Engineering is one of the worst elements of any game I've ever played

Give it some time. They might shill now about their toy but after they seen another incarnation of the timewaster in other games they'll maybe understand one day.
 
Another moan about engineering...

I REALLY wish FD would just decide engineers is a monotobous unenjoyable part of the game and remove it entirely. The only reason I'm engineering my ship is because other players are doing it and I don't want to be left behind incapable of competing. It's literally ruining the game for me. I'm trying to get through engineering so I can enjoy playing the game again. That can't be a good thing surely? How is that a good way to execute a game?

"The game is fairly great, let's stick something soul-crushingly boring and repetitive in it so people don't actually enjoy the experience of playing it." Why???

So you can't enjoy game without engineered ships?
 
Ok troops, we've managed to bully and whinge FDev into changing X, Y and Z...

Now, what else can we screech at the sky about?
 
Ok troops, we've managed to bully and whinge FDev into changing X, Y and Z...

Now, what else can we screech at the sky about?

Except if Frontier actually had some cojones...they would stick to their guns! The problem with that of course, is that they don't think through their decisions thoroughly &/or understand their own game mechanics very well!

& when players complain, their response is often "Oh! Really?" instead of "Yeah we know - deal with it!"
 
Please read through what I've said again. It's not about progression. It's about how unnecessarily painful and boring material gathering is. Engineering progression could be good and interesting....but it's just really, really boring finding materials.

And that, right there, is the problem. You find it 'unnecessarily painful and boring', I, and many others, do not.

I, and many others, find it fun and engaging. That being said, why should FDev change it?
 
When will some understand that engineering is an integral part of the game and is here to stay, if ya dont like, dont play seems the problem is with certain individuals not the game.

And yes maybe engineering in a competitive scenario is essential i'll give you that but playing elite is not. fdev have a plan on how the game will develop you don't, you just have a choice.

When i read these generic engineer hate threads two words always pop into my head, Addiction and Exaggeration.


If engineering got removed from the game by magical unicorns, then i would not play anymore, many games to move on to, so maybe fdev have a choice please you and yours or me and mine. And i know which team i'll put my money on.
 
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If you think Engineering is boring, you should try getting some Pharmaceutical Isolators in USS. When you finally spot High Grade USS after like billion Degraded, and realise it's Proprietary Composites in them instead...

Those USS hunting could be much more fun if we can chain them somehow, or do something meaningfull while we do chase them... but mindless flying left and right manages perfectly to make me feel worthless and like wasting my time in this game.

Engineers not so much, they actually give me some goals and feeling of accomplishment after modules are done.
 
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I'm engineering my ship is because other players are doing it

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The main problem is there are numerous different levels within the game when an update goes live, for example someone like myself with 100 g5s of any old crap I can convert to grade 4 and hand over only a few materials to max out my modules so the hour or so grind isn’t that big

the other end of the scale is someone who hasn’t even unlocked a tier one engineer let alone collected materials gained rank , permits travelled 5kly gathered 100t of other nonsense and then bought a module and pumped it through level 1.2.3.4.then finally 5 using more materials than it would have to create an old g5 in the first place from 2.whatever

of course given the scenarios above my bias opinion is it’s fine, it’s not that bad for an established player, standing in someone else’s shoes it’s a PITA and the wall just got bigger with more materials required to get a grade 5, granted you can trade them but the wall is higher

i have sympathy for those in the plight of engineering, unfortunately this forum is often “im all right jack” and everybody needs to work through the grind mill for some reason and Someone will be along to point out the above is all wrong and everyone just needs to grind or get out
 
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Your opinion about the system doesn't mean it's a It's a good system. I don't mind the engineering aspect. Sourcing the materials is awful. I can't understand who thought it would be a good element of the game. And the worst of it is you have no choice but to do this if you want to stand a chance in PvP. It's not like your building a base or something. A nice to have but I can ignore it and still enjoy PvP combat etc. I'm forced into playing a game I'm currently hating so I can get through it and get to a game I love. I just hope my patience holds out and I don't lose it with the game for good.

If you only want to shoot other ships in PvP then you are going to have a problem enjoying the rest of the game.
 
agree... yes and no...

i disagree...
without engineering, i never could combat with my vulture, the way i like to do.
without engineering, i never could explore with my explorer anaconda, the way i like to.
without engineering, i never could trade with my trading anaconda, the way i like to do.
without engineering, i never could mine with my mining anaconda, the way i like to do.

and yes, i agree, cause do i really need 10 and more full fitted ships parking in stations only... ?
im sorry, but this way of grinding would really frust me too...
 
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Surely you're only competing against yourself ? at the end of the day. Trying, as we speak to get my exploraconda over 60ly jump range, almost there. It's a goal, my goal
 
When will some understand that engineering is an integral part of the game and is here to stay, if ya dont like, dont play seems the problem is with certain individuals not the game.

And yes maybe engineering in a competitive scenario is essential i'll give you that but playing elite is not. fdev have a plan on how the game will develop you don't, you just have a choice.

When i read these generic engineer hate threads two words always pop into my head, Addiction and Exaggeration.


If engineering got removed from the game by magical unicorns, then i would not play anymore, many games to move on to, so maybe fdev have a choice please you and yours or me and mine. And i know which team i'll put my money on.

Ah, now. We fully understand. We just didn't ask for powercreep and additional busywork, more time wasters and generally poorer gameplay and some of us simply liked the game without.
 
And tech brokers are ANOTHER mat grind. That's just insulting.

Still no effort at persistence. At meaningful interaction. At systems supporting emergent game play. Not even an attempt. But they can make more grind.

That's kinda your fault for hoping something impossible to be delivered though.

The game wasn't released yesterday, it has been around for 4 years or something like that already, and fdevs never even tried to add a new layer of gameplay to their "point your ship there and pull the trigger to shoot/jump/collect stuff". The srv was their last attempt, more than 2 years ago, and still today there is nothing really worthwhile to do with it besides, you guessed it, pulling the trigger at rocks, braindead sentinels, or unmovable generators. You don't even need skills to do it, there's an insane amount of auto aim to help you out.

People will love it, people will hate it, but hoping for fdevs to 180° change their view on the game, especially this far into development where basically every core gameplay mechanic is set in stone is pretty dumb.

Engineers 2.1 was built upon a placeholder gathering system for the sole purpose of giving a gimmicky sense of progression at the expense of ship balance. It kinda worked: people were talking on the forum, on reddit, kept playing and supported fdevs by buying cheap cosmetics from the store while waiting for the next update.
Engineers 3.0 is the same exact thing, it's just a little bit polished, has a better and clearer interface and if you don't like to grind for mats you can grind for other mats in order to exchange those you don't need for the mats you do need.

In short, if you find the game annoying and boring, you'll always find it annoying and boring, fdevs have no intentions of mixing things up and it showed plenty of times already.
 
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of course given the scenarios above my bias opinion is it’s fine, it’s not that bad for an established player, standing in someone else’s shoes it’s a PITA and the wall just got bigger with more materials required to get a grade 5, granted you can trade them but the wall is higher

This is valid I think. As I said previously, I’ve always enjoyed engineering so it’s never felt like much of a grind to me, but I’m not without sympathy for those who dislike the process. There are a lot of really good things in 3.0 (more generous storage, more ways of obtaining the materials, more balance in PVP), but I was surprised by just how expensive material trading is and the sheer number that would be needed to go from G1-G5. I mean, given the widespread complaints regarding grind to date (I was never one of them), unless a feature significantly adds meaningful depth they should be favouring convenience at every opportunity. I’m rarely particularly critical, but some of FD’s decisions just baffle me to be honest – and this is coming from someone who really likes the game, and engineering. For example, why not just show the locations of nearby Mat Traders on the map? What’s the problem with data collation and sharing in this imagined future? At the very least, someone in this capitalist utopia/dystopia would have had the bright idea to stick that sh@t on a USB stick and flog it in crew lounges! And wouldn’t Traders want to advertise their presence? After 800 hours and 4000+ visited systems, I still had to spend the last two sessions randomly flying around like some kind of lost, itinerant space hobo in the hope of stumbling across Traders in locations that would prove useful to me. I don’t mind particularly and it didn't take long, but equally it didn’t yield anything in terms of rewarding game play… just a mild sense of irritation. Now that I've found them, I can see little reason to look for others... so what was the point? Again, there's a lot that I really love about 3.0 and I've never been particularly hostile towards the so-called "grind", but I can appreciate why some people get upset.
 
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I liked the original Engineers but haven't had time to figure out the new version.

I wonder if it divides people based on playing styles. For me it actually added the most gameplay of any of the additions, steering me through sections of the game I hadn't bothered with before and broadening my experience. But I'm a player who just flies around noodling about with whatever is in front of me. If you're very competitive or mostly in it for one thing (fighting other players for example) then I can see that it would just feel like it's getting in the way of the bit of the game you most enjoy.
 
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