Even my car has a rear view camera

Shields find out when you've gone a bit too far I suppose. Not even a wing mirror or fluthy dice ;(

I would pay good money to have fluffy dice in my cockpit.

Slap on a "No Fear" sticker, a big rear spoiler, and some neons and we'll be good to go.

Please let us buy custom mods for our ships, FD. (Not just paint jobs).

Or launch a Viper XR3i.
 
Learn to read the radar. Back mirror not needed. Breaks immersion. Unrealistic.

Same "logic" that you use. It's 3,300 and people are using "mirrors" for behind view?? You would thought pilots would be better and reading the radar was something a 6 year old kid could do!!


You out obviously have no idea what radar is for. It's for beyond visual range fighting not dogfighting, which is all we have in ED due the instances we have to fight in. No ability to look around you, NO realism!
 

nats

Banned
I want to see a rear view screen as well as a down view screen as well (for landing on planets) put onto the present side MFD screens (or whatever they are).

And I want to see all a myriad of different external views as well easily accessible from a keyboard incl chase view, flyby view, player to target, target to player views, not to mention docking station to player and station control room to player. Its all possible, it would all add to the fun. And there is NO reason for not having this stuff added into the game quickly.

The game needs more fun aspects to it - these are FUN. Lets see more FUN please.

And meanwhile I am playing Wings Over Flanders Fields instead of ED which, surprise surprise, has ALL of these sorts of views!!! And its a lot more FUN.
 
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You guys don't seem to realize that this game is technically in Beta still. With some major content still missing, I wouldn't worry too much about a rear-view mirror.
 
I don't see how a camera will give you a better view from both the radar and the orientation of a targeted ship in relationship to you. The current radar gives you 360 degrees information while a rear view camera would be limiting.
Camera would just be a novelty IMO.
 
I don't see how a camera will give you a better view from both the radar and the orientation of a targeted ship in relationship to you. The current radar gives you 360 degrees information while a rear view camera would be limiting.
Camera would just be a novelty IMO.
Indeed.
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Also "picture in picture"/"render to texture" eats FPS. You can code so you have options to lower the quality for those that cant have high quality on, but in some games it doesnt matter, you still lose FPS. FD might skip it cause of a certain reason plus this one.
 
I think it's going to be even more useful when you fly in wings. Since you can typically not look more than 100 degrees to the side in a ED ship sometimes much less. Being aware of your wing mates might be quite tricky in close formation.
I find the scanner pretty useless inside the space stations. Especially when you still have the landing pad view when you initially take off. And that's with head tracking. I don't know how people can even play without some kind of head tracking.

Lets hope they come up with a sensible solution. My car has radars on it that tell you when someone is in your blind spot, auto brakes in a sub 20mph emergency. Slows down in cruise control when you approach another car on the freeway and has a rear view camera when reverse is engaged. lane departure warning. A lot of those options are becoming standard here in anything but the base model these days.
 
I once again have to chime in on supporting the addition of a rear facing camera (and downward facing camera). I've already posted several times about this.
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I have not been too critical on this forum but here I have to say: those who say its not needed, b.s. I've been bumped hard in the port by ships that DID not show up on radar ... going in, and out of the slot (they were too close I assume). It would have been nice after the first bump, I could look and see what was happening behind me and maybe get out of the way.
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I would also like to look behind me if being attacked from behind. Its not immersion breaking. Why do most recent space sims have them if they are immersion braking?
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I can't turn my head and look back at all. (and to be clear, I'm against 3rd Person views except in the Hanger)
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and to the devs, please give a response. I would pay a reasonable price in real money for one (... that I could transfer ship to ship).
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an example of how it could be useful - near the end of this clip
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https://www.youtube.com/watch?v=vcV71liAMwc
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Thought it might be useful to mock up my suggestion to FDEV ...

withdice_sm.jpg
 
It would be a nice feature to have. As some have already pointed out numerous fighter jets have them, fighter craft in general have had them easily dating back to WW2. Anyone saying we already have radar can't be taken seriously.
It wouldn't be hard to put in a MFD or a simulated rear mounted camera with a toggle switch. I'm sure its just a development decision or something that is low priority.
 
I would like one during docking and leaving the station as if I'm docked near the letterbox and boost upwards someone can run into the back of you. I'd still like to see a HUD specifically for when you have landing gear engaged which could include a rear view.
 
How about being constructive?

How about what's below you when docking? A very valid requirement so you can move your (incredibly expensive in game world terms) space ship when docking it on a pad. A lunatic omission that just breaks the believability in the game even more.

How about what's above you when taking off (vertically) from a landing pad so you don't vertically shift straight into some other ships that's leaving at the same time. (in a cylinder where you converge in the middle, this is a natural navigational hazard). Yes, on some ships you can look around a bit, but not above and behind you which is where the most likely candidates to collision are going to be. Personally I just thrust vertically in a lunatic style and don't give a monkeys if there is anything there as I have shields for a reason :D - but this isn't believable in a game context.

One of the final checks for pretty much every non-commercial jet when taking off is a visual (non-camera) check of the nearby area for situational awareness. You can't trust radar that close to the ground as the bounceback and interference is considerable. Radar is only of use when you're in the clear and even with such jets equipped with radar, there have been a lot of "near miss" cases between them.

As for why there isn't a camera view all the time in the cockpit, rather than any game-lore nonsense, there's a good chance that this is a graphical optimisation... otherwise the game engine would have to render the scene twice. First in reverse (or whatever direction your camera is looking or which camera you are using), rendered to a buffer / texture which is then subsequently rendered in the forward facing cockpit view.

+++1
This!
 
Have you guys tried looking at your rear view mirror at night and are you able to distinguish cars or motorcycles if they don't have their lights on? Most of the time you are flying in dark space, as for stations they could add a proximity sensor if you are so worried that you will hit something. I haven't had a single collision trying to get off the pad.
 
Have you guys tried looking at your rear view mirror at night and are you able to distinguish cars or motorcycles if they don't have their lights on?

The same could be said for dark ships in dark space viewed out the front too. You can only see a ship if there's light emitted or reflected from it, regardless of how you view it.

as for stations they could add a proximity sensor if you are so worried that you will hit something.

I actually suggested over a year ago, that instead of always having orange boxes moving downwards around pads, that they have green boxes moving dowards for landings and red boxes moving upwards when ships are launching. It won't help the launching ship see behind or above it, but it would alert other ships that someone was about to pop up in front of them.

I haven't had a single collision trying to get off the pad.

Ever had another player pop up in front of you, or get in your way in a station? Of course you have, we all have, and if not I'm sure you can imagine it happening. Guess what, that was coz they couldn't see above/behind themselves and the scanner's not very intuitive, especially in a crowded short-range environment.

Ever overshot your pad and wanted to reverse up to it but had to turn around coz you couldn't see behind yourself? Would you considering flying backwards through a station? Of course not, coz you can't see where you're going... but you're quite happy to thrust straight up into a traffic lane without looking and you don't see a problem with that?
 
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