FD made an MMO without understanding how successful MMOs work

Now let's count all the MMOs created the "right way" that don't have thousands of threads like this stating the exact same armchair opinion that it's failed as an MMO.

Everyone has an opinion on what they enjoy. And nothing made has ever been something everyone enjoys.

You either enjoy the game or not. I do. I don't really care if it's an MMO.

Well said sir.
 
I took advantage of the recent free weekend on all x games. I installed x rebirth and found it awfull and imediatley uninstalled. Beware, if you do buy it please study it on YouTube first. I hope you enjoy it if you do get it. The cheesey acting was too much for me but you do get to see the rest of your ship not just the cockpit. The hyperspace lanes broke immersion for me though.

rebirth was terrible, reunion was playable. Going to try terran conflict next
 
The game is what is it, play it or don't play it.

Be back shortly though as I don't like chicken so I'm off to make an account on Bernard Mathews forum and tell him how rubbish his chickens are!!!!
 
I took advantage of the recent free weekend on all x games. I installed x rebirth and found it awfull and imediatley uninstalled. Beware, if you do buy it please study it on YouTube first. I hope you enjoy it if you do get it. The cheesey acting was too much for me but you do get to see the rest of your ship not just the cockpit. The hyperspace lanes broke immersion for me though.

I was very tempted I must admit, but sadly didn't get around to playing it this free weekend just gone. Thanks for your heads up, I'll definitely treat it with an air of caution :)
 
I took advantage of the recent free weekend on all x games. I installed x rebirth and found it awfull and imediatley uninstalled. Beware, if you do buy it please study it on YouTube first. I hope you enjoy it if you do get it. The cheesey acting was too much for me but you do get to see the rest of your ship not just the cockpit. The hyperspace lanes broke immersion for me though.

X:Rebirth is awful and I am sad that you played it. Nobody deserves that.

The earlier X games though: hey, look, a persistent universe. And hey, look, persistent NPCs that trundle busily back and forth between systems on logical tasks. There's a lot of smoke and mirrors in the X games (and an easily-breakable economy that, say, prevents the creation of 25MW shields), and a pants-distressingly high amount of grind as well, but Egosoft did do many things right.
 
The multiplayer element has really only just been added in (WINGS) so you've got to give Frontier and the devs time to build the game properly.
 
X:Rebirth is awful and I am sad that you played it. Nobody deserves that.

The earlier X games though: hey, look, a persistent universe. And hey, look, persistent NPCs that trundle busily back and forth between systems on logical tasks. There's a lot of smoke and mirrors in the X games (and an easily-breakable economy that, say, prevents the creation of 25MW shields), and a pants-distressingly high amount of grind as well, but Egosoft did do many things right.

Yes, X3:TC was great fun.
 
Your opinion OP, one that I disagree with but there it is...

(Notice I said OPINION not FACT, which you seem to think it is)
 
TC/AP are superb imo best space game i've played, something about firing marines in boarding missiles onto a capital ship just blew me away, hope you enjoy it as much as i did!

X:Rebirth is awful and I am sad that you played it. Nobody deserves that.

The earlier X games though: hey, look, a persistent universe. And hey, look, persistent NPCs that trundle busily back and forth between systems on logical tasks. There's a lot of smoke and mirrors in the X games (and an easily-breakable economy that, say, prevents the creation of 25MW shields), and a pants-distressingly high amount of grind as well, but Egosoft did do many things right.

My favorite thing about Reunion was that I could capture ships I had almost destroyed and add them to my fleet. It would be awesome to capture a fleet of Anacondas with NPC captains following you around.
 
My favorite thing about Reunion was that I could capture ships I had almost destroyed and add them to my fleet. It would be awesome to capture a fleet of Anacondas with NPC captains following you around.

I like that you could do comms with NPCs, and could get missions from passersby.
 
The holy trinity of MMO mission design: "Go here!" "Kill this!" or "Find That!".

and sometimes all three at the same time, "Go here, kill this to find that".



However, to be fair... building a system for generating perpetual content to fill a never ending open world, that is meaningful and has enough depth and randomness to keep players interested... is easier said then done.


While Elite Dangerous is currently a little too simplistic, the scale of the task being asked of it is not small thing to accomplish. It's easy to shout "Hey! make it better! This sucks!", but I challenge anyone to come up with something better.

It can be done, but I'm sure once you take up the challenge you (we) will quickly see the problem with thinking the solution is obvious. There is a lot more to this then merely "generate X number of pre-baked scenarios" to cycle through.
 
Sorry, OP, but I disagree. MMO biggest issue with fetch quests *for me* isn't 'get ten skins of boar'. No problem, I will get those skins for some xp and money. HOWEVER my biggest issue has always been that it made zero impact to game world.

Now, in ED you can still claim that nothing happens - and at this point you would be right....for most visual part. However, in background, every mission I complete, big or small adds to the mix of factions fighting over system's overall status. It changes markets. And so on and so forth. And that's not considering what FD plans to deliver with PowerPlay 1.3.

That is key for success of ED - not because fetch quests are there, but because they matter, even on their smallest scale. And more visually we will see outcomes of these changes, more important this stuff will become (plus more interesting).

So no, very boring argument. Sorry about that.

p.s. and ED is MMO, even more than SWTOR or WOW these days.

I wouldn't have explained it better :)

I just wanted to add : Why new MMOs should copy what was made before? No instance for "powerful players"? What do you call "powerful"? Ask The Mittani, one of the most "powerful" (rich ;p ) people in Eve, he replies that because of that, he has to stay outside of Eve world, in order to be safe lol. So in Eve, "powerful" players don't play instance, they play meta-gaming, which i personally don't find very fun.

I like to explore, is my final purpose to visit every systems in ED universe, then log out and don't play anymore? Even in a full life, i won't manage to complete that goal, but i guess a very good explorer can bring back datas from the other side of the Milky Way while a rookie one will visit only nearest systems.

Sorry, but i will reply "If you don't like it, don't play it" for me, FD hasn't failed, i played Elite 2, and E:D seems far more ELite spirit than any space MMOs i played before (fortunately). Another theme park MMO like "I start at lvl 1, grinding brainless to max lvl with no fun, then start to run "high end instances", would have been pointless. I guess lits of people think that MMOs must be like blockbuster's ones, no new ideas. I like the idea to make the universe evolve, even when i play solo. I played a lot Wurm Online too, which is a MMORPG with very few players (few hundreds), it's very different than any other MMORPGs i played before, no cash shop pets, no individual quests (though there are sometimes a few "religion quests" involving all servers in a common purpose), no instance, no high end dungeons (though there are a few unique mobs randomly wandering), no lvl...Is it a MMORPG? Yes. Is WoW a MMORPG? I guess so too. Both are so different, but they both involve lots of players in RPG (Don't know if i can talk about RP for WoW, though^^).
 
X reunion was awesome, especially with some of the third party mods. (I designed one of the ships for those)

I dont rate any that came after that. Don't get me started on rebirth.
 
Elite Dangerous is not a MMORPG, it is an Elite game that has online Multiplayer.
A pedantic distinction but E: D was never meant to be WOW in space.
Don't say its a failed MMO when it isn't meant to be one in the first place.
How many 'MMO's have a "Solo" mode ?
etc.
 
rebirth was terrible, reunion was playable. Going to try terran conflict next

IMO, Terran Conflict is the best of them - I have logged WAAAAAAAAAY too many hours in that game. I recommend it. ^^ (And you are correct, Rebirth was terrible. =P)

Also, I am really loving that there are so many admirers of the X series coming out of the woodwork here. Hi guys!
 
I don't care. I don't like MMOs because they are invariably ruined by the other people playing them. That's why I play Elite miles away from where most people are.
 
rebirth was terrible, reunion was playable. Going to try terran conflict next

I have dabbled with the x series but always hated how you had them gates. It ended up as lots of 3 dimension maps joined together. The only one I reached the end of ( story wise ) was the first one. That fed my elite craving moderately.
 
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