
Quick summary:
- Aware that balancing isn't right
- Done in stages, continuous
- Mining first, start next week
- Combat next, start two weeks later
- "How much earned per hour, different loops, what risk, what reward, skill required"
- Core mining should be higher paying than laser mining, as more skilful
- Mining heavily linked to economy via commodities
- Galnet narrative driven
- Combat needs to be buffed, better rewards
- Wing missions not a focus yet
- Combat missions, bounties, bonds
- Conflict zones last
- Won't be a quick fix, will tweak and check data/feedback
- It feeling right to the player is what matters
- Been seeing all the existing feedback, videos etc
- Balancing is super important, on the agenda and a priority
- Incremental changes
- Discussions have been ongoing since after Arthur & Bruce joined FDev
- Skill and risk more rewarded
- Bulk sale to change to be fairer, average not minimum
- Rebalancing will be tied with the ongoing storylines
- Forum post later this week, roadmapping the rebalancing
- Implementation over the next weeks
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