I'm pretty ambivalent about having external views or not having them but just wanted to throw my 2 cents in from an "immersion" standpoint.
I guess I just don't see what's immersion-breaking about an external drone that can be flown manually or programmed to follow your ship. In combat everyone could have them so it's not like one side has an advantage over the other. I guess if you wanted to slightly nerf the combat-use of drones a couple limits could be imposed:
1) a distance limit from the main ship (so that you couldn't go through an asteroid and search for your victim without risk to the main ship)
2) the drone-view appears either in the display between the legs (small), or if you maximize it to full screen, you lose all the benefits of the main ship interface (radar, heat management, targeting reticle...etc)
3) the drone itself could not scan ships for bounties, cargo or help in targeting any way
4) the drones can be destroyed in combat (so if a player has programmed their drone to give them a rear-view mirror, the opponent can disable that during combat)
I guess I just don't see what's immersion-breaking about an external drone that can be flown manually or programmed to follow your ship. In combat everyone could have them so it's not like one side has an advantage over the other. I guess if you wanted to slightly nerf the combat-use of drones a couple limits could be imposed:
1) a distance limit from the main ship (so that you couldn't go through an asteroid and search for your victim without risk to the main ship)
2) the drone-view appears either in the display between the legs (small), or if you maximize it to full screen, you lose all the benefits of the main ship interface (radar, heat management, targeting reticle...etc)
3) the drone itself could not scan ships for bounties, cargo or help in targeting any way
4) the drones can be destroyed in combat (so if a player has programmed their drone to give them a rear-view mirror, the opponent can disable that during combat)
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