Exploration - When worlds colide

Damn, I'd hoped to make it to one of these one day, but 12:18 on the 22nd is not a time I can be in game.

Here's hoping a fear of unintended consequences has led FDev to manually tweak the known systems and not "fix" the forge to make them impossible so there are still new ones to be found.
 
The original time for the November collision was predicted to be November 22, 2018 at ~12:18 but based on the last collision time being early it could be at 11:29
Thank you for this info. So it's going to happen exactly in the middle of my working hours. :(

Have fun then, I'm continuing my route to the Bubble.
 
Probably an idea to not publicize names too much, if we'd like to see them survive :/
I'm pretty sure that the "fix" would be a change to the stellar forge that will change ALL of them at the same time.
Probably by adding a limit or a check against the orbital radius of two bodies being too close together.
 
I'm pretty sure that the "fix" would be a change to the stellar forge that will change ALL of them at the same time.
Probably by adding a limit or a check against the orbital radius of two bodies being too close together.

We wondered this in one of the other threads. From the wording, it sounds like they avoided this (because it'd likely be fraught with many potential side-consequences) and just manually fixed this system - and I've now actually confirmed there is at least 1 surviving colliding system in beta.
 
That system has become well known and a fun place to gather every few months. It wasn't causing crashes or game problems and it was an interesting place to visit.
"Fixing" it manually for no other reason is just just MEAN.
 
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Next one is coming up!


  • 22 nov 2018 10:36:00
  • 5 apr 2019 16:51:00
  • 17 aug 2019 23:06:00
  • 30 dec 2019 05:21:00
  • 12 may 2020 11:36:00
  • 23 sep 2020 17:51:00
  • 5 feb 2021 00:06:00
  • 19 jun 2021 06:21:00

My original calculation said November 22, 2018 at ~12:18. Revised based on the last collision time (which was early) would be 11:29, but as always, times may vary by +/- 30 minutes.

Yeah, I heard from someone who was there on the beta that the orbits were "fixed". Bummer.

If that is the case - then let's make a farewell party on the 22nd and get as many Commanders as possible to witness the final collision!

10:36?!
I may need to take time off work for this.
I hope Missusji understands. (She won't, but I may just do it anyway.)
If not, I'll be there in spirit.

Where is it again?[wacky]

I'm pretty sure that the "fix" would be a change to the stellar forge that will change ALL of them at the same time.
Probably by adding a limit or a check against the orbital radius of two bodies being too close together.

I hope they don't fix... whatever it's called... at Tau Ceti? The really fast orbiting moon.
 
BTW, is there any way to know which side of which body will make contact?
It would be so awesome to look up and see a planet with CMDR's ships and SRVs on it come crashing down onto me. :)
 
6hqUnQu.jpg


First contact registered in video at 10:37:33 game time:

BRbI8OD.jpg


It is really a breathtaking sight:

dz48v1a.png
 
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I guess this will be the last collision of these two worlds, ever. I never did make it over there to check it out. Oh well, I guess the search will be on for another.
 
Just been there after the update and it looks like nothing has changed. The orbit lines are as close as ever and i think future colisions will still be possible. plus the geysers are quite pretty on one of the moons.
 
Maybe they just adjusted the orbital periods so that they can never get close again? I wonder.
They would have to make the orbital periods the same but I doubt the game engine would do that if they are at different orbital radius.

We won't find out until April next year and most of us will still be out on Distant Worlds 2 then.
Either they didn't "fix" it or there will be one final collision where the two moons will turn into another ring or maybe swap orbits as they swing around one another.
 
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Yeah, normally the orbital period is directly proportional to the semi-major axis, but we know from cases like Mitterand Hollow that they can manually give something orbital parameters that wouldn't happen in nature. ;)
 
Patch notes specifically stated: "Moved 2 moons in Kyloasly DA-A f69 slightly apart so that they no longer intersect" - so I'd be surprised if they manually tweaked orbital period.

Perhaps they forgot to make the change "live". Perhaps they mistakenly reverted the change they made, wouldn't be the first time. Perhaps one of the devs read in here at the disappointment of them killing it and decided to take pity and leave it alone. Wait, that last one would require them to a) read this forum and b) care. I don't mean to be so bitter, but it kinda comes easy these days.


Regardless, if it does still collide, we probably shouldn't draw attention to the fact...
 
I figure it's more likely that they tweaked the orbit just enough so they don't actually intersect anymore, but still get very close. Might still be a sight to see if they come within ~1KM of each others surface.

We should be able to compare the old numbers with the new scan data. We had the old orbits pretty well documented.
Is anyone nearby who can post the new numbers? Maybe I can see the new numbers just by checking the system map?
 
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