Let's step backward in time from this
enlightened <cough> 3305 ...way back top the 20th and 21st centuries. Certainly, the rampant nationalism of the day was leveraged to a great degree in getting warriors of all types to put their lives on the line in the interest of
good. But whether you were the tip of the spear for a lawful society or a critical member in a support role, one thing was universal across cultures: Military service members did not do it for high pay. Nor did the other heroes of the day: society's First Responders.
The truth is, those who volunteer for the hard life and dangerous work of keeping the wolf away from society's doors have never been paid well. They've often lived at (and sometimes below!) the poverty line, sometimes even requiring subsistence assistance from the society they're defending to make ends meet.
But, in most cultures, they signed up, they trained hard, they endured hardship; because having a
Profession that served society, with the pride and camaraderie that often came with it, was its own reward. Those white knights didn't just have
jobs. They had something much greater in value.
Almost every one of those service members, those law enforcement personnel, those fire fighters and others, could have made more money doing something else if that was their motivating factor. But having an identity associated with propping up an oftimes shaky-seeming civilization, with defending a valued way of life from those who just wanted to watch everything burn, found intangible rewards much more important than mere coin.
As it was a thousand years ago and more, thus it is today.
Sure, some of us have to find secondary jobs to make ends meet and provide for our children. But those are just a means to an end. The end is making society a better place.
And if we get to take out some of the galaxy's lowlifes along the way? So much the better. ;-)
My, rather controversial, suggestion for PvP would be;
1) Open Only Lock. If your notoriety passes a certain threshold, your next transition (jump, supercruise, relog etc) forces you in to open mode, and disables PG and Solo. (Yes, you can still mess with ports and whatnot, but nothing is perfect).
While being a villainous scum would be a sad path to choose, no doubt rooted in some shortcoming in the criminal's self-esteem, genetic, or work-ethic shortcomings, I like the idea (all RP aside) of acknowledging the undeniable difference between preying on (and destroying the ships of) Pilot Federation Members vs the rest of the spacefaring population.
And it seems like the ultimate cowardice for such a predator to murder others in Open when it's convenient, but slink away into Solo or PG when they themselves don't want to be interfered with. Certainly one does not
accidentally acquire a high notoriety.
And nobody would champion cowardice, would they? Really?
Therefore, locking people with high notoriety into Open would seem to be a universal good, and a reasonable thing to do.
...and, of course, some mechanism for preventing cowardly methods of letting notoriety -- already WAY too artificially short-lived -- decrease rapidly while the criminal just sits inactive for a short period of time, hiding from consequences of their actions inside a station or sitting on a planet (or any other otherwise isolated instance) is just poor and unimaginative community design.
Well, it should be the case that illegal activities pay better than legal ones - at least in some circumstances - or no-one would become a criminal and "lawful combat" groups like you will have nothing to shoot at in the first place.
Au contraire! For the vast majority of criminals, crime doesn't really "pay." Most of the low-level criminals in any organization often barely make minimum wage (and that's even considering time only spent OUTSIDE of prison). In most cases, criminals are banal, stupid, and often lazy. The only ones living large are those at the top. For the most part, underlings get subsistence, protection, and the sense of belonging and (an often illusory) security, that is often their greatest driver.
The rest -- and the belief that criminals as a whole make more than society's more lawful grinders, is just marketing.
And I think this game is evidence that there are those who need absolutely no reward at all -- and in fact will actually happily incur expenses -- just to be jerks to others. Their unfortunate reward comes from nothing other than having "dominated" someone who wasn't even making an attempt to play their PvP game. Sad and silly, but true.
Winning without compromising your values is winning twice.
Hoo-AH!