Engineering and Pre-Built Ships

Paul said that if you remove the modules from the pre-built ship, you have to sell them for 0cr. You can't store them.
We don't know yet if the rebuy feature works on these modules, but even if it does, there's a very limited window for that.
Those. the old mechanism, when they were lying on the warehouse with the inscription - Rented, will not work?
 
If you selk them to replace them with paid modules can you get them back or are they gone for good?
As said by @Alien there is a buy back feature for existing modules but I don’t think it lasts for longer than the time you are in outfitting it certainly does not last long enough to leave the pad and return.
It is likely that the feature will apply to these modules as well just as a way to correct a mistake before leaving outfitting.
 
Will I have to pay more for another pre-built AX-Chieftain after buying first one?
??

So far the statement on prebuilts are that they cost an initial ARX amount, have no rebuy cost and modules will be sold at 0 credits if attempted to be stored.
(the last part is to prevent them being exploited as module-printers)

Any module you add to the prebuilts after buying them will raise the rebuy from 0; this is something new players need to be made acutely aware of.

If you are talking about a completely different AX-Chieftain layout, then there has been no statement on that.
-i guess if there's enough overlap a discount is possible, however it remains to be seen.
 
??

So far the statement on prebuilts are that they cost an initial ARX amount, have no rebuy cost and modules will be sold at 0 credits if attempted to be stored.
(the last part is to prevent them being exploited as module-printers)

Any module you add to the prebuilts after buying them will raise the rebuy from 0; this is something new players need to be made acutely aware of.

If you are talking about a completely different AX-Chieftain layout, then there has been no statement on that.
-i guess if there's enough overlap a discount is possible, however it remains to be seen.
I thought they were asking about buying a second identical Chieftain, I was wondering in response if (a) there was any point in having more than one and (b) if FDev should limit it to one per account.
 
The main thing on this Chieftan is to stay away from the Titan. With his heat at 30, all cannons and all scouts nearby will immediately switch to you.

UPD. I don't know all the mechanics of the game, maybe a ship painted green scares away the Thargoids ...
The Cutter I take to the Titans idles at 38% heat, it's not a massive concern.
 
If a second pre-built ship of the same build is allowed, then it would become a "pay-to-not-lose-as-badly" thing. Which would actually be useful even for experienced players... and allow them to support FDev easier.
If that is what the person meant, i understand the supporting fdev easier part.
What i don't understand is why you would want two of the exact same ship.
It rebuys for 0 credits, and you can still only fly one of them at a time.
What am i missing here? :D
 
If that is what the person meant, i understand the supporting fdev easier part.
What i don't understand is why you would want two of the exact same ship.
It rebuys for 0 credits, and you can still only fly one of them at a time.
What am i missing here? :D
So it's not quite exact build actually. We would do just customize them for each situation while leaving as many of original modules intact to reduce re-buy. Even if you throw away most of the pre-built modules, you still save the base cost of the ship of on rebuy.

Though if you have like module swapped in that costs more than the ship itself then it won't help your rebuy.

Also ultra laziness from not wanting to swap out modules every time I want to do a different part of a related activity. Like AX base defense-build to Attack on Titan build.
 
If that is what the person meant, i understand the supporting fdev easier part.
What i don't understand is why you would want two of the exact same ship.
It rebuys for 0 credits, and you can still only fly one of them at a time.
What am i missing here? :D
1) Buy a chieftain
2) Sell a pre-built module by accident

So far I think it is lost forever because another ship is unavailable to buy.
 
I'm thinking about buying one of these pre-builds, swapping in a SCO FSD, and practicing. I'd repeatedly try to find the maximum range I can reach before the ship burns up. The rebuy lost would be small, while the knowledge and skills gained would be large. I could then use that knowledge and skill on a build that I don't consider a disposable toy.

The money doesn't matter to me. It's going to a good place IMO.
 
I'm thinking about buying one of these pre-builds, swapping in a SCO FSD, and practicing. I'd repeatedly try to find the maximum range I can reach before the ship burns up. The rebuy lost would be small, while the knowledge and skills gained would be large. I could then use that knowledge and skill on a build that I don't consider a disposable toy.

The money doesn't matter to me. It's going to a good place IMO.
Or you could user the Stock Courier and Vulture from winking cat rewards, also 0 cost. I use it for AX combat, and I can swap modules, so its better then ARX ships.
Even the free sidewinder from Ay Indi have 0 cost, you can farm multiple free fuel tanks.
 
Or you could user the Stock Courier and Vulture from winking cat rewards, also 0 cost. I use it for AX combat, and I can swap modules, so its better then ARX ships.
Even the free sidewinder from Ay Indi have 0 cost, you can farm multiple free fuel tanks.
The rebuy is a minor part of my idea. I'm considering this as a way to continue supporting Frontier, and to have a little new fun.

I already have 5 copies of Horizons, and 4 of Odyssey. I won't gain any additional enjoyment from purchasing more copies. Purchasing cosmetics doesn't interest me, other than those I have a functional use for. I'm all about the mechanics, finding the visuals mostly boring. ED is still my personal favorite, so I want to support them for as long as I feel that way. The pre-builds may work perfect;y for doing so :)
 
I'm concerned they may only be changing on-foot engineering. They did state they wanted to reduce material costs, and that can't really be done with most G1 ship engineering. Suit and personal weapon engineering could use some adjustment though. I'd be quite happy with that alone.

It's looking like a year full of "wait and see" from FDev :)
 
...let's not forget, it also just killed Open. :)
What's that? The open game was killed (and continues to be killed) by gankers, they spent years learning the mechanics of flight, collecting builds practicing, and they are not interested in killing Thargoids, they are more interested in killing unprotected people.
Remember the engineer base gank.
So the builds being sold may not make it as easy for them.
 
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