That's just insane even with Hudson's bounty bonuses. Although I think those bonuses aren't being applied right, I seemed, for ALD, to be getting +165% on some bounties (400cr bounties rewarding 1080cr)
I completely agree that making pirates wing up most if not all of the time at an RES would absolutely bring the difficulty per credit to a more appropriate level. We do have police there to help us too, so it's not like the solo player would be out of luck.I agree that there is not enough danger for the money. If I was going to suggest a least-effort income balance, I'd probably start by looking at the faction bonuses or increasing wing sizes. A five-ship Python wing would make me think long and hard about risk versus reward. Having dribs and drabs of one Python with maybe a couple of Vipers in a wing really isn't risky enough, and individual Dropships and Clippers offer no risk at all (to me).
We do have police there to help us too.
Exploration is not dangerous at all. If it is funny or enjoyable i leave on particular player. I like it and am enjoying it in same measure as bounty hunting, only in different way.Exploration is also somewhat dangerous but earns you roughly no money at all. Trading is still completely unmatched in both income and the complete lack of risk. It's also (IMO) the most boring way to make a living, so I'm ok with it being a bit more lucrative than bounty hunting (which is actually fun).
No, it's really not.
-----------------
OP's proposal is a little weird and arbitrary, but OP's main point is spot on - RESs are way too safe per their income. It should be dangerous and lucrative, like CZs are now, or simple and mildly profitable, like exploration (though exploration is barely profitable). The risk/reward dynamic is RES is all kinds of screwed with the lastest buff to the bounty amounts.
This is all YOUR fault players (you know who you are). YOU folks whined and complained about how useless they were, and now they're entirely too powerful. I'm beginning to think FDev is doing these wild swings to missiles/our repair bills/fuel prices to make us shut up because they're sick of this back and forth.
I don't know if you've not been to an RES recently or not bothered to read the thread but the payout is closer to 5x what you make it out to be.They're certainly not too "powerful". You're overstating things. Being able to make about 1-2 M in an hour on average in a ship worth 15-30 times that, when a Python costs hundreds of millions to outfit for combat properly, is not unreasonable. One could argue it still isn't enough.
I would like to see more dangerous RES, which offer proportionally more money. It has been said countless times before, but once you get to a Vulture, combat no longer scales with your ship, making it incredibly difficult to save up to buy something bigger. And exploration is pointless as a money making exercise at present. We need many more ways to make money doing it, like selling resource locations or terraforming locations for high credits.
This is the result of a two-and-a-bit hour long session I finished an hour ago. It's not bad if the RNG gods smile upon you.
http://i.imgur.com/1KOMN8B.jpg
is it just me who finds RES site just wrong?
if I am in a res site and have cargo I will be scanned at some point and out come the guns, all good I suppose there.
But what drives me crazy is if I go to a RES site without any cargo = ship scans me -> I scan him and then he starts to turn away because I have no cargo. so I drop the mother load on him. before he can react his shields are either already down or just about down. its like take candy from a baby.
RES should be hostile, not just hostile if you have cargo. please fix it FD so maybe something along the lines of
Cargo = fire on player
Weapons out = fire on player
scanned by player = fire on player etc and so forth.
there is no, o my goodness did he just fire on me moments in the RES sites. you sit there ship comes scan each other he turns to fly away then you blow him out the sky. next target please.
to me its just as bad as a exploit
Ps. apologises for type-o in title
This is the result of a two-and-a-bit hour long session I finished an hour ago. It's not bad if the RNG gods smile upon you.
http://i.imgur.com/1KOMN8B.jpg
Meh. I say don't fix anything until they nerf traders.
Personally I think we have to rename Resource Extraction Sites to something more fitting with what they are used for.
Bounty Hunting Sites.
Shooting Fish inna Barrel Sites
Caaaaaa' ching Sites.
Take away the NPC miners, who only pretend to mine anyway.
Personally I think we have to rename Resource Extraction Sites to something more fitting with what they are used for.
Bounty Hunting Sites.
Shooting Fish inna Barrel Sites
Caaaaaa' ching Sites.
Take away the NPC miners, who only pretend to mine anyway.
I think giving NPCs a little more "brains" when it comes to "I'm an NPC flying an Eagle - should I risk a Cargo-scan & Message a clearly Dangerous Player FdL or Pyton or Anaconda??.
Say you're in an Adder - then this Eagle might very well try it.
Say you're in a Cobra ranked Mostly Harmless - then this Eagle might very well try it.
Say you're in a Cobra ranked Dangerous - then this Eagle might try it if it is in a Wing.
Say you're in a Vulture - then this Eagle should rather make a 3km circle around you and do everything not to draw your attention.
Say you're in an Anaconda ranked ELITE - then only a Wing of high-tier Vulture/FdL/Python NPCs should ever try it.
Then it would make more sense IMHO.
The way it is now... often feels like Bambi literally kicking a T-Rex leg and going like "'Sup big guy? Got some good stuff for me?... Nothing? Your lucky day m8, we shall meet again... U watch your back..."
I don't really get comments like this, primarily because every activity in the game can be summarised as shooting fishinna barrel site.
Where was everyone when they were busy making everything easier? Shoulda made more noise here so they could cave to our whine!
If you like I could stick [sarcasm] tags around it?