FDev - Please Buff Combat instead of Nerfing Mining!

Just so I understand this: you are willing to give up all the credits you currently have for the ability to stack massacre missions to make more credits ….

I am sure there is logic in there somewhere … lol

Missions often offer rep & inf rewards too.

I had a rare event in a recent heavily contested war I had started. I was in a wing of four (unusual in itself to have that many allies in one place) and we all had a wing massacre mission on the go. We shared our missions & they do still stack ;)

Won the war too, which was nice :)
 
You can still stack , you just need to do it cross- faction, i.e get missions for the same target from multiple factions.
Depends on the mission type I think. I know it doesn't work for base scans & disable the power grid missions, I regularly get multiple missions for the same base & have to reset the instance to complete each one. I can stack one scan and one power though.

With board flipping going away it seems to me some stacking could return.
 
Depends on the mission type I think. I know it doesn't work for base scans & disable the power grid missions, I regularly get multiple missions for the same base & have to reset the instance to complete each one. I can stack one scan and one power though.

With board flipping going away it seems to me some stacking could return.
Are they definitely issued by different factions?

I only usually work for a single faction, unless I'm targeting a faction, and then i stack massacre missions because other factions almost always offer them, and they definitely stack.
 
Are they definitely issued by different factions?

I only usually work for a single faction, unless I'm targeting a faction, and then i stack massacre missions because other factions almost always offer them, and they definitely stack.
I couldn't say definitely, from what you describe I operate in almost completely an opposite way to you. Most of my missions are done to undermine a specific target faction, usually big ones that are present in multiple systems. Depends on the request.
 
Payouts at the moment are ridiculous! You go from Sidey to Anaconda within a day.
The "Anaconda in a day" argument always annoys me. Sure, I could reset my account and be back in a 'conda with only a few hours of gameplay, but it is disingenuous to say that a new player could (and would) do the same thing.

If I were to plunk one of my friends who knows next to nothing about ED other than "it has cool space ships that do stuff" into a brand new sidewinder on a fresh account with the instructions of "get the most expensive ship you can in 24 hours or less", it would probably take them a least an hour to do each of the following:
  • figure out how to fly (including time lost due to being an inexperienced pilot when they have upgraded to larger ships)
  • figure out how outfitting and buying new ships works, then make a decent mining build
  • figure out how mining works
  • figure out where to mine minerals for the most income per hour
  • figure out where to sell minerals for the most income per hour
By the time they have done all of that, at least 5 hours will have passed, and they will probably only be in a Type 6 or Keelback (maybe an AspX). From there, it will probably take them at least an hour to get the credits to buy something like a Type-7 for more capacity, and another 2 hours after that to get the credits needed for a 'conda.

The best case scenario for a new player trying to get a 'conda is 8 hours, and that assumes that they learn things quickly, get a lot of things right on the first attempt, and actually look towards mining as their main source of credits. If any of those conditions aren't met, the goal of earning a 'conda on a fresh account goes from being doable in a single very long 8-hour play session to taking 10 hours, then 20 hours, then 50 hours extremely quickly. At some point, it becomes unfeasible for a new player to be able to get themselves a 'conda in less than a day simply because they do not have the knowledge or experience to do so.

For reference, when I started playing ED I bought and fully upgraded an AspX and unlocked Farseer before I realized that fastest route plotting or fuel scoops were a thing. I ended up flying all the way to Maia and back using the economical route plotter (it's about 4 hours round trip in case you were wondering) on a single tank of fuel (each way). If I could spend over 100 hours in-game and I still not know that 2 very basic features even existed, I think the odds of a brand new player being able go from a sidewinder to a 'conda in less than a day are slim to none.

Yes, mining payouts are a bit absurd right now, but the "Anaconda in a day" is a bad argument unless you are only talking about hypothetical scenarios.
 
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Im fully behind a mining Nerf. Its unballanced and out of sync with other for profit activities in game. Ive always argued that making money in ED is far to easy which in my single opinion makes the game feel shallow.

Im going to wait for more information however before i argue the toss over it.
 
I take things really easy in ED, so, from my point of view, it's not too easy to make money in game. The problem to me is that mining is too profitable, while all the others in game activities pay much less. So a rebalance in earnings, lowering income from mining, while paying more for other activities could be a good idea. Anything that does not force you to focus on a single activity is good for me.
 
Our Cmdrs cannot sell to whomever we please, only to Authorized Commodities markets.

And even if you could sell your rough void opals off the back of your cargo hatch, will they have a certificate of authenticity from the Void Opal Authority?

Without that certificate of Authenticity will an Certified Void Opal Jeweler cut or even grade the void opal, if it is even really a void opal.

Not worth risking their Certification; Certified Void Opal Jewelers only sell Void Opals with a certificate of authenticity from the Void Opal Authority, and only very few of those are released each month as Void Opals are, according to the brochures, exceedingly rare (despite the Void Opal Authority buying up a stockpile of Void Opals from Miners and storing it is secure facilities on Moons around the bubble)
...Sure. But what you said has nothing to do with controlling supplies. You were arguing against somebody claiming that supply and demand is a good thing by saying supply was controlled. You just made up a bunch of things on a tangent.
 
Both definitions are accepted, people are incorrectly correcting.
There was an article written (in the 70's) detailing the massacre that occured when an English 'Nobleman' was described to decimate the locals by murdering 9 of 10 people in the villages he 'visited' - it was that which sprang to mind...
The current definition is 1/10 to decimate (reduce by a large factor!) which seems at odds to the definition in my errant youth - although I don't remember the dinosaurs, before you ask...
 
There was an article written (in the 70's) detailing the massacre that occured when an English 'Nobleman' was described to decimate the locals by murdering 9 of 10 people in the villages he 'visited' - it was that which sprang to mind...
The current definition is 1/10 to decimate (reduce by a large factor!) which seems at odds to the definition in my errant youth - although I don't remember the dinosaurs, before you ask...
It's odd that it has meaning to both "take 1 in 10" and to "leave only 1 in 10".

Anyway this thread is about credit creep which is a bad idea. Balancing mining markets is a good idea.
 
Just so I understand this: you are willing to give up all the credits you currently have for the ability to stack massacre missions to make more credits ….

I am sure there is logic in there somewhere … lol

A long time ago, fighting in conflict zones was all I ever did for credits. Yes, I would dump this billion I cheesed in well under 10 hours of mining, and work back up to it while having fun in the process.

Mission stacking was a good balance of excitement+income.

Now it's like 'Kill 96 ships for a handful of peanuts. Oh, by the way, combat bonds aren't worth as much as they used to be.'
 
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