Explorer's Bar and Grill Visitor Log

Damn, I gotta do this. Is there a minimum jump range? Just wondering if I can take my 43ly Type-10 or if I have to bust out one of my 60ly+ ships.
You can verify reachability by using Galaxy Plotter - DSSA Aristarchos to Explorer's Bar & Grill. Put in your ship build and enable FSD injections. It should be fairly accurate because all the systems in that sparse region I got to had already been visited so should be in the database.
 
For some reason it keeps failing for me even when I use my 73ly DBX. I've picked closer starting systems too within Xibalba. My Type-10 is at 43ly, Beluga at 53ly, would I be able to make it in one of those?
 
Did you try plotting manually? It also fails when you have permit-locked systems in your way, it happened to me too. The only way then is to manually plot in smaller distances in your galaxy map, avoiding those areas.

It might fail because for some of the longer jumps you will need to take into account FSD injection, what goes over your jump range of 73ly for your DBX for instance. When I went to Star One, the last 1,500ly of the trip, both EDSM and Spansh failed my route, so I had to manually plot that route in game, at the galaxy map.
 
In game, I will be manually plotting. Just looking for if there's a minimum LY jump requirement to make it. If there isn't, and the difficulty is just in traversing through manual plotting then I can pick either ship. I thought someone said somewhere you needed like 55ly.
 
Just to be on the safe side, I'd bring my longest-range ship, because in my previous adventure, the scoopable stars were so far apart that even FSD level 3 wasn't enough, and that was 147 ly for my ship.
 
Sounds like I should instead take my DBX (73.6ly) or Phantom (70.6ly) to avoid some Jumponium grind. I'll see how much I have currently.
 
Make sure to check the "use FSD injections" on the Galaxy plotter. It worked fine with my 60.4 Ly Dolphin. I then plotted manually and was able to save up on injections here and there.
 
Now that I'm not thinking about work, I saw my problem. I was using Aristarchos as the system name, somehow my mind ignored the DSSA in front. Now that I've got the proper system name, it works. Definitely need quite a few injections. It's 66 jumps on the Beluga, 44 on the Phantom and 41 on the DBX. Now to make sure I have the mats or just find them along the way!
 
There's a jumponium-rich system at the edge of the sparse star field https://www.edsm.net/en/system/id/14786468/name/Jongoae+MI-B+d13-1. But I'd recommend just going to the crystal shard sites and using a material trader to get tons and tons of materials... I found the jumponium-rich systems to be a pain and I just kept keeping an eye out for geo signals on planets with whatever element I was looking for... mostly niobium and some germanium.
There's this Hypnos & Thanatos stellar POI which I can't find anymore but it had tons and tons of niobium in geo signals...
 
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I'm homing in on the Bar & Grill, well mainly the bar! Make sure the Barkeep knows how to mix a Espresso Martini!

6700 ly to go.
 
You can verify reachability by using Galaxy Plotter - DSSA Aristarchos to Explorer's Bar & Grill. Put in your ship build and enable FSD injections. It should be fairly accurate because all the systems in that sparse region I got to had already been visited so should be in the database.
This works well. I bypassed the Aristarchos but I soon got to a point where I was needing to plot manually and in VR it's too much stress on the eyes! One thing that was a little inconvenient is that I needed to fudge the Optimal mass on my FSD because the Galaxy plotter seems to take Max range (i.e. tank empty) to plot the jumps!
 
This works well. I bypassed the Aristarchos but I soon got to a point where I was needing to plot manually and in VR it's too much stress on the eyes! One thing that was a little inconvenient is that I needed to fudge the Optimal mass on my FSD because the Galaxy plotter seems to take Max range (i.e. tank empty) to plot the jumps!
The galaxy plotter takes your current fuel on board for jump calculations. That means you should refuel only when it tells you to and it works. But in that case you have to plot the jumps 1 by 1 only by selecting the system (i.e. not using the plot route functionality in galmap since that always counts with a full tank).
 
The galaxy plotter takes your current fuel on board for jump calculations. That means you should refuel only when it tells you to and it works. But in that case you have to plot the jumps 1 by 1 only by selecting the system (i.e. not using the plot route functionality in galmap since that always counts with a full tank).

Uses current fuel load... how does it do that? The only input I gave it was the import from Coriolis.

In any respect it required me to refuel on every jump which was clearly wrong as I was probably using 1/6th tank on each jump and every star was scoopable.

Anyway it was an easy workaround so all is good :D
 
Made it, who would have thought having to manually plot so many jumps and try to minimize jumponium could be so fun

cmdr biw3199

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since I could never find this answer, I counted jumponium needed to come back from Arm's End. It's not exactly what it took to get out there due to the neutron star jump you can work in, but it should give you an idea

68.2 LY unladen Asp X

Basic - 17
Standard - 15
Premium - 6

38 one way, 76 round trip

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