External View [A definitive discussion]

An External View yes or no, Multiple choice

  • Yes: an External View for Combat

    Votes: 28 8.8%
  • No: This will break immersion fo me

    Votes: 117 36.6%
  • Yes: I want to know from where I am being attacked from

    Votes: 16 5.0%
  • No: the Scanner is all you need.

    Votes: 103 32.2%
  • Yes: a Simple external ship viewer None Combat

    Votes: 161 50.3%
  • No: Keep everything within the ship

    Votes: 105 32.8%

  • Total voters
    320
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Which will make them pointless for me - don't bother at all. I want zero cockpit clutter or HUD stuff in the way when I'm trying to look at lovely views / line up a screenshot / etc. Forget the "immersion" in this case, make it a useful tool that yes, breaks the holy grail of "immersion". And just don't use it if you don't like it! Add in all the limitations suggested and there is no way it will imbalance things.

What's the problem with compromise to give everyone what they want? Nothing would change to detriment the game for you... you could ignore the feature entirely.

It is not up to me, but up to FD, and they have said no at this point.
 
Sorry I didn't get you - you want to view galaxy (which you will be able to do so), or you within it (which you will be able trough camera drone, but in limited way)?

View me within it, but not with clutter on the screen. Camera drone, yes fine, explain the fiction however you wish, it matters not to me - just as long as the final view you get is "clean" and not projected onto some little pretend monitor in the first person cockpit, or something naff like that.
 
View me within it, but not with clutter on the screen. Camera drone, yes fine, explain the fiction however you wish, it matters not to me - just as long as the final view you get is "clean" and not projected onto some little pretend monitor in the first person cockpit, or something naff like that.

I'll clarify the "Proposed Behaviour" (in the OP) to include that. It's what most people will want IMHO and I wasn't explicit about it!
 
It is not up to me, but up to FD, and they have said no at this point.

They've said no to true 3rd person flying, agreed, and I wouldn't want that either. They've said they are considering means to obtain nice external views for screenshots, movies etc (I believe). So we're here discussing ways that could be implemented.

Sadly you're right though in that FD don't have a good track record of compromise to fit all gameplay desires. The designers have a set view of "how it should be" and are generally unwilling to budge much from that. Yes I know, "we're making the game we want to play" but it is sad that it's deviating more and more from a game I want to play.
 
They've said no to true 3rd person flying, agreed, and I wouldn't want that either. They've said they are considering means to obtain nice external views for screenshots, movies etc (I believe). So we're here discussing ways that could be implemented.

Sadly you're right though in that FD don't have a good track record of compromise to fit all gameplay desires. The designers have a set view of "how it should be" and are generally unwilling to budge much from that. Yes I know, "we're making the game we want to play" but it is sad that it's deviating more and more from a game I want to play.

In nutshell I suggest to wait till they implement camera drone (which seems quite likely at this point) and then discuss it further. At this point we really beating same drum and it just adds to the noise :)
 
I would prefer to see an external (not chase) view available all the time except when in combat.

No delay and no effect on sensors.

It's literally just for switching to and gawping at your ship, or for some, making films.

I think a camera drone is just unneeded extra work, most sims have these views anyway.

I have DCS flight sims, X3, Silent hunter on my pc and I use it a lot when I play as being able to see my vessel really adds to the immersion.

I also use fly-by views a lot.

Personally I think not having this moves the sim more towards an arcadey feel, which I don't like.
 
In nutshell I suggest to wait till they implement camera drone (which seems quite likely at this point) and then discuss it further. At this point we really beating same drum and it just adds to the noise :)

The premise of this thread is to attempt to beat just one drum so we can hear it more clearly ;)

If by doing this we can produce some constructive points/issues for/against - Great!
 
I would prefer to see an external (not chase) view available all the time except when in combat.

No delay and no effect on sensors.

The problem I believe with this is what do you define as "combat"? When you're shooting? When you've recently shot? When you've been shot? When you've recently been shot at?
 
The premise of this thread is to attempt to beat just one drum so we can hear it more clearly ;)

If by doing this we can produce some constructive points/issues for/against - Great!

Premise of this (4th in two days) thread is forcing same old arguments again and again. Please stop doing so.

Also from Alpha forum

Hello Commander Barns!

Just to clarify: the first person only view was not implemented because of any multiplayer consideration - it was a design choice that we feel supports the "you are in the world" experience we're aiming for. Obviously, I'm not saying you have to agree that it was a good choice though! :)

Having said that, from the outset Elite: Dangerous has pretty much always been aimed at multiplayer that includes adverserial play; this is why we are also looking at a groupling system, to allow players who wish to avoid the stress to still enjoy the game with mutually co-operative friends. Again, I'm not saying "we're right!", I'm just explaining the reasoning behind our choices.

In truth, there is still a long way to go and still a lot of change possible.
 
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Just right from Alpha forum

Hello Commander Barns!

Just to clarify: the first person only view was not implemented because of any multiplayer consideration - it was a design choice that we feel supports the "you are in the world" experience we're aiming for. Obviously, I'm not saying you have to agree that it was a good choice though! :)

Having said that, from the outset Elite: Dangerous has pretty much always been aimed at multiplayer that includes adverserial play; this is why we are also looking at a groupling system, to allow players who wish to avoid the stress to still enjoy the game with mutually co-operative friends. Again, I'm not saying "we're right!", I'm just explaining the reasoning behind our choices.

In truth, there is still a long way to go and still a lot of change possible.
 
Premise of this (4th in two days) thread is forcing same old arguments again and again. Please stop doing so.
Yes, there's a number of threads all talking about this issue - Indeed with the same points over and over , the same issues over and over and the same answers... over and over...

Hence we now have a single post (the OP in this thread) aimed at summarising the issues/solutions. Seems a logical approach to me.

If you're not interesting in participating, simply unsubscribe; Far more polite than giving people orders who are making an effort to be constructive!


My suggestion was, and still is, just post in this thread if you have a considered issue or solution... I will attempt to keep the OP to a summary.
 
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Originally Posted by Sandro Sammarco View Post
Hello Commander Barns!

Just to clarify: the first person only view was not implemented because of any multiplayer consideration - it was a design choice that we feel supports the "you are in the world" experience we're aiming for. Obviously, I'm not saying you have to agree that it was a good choice though!

Having said that, from the outset Elite: Dangerous has pretty much always been aimed at multiplayer that includes adverserial play; this is why we are also looking at a groupling system, to allow players who wish to avoid the stress to still enjoy the game with mutually co-operative friends. Again, I'm not saying "we're right!", I'm just explaining the reasoning behind our choices.

In truth, there is still a long way to go and still a lot of change possible.




I would actually feel more 'in the world' with an external view option, rather than in a small box with a window.
 
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