COMPLETED CG Enhanced Missile Rack Initiative (Mining)

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What surface mining location and commodity would you guys recommend for a quick mining operation of 500 or so tons?
Following a mapped mining route could get you that in about 1 hour - 1hour 15 mins (cutter required… longer with out)
RNG mining get you that in about ~90mins in a Bomelite haz res (top 3 ships required 1-2 runs to personal carrier/station) offence can be required if you get to close to pirates in 16-19km zone...
Slower is double and triple over lap...

Bromelite laser mining... Same locations as last posts...
 
@goemon, Good info

I use a couple of T9's most of the time, one for icy, Ice Maiden the other for the rest, same setup, the only reason that I use 2 is to save emptying bins (core bits) , basics are 2 lasers 11 limpets with rest off tools available 512 cargo, these are used for laser mining with the ability of dealing with anything else as well.

Got a Python for SSD Tritium mining, the fastest way to mine Tritium when needed and did have a Krait mkII set for Core mining. (lost the engineering on python, the way I copied it,)

Most of my mining is done out in the black, no NPC's so don't have to worry about parking up in rings etc if I have to stop playing fast.

Limpets, 350 for metallic, 450 for rest on first run in the ring, I may adjust after that. Just abandon excess when you need the space.

I work from my carrier so I normally mix mine, metals anything from silver/samarium and above, icy LTD's, Tritium and Bromellite, with MMC's and Lithium Hydroxide on collect only, both normally only sold via mission board:)

The big advantage with a carrier is the storage, you can mine whatever is available rather than going for one or two materials because you do not have to sell immediately.

The main problem I have with the T9's is only having a small SSDM fitted, that's why the Python for Tritium, SSD refills are costly in Tungsten which in itself is hard to replace, only in metallic rings or surface.

I am looking at upgrading - replacing the T9's with Cutters, tis the reason I was near the bubble when the CG started.

I do not do mapped or haz-res so cannot comment on them, I explore, map and mine where no man has gone before:)

If you look in my carrier, link in sig, cargo is viewable, I have offloaded the Alexandrite and Benitoite I had as well as the CG materials but that is roughly what I have collected on a slow run back from Colonia.
 
The best tip I can give is to get as close to the rock as possible - and by close I mean almost touching. You will know you are doing well when you get "No Valid Target" warnings, that means your limpets are collecting faster than you are mining. Sometimes it is faster to mine a lower percentage rock that is stationary, rather than a super rock that is spinning fast.
 
despite not being a mining guru ...
Not a guru, but here's my 5 cents...
Thanks for your advice, you not-gurus! 😄 Looks like I am on the right track already. What class of collector limpet controller do you use? I went with a-class, because of the nice compromise between long range and duration time.
Very nice info regarding the mineral content indications. Again something that is not very logically phrased in-game, you won't easily find that out just by playing!
 
I got 500 tonnes fairly quickly at Ibor (40something ly away) That is an icy ring with bromellite hotspots. Also drops a lot of Lithium Hydroxide as byproduct, which adds to the total.

I know there are gurus for everything in this game, so here are some questions for the mining gurus:
I normally refrain from mining, as I find it boring, but this CG proved to be a nice change of pace... very relaxing business that is. :) But as usual I like to be efficient at what I am doing, so tips are welcome:
  1. I am using a Python with 2 Lasers, 9 limpets and 128t cargo. Even like this, the limpets can't keep up with the mining rate. Should I get even more?
  2. Do you always take a full hold of limpets when heading out? I keep having to jettison loads of them, so figure I need less. But how much to take to be on the safe side?
  3. What do the mineral percentages and the low, medium and high indications imply? I struggle to notice any difference between the latter at least. What is the effective difference between a 20% bromellite low mineral content and a 20% high one?
Not a mining guru nor do I play one on TV.
  1. Getting closer reduces limpet travel time which helps, putting the collector limpet controllers on the same trigger as the mining lasers means you are always using all the limpets you can.
  2. I take about 7/8ths as limpets on my Anaconda so probably 90/128 on your Python.
  3. I thought the low medium and high were material content things like sulphur, iron and the like so nothing to do with the Bromellite percentages which affect how many fragments to refine into a cargo canister.
 
Thanks for your advice, you not-gurus! 😄 Looks like I am on the right track already. What class of collector limpet controller do you use? I went with a-class, because of the nice compromise between long range and duration time.
Very nice info regarding the mineral content indications. Again something that is not very logically phrased in-game, you won't easily find that out just by playing!
d-class collectors (less range), a class prospectors (more yield). imho you want less range of collectors as you don't want them collect from afar, you want to steer them to make collection time as short as possible.
 
d-class collectors (less range), a class prospectors (more yield). imho you want less range of collectors as you don't want them collect from afar, you want to steer them to make collection time as short as possible.
I like range on my collectors so I can start to move to the next rock even if they haven’t finished the current one.
 
Regarding this:
d-class collectors (less range), a class prospectors (more yield). imho you want less range of collectors as you don't want them collect from afar, you want to steer them to make collection time as short as possible.
This was my reasoning as well:
I like range on my collectors so I can start to move to the next rock even if they haven’t finished the current one.
But I also noticed the drawbacks of long range limpets already, had several limpets veering off into the distance and suicide trying to fetch some left over fragment stuck on one of the past asteroids. 😄 So going D-rated should help with that.

Edit: also, the very first prospector I fire always ends up dying instantly after getting launched. Is that because I am still moving too fast? Or because the cargo hatch is not open yet? Strange stuff
 
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Regarding this:

This was my reasoning as well:

But I also noticed the drawbacks of long range limpets already, had several limpets veering off into the distance and suicide trying to fetch some left over fragment stuck on one of the past asteroids. 😄 So going D-rated should help with that.

Edit: also, the very first prospector I fire always ends up dying instantly after getting launched. Is that because I am still moving too fast? Or because the cargo hatch is not open yet? Strange stuff
It is because the first prospector limpet is a sacrifice to the gods of RNG, if it happens again you are going too fast.
 
I always A everything, collectors, prospectors and refinery.

One other thing that is not always obvious with laser mining, content can and does vary within a hotspot, if pickings can seem poor then move a short distance and try again, when entering a hotspot always try to enter on a brighter yellow, they seem too have better yields than the blacker bits. when within the ring try too stay within the cloudier bits.

The advantage of out in the black mining, no NPC's if you low wake a short distance:)

When firing at a rock take account of where the bits are flying off too, so your limpets have the shortest run time for collection and as soon as you finish firing turn and get off the next prospector But wait until the first limpet parks below your ship before moving.

A rated limpets, you can loose a few due to stuck bits but just fly out of range and carry plenty off spares.
 
What does this mean? Since when "acquiring" a Module require Engineer Mats? It comes out as a reward and already Engineered if I'm not wrong.

You get one free for participating to the 75th percentile or above. But the initiative tier reward is the temporary discount for unlocking it with a tech broker if you want to buy more.

It will be my second one.

I might buy a bunch for a stoopid missile boat build.
 
No one throwing a tantrum yet that everyone will now get access to that module, even without having done the first CG that had it as reward ? Amazing. I hope this is a sign of further things to come, especially that nice FSD. I got my two, but wouldn't mind 13 more for the rest of my ships with size 5 FSD.

I am looking forward to that sweet FSD module to become available too. Hopefully in more than one size. I want one for my AspX, but I'll outfit the fleet and build an exploraconda.
 
What does this mean? Since when "acquiring" a Module require Engineer Mats? It comes out as a reward and already Engineered if I'm not wrong.
You get one free for participating to the 75th percentile or above. But the initiative tier reward is the temporary discount for unlocking it with a tech broker if you want to buy more.

You don't unlock it at tech brokers, you just buy it.
So you have to pay the materials for every module you get - like engineering a module.
 
There's nothing wrong with that. If dual engineering was an actual thing in the game, we'd have to use materials for that engineering for every single module as well.
 
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