FDev: Credit rebalancing incoming, "more reward for higher risk" activities

I started out honest, did the usual rank-up in both powers, then decided the game actually offered a brilliant 'life of crime' scenario, so embraced the lifestyle!

The game doesn't 'enable' players to be ne'er-do-well's in early game (not easily, anyway), but once a solid foundation with rank and reputation in 'valuable' systems is reached, a little imagination and lots of fun is to be had 🥳
Same, except instead of turning to a life of crime, I went on to become a mogul offering my assistance to up and coming pilots where I can. That and captain the Destiny (Q2Z-50G) offering my services for a modest fee.
 
I may go out and do a little mining while in Colonia next week - just to see if there are any notable changes... they will have to be obvious as an hour is all I'll give :)
Changes are only see-able AFTER the minings over... Nothing changes till you have the cargo... there you go saved you some time...
 
Then increase repair costs, don't penalize me because I DON'T get blown up and DON'T do stupid things.

Ideally you'd do both.

Clearly, you haven't really gotten into mining, otherwise, you would not even ask that question. The skill of working within the time limits of drones, probe a rock, laser it, let the collectors start picking up and while that's happening, probe the next and the next, so you are two or three rocks ahead planning out your route through the belt. And then there is surface, subsurface and core mining that require you actual twitch skills and knowing how to fly your ship so you don't suicide your limpets. And when you have 6-9 limpets running collections, you better have your next rock ready after about 30 seconds because your limpets are going to be done by then.

Mining like any other profession has various levels of proficiency, if you're just sitting there slow boating and shooting a rock and using one maybe two limpets to pick up fragments, you're not making any amount of money that would be worthy of a nerf.

Its not like the rock is firing Thargons at you or anything or that you need to kill the rock in under 10 seconds under the nose of ATR.

And you are entitled to that opinion, I respectfully disagree.

The same.
 
Ok, then what you asking for would require a rework of several key systems of the game, none of which is mining or even the commodity market. So what you're asking is WAY out of the scope of this "rebalance fix"

Not that I disagree mind you, but what you're asking is a rework of ALOT of other things in this game.

I know, I don't believe rebalancing is possible via credits alone- it needs holistic change and the conviction to do it.
 
Ideally you'd do both.
As I've seen in your previous posts about what you're really wanting. What you're asking for is far outside the scope of a simple balance pass, but I'll say it again nerfing earnings potential doesn't address the issues you present.

Its not like the rock is firing Thargons at you or anything or that you need to kill the rock in under 10 seconds under the nose of ATR.
No it's doesn't, but that is an Apples to Oranges comparison, what I was pointing out was that each profession has its respective proficiencies, there are efficient ways to do them and inefficient ways to do them, as one gets more proficient, one makes more money.

The same.
I am acknowledging and agreeing with the people who feel their time is NOT being valued correctly and in support of their desire to see improvement but I'm not saying what that improvement is.
You are saying that you value my time differently than I do and that it's your judgment that I need to accept.

Big difference.
 
I know, I don't believe rebalancing is possible via credits alone- it needs holistic change and the conviction to do it.
I don't believe that doing via credits is the way to even start to correct the issues that you're wanting to be addressed. This rebalance of credits honestly, should just be a buff to the underpaid professions and that's it. Every time Fdev mucks about with mining, they screw it up. At the very least bring those other professions up and THEN look at mining to see if it even needs a nerf.

One thing this game needs is a legit crafting system, where you actually made ships and modules and then sell them to people, it would give an alternate use to mined materials. In all honesty, I would probably stop selling mined material to the market and only use it to make things that I would sell to CMDRS direct off my FC or sell to the in-game shipyards and outfitters.

Imagine having to mine materials, then craft the intermediates, then craft the final products, allowing modifiers here and there to put some nice tweaks, not to mention the credit sinks of buying the blueprints (persistent item) or licenses (consumable) from the various manufacturers.
 
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Don't use a Beluga then?

Someone else above said "only 700 million in two weeks", well, that's a healthy amount.

Sigh

I also wrote that it was something like 10 million/a hour in total but you ignored that part for obvious reasons!! Be my guest and jump 3,000 times while earning ''healthy'' amount of credits))
 
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You're right, I read over that. 750millions is healthy, 10 m/hr not so much.

And there is an easy and fun way to fix this, making the distance difference between explored system and sold system matter!! Which wouldn't only make exploration more profitable and also much more enjoyable due we would finally have a reason to travel 50,000 ly. Also what about adding some far out missions like repairing damaged explorers or fueling them etc after receiving their distress signal?? Nope, we can't even receive distress signals yet even after many years of development!! I understand balancing broken economy as mining was indeed broken as much as it could be but nobody can claim they are doing it for making the game more ''enjoyable'' or giving us ''something to do'' as there are literally hundreds of things they can add but ofc changing few numbers in market is way easier...
 
I am acknowledging and agreeing with the people who feel their time is NOT being valued correctly and in support of their desire to see improvement but I'm not saying what that improvement is.
You are saying that you value my time differently than I do and that it's your judgment that I need to accept.

Big difference.

I'm saying that I respect your opinion but I don't agree with it. To me 'respecting my time' means giving me interesting choices via necessity to make credits meaningful- life should be hard and a balancing act. Currently none of that happens, and simply lowering mining profit and increasing other professions is not going to help that either.
 
You're right, I read over that. 750millions is healthy, 10 m/hr not so much.
I just tried to mine painite last night just to run a test. and HO....LY.... Shiz-nite, it's bad. My mining python can carry 192 tons, and I can fill that in about 80-90 minutes, and previously it worked out to 124,500,000 per haul, last night it worked out to 57,600,000. I checked eddb.io's prices this morning and the market has fallen even further. Based on the average 260k per ton, that's 49,920,000 per 90 minutes. that's a 60% devaluation, Fdev reduced BY 2/3ds not reduced it TO 2/3rds. So what was a little better than the 100mCr/hr that Fdev said they were fine with is now been lowered by more than half that.

So this means my time has subsequently had it's value cut by more than half, which means I now have to work twice as hard for the same profit. Thanks, Fdev, thank you for penalizing me because I was too good. So when is that PWA fix coming so I can go deep core mining?

Oh right, it's not in this patch, and you won't announce when it will be fixed. Of course.
 
I hadn't played this game for nearly a year, but was drawn back in by the allure of becoming a fleet carrier owner. With the cratering of mineral prices, though, fleet carriers appear out of reach for anyone that didn't stockpile credits before the playing field was changed. Add in the broken PWAs and the brutal stuttering around stars and planets on my XBox One and I think tapping out before I get frustrated is the right call. Once upon a time, this was a fun game and everything worked...c'est la vie.
 
I hadn't played this game for nearly a year, but was drawn back in by the allure of becoming a fleet carrier owner. With the cratering of mineral prices, though, fleet carriers appear out of reach for anyone that didn't stockpile credits before the playing field was changed. Add in the broken PWAs and the brutal stuttering around stars and planets on my XBox One and I think tapping out before I get frustrated is the right call. Once upon a time, this was a fun game and everything worked...c'est la vie.
Look more carefully. Mining is so last week, now delivery missions are the Latest Thing.
 
Nah, mining is still pretty damned good. When you can get 200K+ for Platinum and Osmium, there are still good times to be had. It would be nice though, if the developers would fix the problems with the more difficult forms of mining. Laser mining is fine (and my personal favorite) but it is fairly easy to do. The other types of mining have higher skill requirements and should not have to be plagued with bugs and low yields.
 
It doesn't matter. Sorry if this upsets anyone out there, but a software developer that'll screw up a key element of their product and be unable or unwilling to fix it simply doesn't inspire confidence or support.
 
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I hadn't played this game for nearly a year, but was drawn back in by the allure of becoming a fleet carrier owner. With the cratering of mineral prices, though, fleet carriers appear out of reach for anyone that didn't stockpile credits before the playing field was changed. Add in the broken PWAs and the brutal stuttering around stars and planets on my XBox One and I think tapping out before I get frustrated is the right call. Once upon a time, this was a fun game and everything worked...c'est la vie.
I earned 250m in an hour and a half last night. There's more than mining out there, y'know?

Maybe if players weren't unable and unwilling to do something other than mine painite...

For the record, with painite, gold, platinum, osmium and such doing their thing right now, I actually might go mine now.
 
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I earned 250m in an hour and a half last night. There's more than mining out there, y'know?

Maybe if players weren't unable and unwilling to do something other than mine painite...
Having thought about this a bit, it's probably fine.

Is it really a major earning imbalance if no-one believes it exists and therefore doesn't exploit it? Frontier may actually be on to something with this rebalancing.
 
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