If we died I'd not get the message that I was recovered by the rescue rangers and end up in a detention center.We can die. I die all the freaking time which is part of why I find this worth discussing.
The disparity I see is that once we have a carrier we can explore and be pretty much fine with dying, since it’s not a big deal to move our spawn point around and just do one system or one planet at a time.
This is more about the early game experience, though, before we can move our spawn point / turn in location. Like why is the early game harder than the late game? It’s upside down as far as expected progression.
Dying already is debilitating, because losing an SRV is a significant blow to the ability to explore & collect materials— not having an SRV makes it entirely impossible to explore some planets.
It moves right on to oppressive when wiping out all previous progress because you just didn’t understand the severity of the danger…. Which you cannot learn until you’re killed by it.
It’s the same problem that I see with there being no warning before entering a trespass zone. You just aren’t aware of the dangers and suddenly your ship is written off as scrap.
Redeployment
Redeployment of a commander occurs after that commander suffers the loss of their ship, or a critical injury while On Foot. When such catastrophes occur, the commander is quickly recovered by the Pilots Federation Rescue Rangers, allowing them to resume their careers in short order. Before a...
elite-dangerous.fandom.com
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