have done this, it changes the game forever, and not always in ways that are good for the game, the players, or the game studio.

Things I do not like about the T6 build:
-The mining lances are pre engineered and are a tech broker unlock to start with. And only available in a system that is permit locked. So Pay 2 Skip, Pay 2 Save Time, etc apply here.
  • PWA appears useless
  • no surface scanner for ring hot spots
  • too much cargo space vs collector limpets

Things I do not like about the Chieftain build:
  • G5 Dirty/Drag drives! What are you kidding, as a 'starter' AX ship? Pay 2 Win, Pay 2 Skip, Pay 2 Save Time, literally Pay 2 boost and outrun your enemies!!!
  • 2 Guardian Gauss cannons with the engineering so the guardian field does not melt them! What are you kidding as a 'starter' AX ship? Pay 2 Skip, Pay 2 Save Time. Guardian unlock, and engineering skipped. I find Guardian modules and weapons fun to unlock. And they are not 'starter' AX anything. AX MC's or AX missiles would make more sense for a 'starter' AX build
  • That 1A repair limpet is not what I would pick. With a zero rebuy (which I also do not like), don't worry about it. Module or Hull reinforcement instead.

My overall thoughts on ARX ships in general:
-I would like to see the ARX ship prices be converted to 3.99 for small arx ships, 4.99 for medium, and 5.99 for large ships. Sell in volume Fdev not try to make bank on just 1 ship sale. The cost for the base game and Ody vs the ARX ship costs conversion makes no sense
  • I would like to see zero engineering or unlocked modules or permit locked systems skipped on the ARX ship prebuilts
  • And all should have a rebuy. Credits are easy enough. The ARX purchase should unlock a 'Prebuilt ship' in the ships section to buy. If someone does not have the credits at time of death, after they do manage to get the credits they can rebuy again, ez pz

And here is the Fdev post on the builds if you have not seen it:
 
In my opinion, this concept of prefabricated ships is neither useful nor well thought out.
Why isn't energy being invested in useful innovations instead?
How does such an idea even come into the game?

Apparently the basic idea was to make money, that's OK.
But now you're building something strange around it that doesn't actually make any sense.
That's my opinion on that.
 
In my opinion, this concept of prefabricated ships is neither useful nor well thought out.
Why isn't energy being invested in useful innovations instead?
How does such an idea even come into the game?

Apparently the basic idea was to make money, that's OK.
But now you're building something strange around it that doesn't actually make any sense.
That's my opinion on that.
I'd argue its the opposite.

These changes seem targetted at the new player that has just spent the money buying the game and is getting frustrated that the players who have been here for years with fully engineered ships are out-playing them. Yes, its a pay to see what engineering gets you and it might even make it easier for you to gather some of the things you need to catch up, but will it really become a huge revenue stream? I think it's too narrow a target audience.

Why isn't energy being invested in useful innovations instead?
Do you mean like the PowerPlay 2.0 update? Or maybe more Thargoid content? Or new ships? Or something for explorers? Or better VR? or ship interiors? ....
The problem is that not all players consider useful innovation the same. This is targetted at some, other updates at others.
 
...
Do you mean like the PowerPlay 2.0 update? Or maybe more Thargoid content? Or new ships? Or something for explorers? Or better VR? or ship interiors? ....
The problem is that not all players consider useful innovation the same. This is targetted at some, other updates at others.
No, I mean the things that have been called for for a very long time.
Eliminate bugs, update (and repair) graphics, make multiplayer more stable.
New ships are a start, although I am skeptical about where the journey will go.
 
No, I mean the things that have been called for for a very long time.
Eliminate bugs, update (and repair) graphics, make multiplayer more stable.
New ships are a start, although I am skeptical about where the journey will go.
We’ve been begging for a powerplay rework for ages, and it looks like we’re getting an engineering tweak too. I may feel uneasy about some of the new monetization changes but the stuff they’ve announced recently gives me a good feeling that they intend for this game to have more longevity yet
 
I see words everywhere: Pay 2 Win.
I have a question, who writes this, have they seen these assemblies? Not only that they are very far from optimal, what kind of victory are we talking about?
Does anyone really care if someone is faster at mining or killing Thargoids ? I don't get it.
 
There certainly is. One of my characters is there permanently.

Correct, I have an alt account there as well to help noobs where I can.

But, new players are not longer given the option to start in the starter zone. Only Asellus Primus and LHS 3447 were available when I tried a new account. For a time, or maybe at random, HIP 97950 was also an option.

This is the issue in the tracker I prematurely declared "fixed" back in Nov, because it worked back then: https://issues.frontierstore.net/issue-detail/56174. Please vote on this issue to get it solved.
 
Does anyone really care if someone is faster at mining or killing Thargoids ? I don't get it.
It is about fear that it can open doors to more "advanced" builds or about opening doors which can really make game P2W ... however it is fully for Frontier to decide what, when and how, and then face consequences. Personally I think that this time they really thought about it very carefully, and for me personally actual offer including earlier access to newly released ships is perfectly acceptable. It is fully in their hands to keep ways generating revenues acceptable for most of player base ... I have most of ship kits, paints for ships and suits, there is practically nothing in recent store what makes me tempting to use ARX for. Earlier new ship access on the other hand is really interesting offer. I also would gladly buy new DLC if that can be a thing sometime, but this I think is not possible in near future.

Is also good to keep in mind that 10 years developed, upgraded and maintained game, which is on top of that running on servers around whole world, simply cannot be charity, there are bills to be paid.
 
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You can't strip the modules off the pre-built ships and store them. They can only be used on the pre-built ship, and if you remove them to replace them with different modules, you have to 'sell' them for 0 credits.
Why aren't the pre-built ships a buy once kinda deal or at least claim one time per save.

This is paid with real money, arx, is it like a paint job, which can be "claimed/applied " on multiple ship like 2 Pythons with the same paintjob.
Can a cmdr claim a pre-built ship on every station, paintjob analogy?

The ship and modules should be yours to do as you please, upgrading your ship along the way as a natural progression in the game.

It is a P2W shortcut to support you in the beginning of a carrier path, but you are very much locked in this small ship state.
 
These are the initial ships shown to us players to test the waters of just how far Fdev can take the Pay 2 Win or Skip or Boost, or Save Time mechanics. If you look at other games that have done this, it changes the game forever, and not always in ways that are good for the game, the players, or the game studio.

Things I do not like about the T6 build:
-The mining lances are pre engineered and are a tech broker unlock to start with. And only available in a system that is permit locked. So Pay 2 Skip, Pay 2 Save Time, etc apply here.
  • PWA appears useless
  • no surface scanner for ring hot spots
  • too much cargo space vs collector limpets

Things I do not like about the Chieftain build:
  • G5 Dirty/Drag drives! What are you kidding, as a 'starter' AX ship? Pay 2 Win, Pay 2 Skip, Pay 2 Save Time, literally Pay 2 boost and outrun your enemies!!!
  • 2 Guardian Gauss cannons with the engineering so the guardian field does not melt them! What are you kidding as a 'starter' AX ship? Pay 2 Skip, Pay 2 Save Time. Guardian unlock, and engineering skipped. I find Guardian modules and weapons fun to unlock. And they are not 'starter' AX anything. AX MC's or AX missiles would make more sense for a 'starter' AX build
  • That 1A repair limpet is not what I would pick. With a zero rebuy (which I also do not like), don't worry about it. Module or Hull reinforcement instead.

My overall thoughts on ARX ships in general:
-I would like to see the ARX ship prices be converted to 3.99 for small arx ships, 4.99 for medium, and 5.99 for large ships. Sell in volume Fdev not try to make bank on just 1 ship sale. The cost for the base game and Ody vs the ARX ship costs conversion makes no sense
  • I would like to see zero engineering or unlocked modules or permit locked systems skipped on the ARX ship prebuilts
  • And all should have a rebuy. Credits are easy enough. The ARX purchase should unlock a 'Prebuilt ship' in the ships section to buy. If someone does not have the credits at time of death, after they do manage to get the credits they can rebuy again, ez pz

And here is the Fdev post on the builds if you have not seen it:
Ok. I don't agree. Pay to save time, yes... But that's literally it. Nothing being offered changes the actual game, or provides something that players can't earn in-game without forking out.

I'm sure FD will adjust pricing based on uptake.
 
I have most of ship kits, paints for ships and suits, there is practically nothing in recent store what makes me tempting to use ARX for. .... I also would gladly buy new DLC if that can be a thing sometime, but this I think is not possible in near future.
This is where I am too. I missed the inital LEP but I remember being happy with this because after years of playing FE2 it actually give me the chance to give more to Frontier as the DLCs came along (which sounds wrong now, yet here we are).

Earlier new ship access on the other hand is really interesting offer.
Interesting is the right word. We can wait and see just what it brings to the table, but unless it has some unique feature, it's still just a Python.
But if that were the missing medium Gutamaya......
 
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